Player Matchup

Mercury
Mercury
AleM5065
Mercury
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 41L
1,460 Elo+
Party 1
Ra
Ra
Candelas13S
Ra
Level 28
God Stats
3W - 1L
1,812 SR
Queue Stats
26W - 24L
1,451 Elo+
Party 1
Hachiman
Hachiman
JayParkel
Hachiman
Level 62
God Stats
79W - 81L
1,473 SR
Queue Stats
136W - 137L
1,418 Elo+
Solo
Charon
Charon
TreeTopTeezy
Charon
Level 34
God Stats
6W - 8L
1,455 SR
Queue Stats
21W - 31L
1,341 Elo+
Solo
Achilles
Achilles
xXReinaldo2004Xx
Achilles
Level 79
God Stats
6W - 9L
1,434 SR
Queue Stats
50W - 59L
1,429 Elo+
Solo
Team Averages
Level 52
1,535 SR
1,420 Elo+

VS

Team Averages
Level 47
1,560 SR
1,333 Elo+
Xbalanque
Xbalanque
HOOD PRODUCT
Xbalanque
Level 38
God Stats
9W - 6L
1,496 SR
Queue Stats
210W - 231L
1,332 Elo+
Party 2
Terra
Terra
InHerWalls
Terra
Level 47
God Stats
9W - 6L
1,732 SR
Queue Stats
174W - 172L
1,380 Elo+
Party 2
Lancelot
Lancelot
Matsu_Soul
Lancelot
Level 40
God Stats
7W - 3L
1,574 SR
Queue Stats
35W - 47L
1,336 Elo+
Solo
Fenrir
Fenrir
ROBBIEV5
Fenrir
Level 68
God Stats
13W - 9L
1,500 SR
Queue Stats
44W - 40L
1,222 Elo+
Solo
Ra
Ra
fjdt
Ra
Level 43
God Stats
6W - 6L
1,499 SR
Queue Stats
180W - 199L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AleM5065
Mercury
8
0 / 3 / 0
5,069
422
2,334
6,487
1,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 4 / 0
6,273
523
968
8,555
2,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
JayParkel
Hachiman
10
2 / 0 / 1
5,896
491
4,711
5,901
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charon
10
1 / 1 / 1
5,760
480
2,371
7,422
3,812
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 3 / 1
6,091
508
4,800
10,794
7,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
HOOD PRODUCT
Xbalanque
8
0 / 2 / 1
5,239
437
4,922
6,975
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
11
0 / 1 / 2
6,269
522
3,705
7,141
3,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
Matsu_Soul
Lancelot
9
2 / 1 / 1
5,868
489
3,847
6,424
3,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
ROBBIEV5
Fenrir
13
7 / 0 / 1
7,747
646
7,832
8,720
3,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ra
fjdt
Ra
11
2 / 1 / 2
7,019
585
4,685
4,439
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
11
11
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
AleM5065
Mercury
0
3
0
0
L
1
4
0
0.25
W
Xbalanque
HOOD PRODUCT
Xbalanque
0
2
1
0.25
W
Terra
0
1
2
1
L
Hachiman
JayParkel
Hachiman
2
0
1
2.5
W
Lancelot
Matsu_Soul
Lancelot
2
1
1
2.5
W
Fenrir
ROBBIEV5
Fenrir
7
0
1
7.5
L
Charon
1
1
1
1.5
W
Ra
fjdt
Ra
2
1
2
3
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,184
Damage
24,991
39,159
Taken
33,699
17,815
Mitigated
14,272
6,969
Healing
8,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AleM5065
Mercury
2,334
939
0
344
6,487
1,967
0
711
5,776
0
22,337
L
968
172
12
1,532
8,555
2,726
0
3,471
5,084
36,025
0
W
Xbalanque
HOOD PRODUCT
Xbalanque
4,922
2,450
0
1,035
6,975
2,315
0
1,412
5,563
0
24,152
W
Terra
3,705
362
487
2,003
7,141
3,859
207
0
7,141
26,296
0
L
Hachiman
JayParkel
Hachiman
4,711
1,390
0
2,190
5,901
1,651
666
68
5,833
0
33,068
W
Lancelot
Matsu_Soul
Lancelot
3,847
309
0
1,198
6,424
3,060
0
605
5,819
0
26,734
W
Fenrir
ROBBIEV5
Fenrir
7,832
2,643
0
2,924
8,720
3,540
0
406
8,314
0
49,807
L
Charon
2,371
1,271
0
1,970
7,422
3,812
0
260
7,162
22,171
0
W
Ra
fjdt
Ra
4,685
128
148
963
4,439
1,498
658
916
3,523
47,523
0
L
4,800
747
0
921
10,794
7,659
0
3,880
6,914
0
34,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,089
Gold Earned
32,142
239
Minions Killed
248
0
Camps Cleared
0
1,153,725
Distance Traveled
1,246,524
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,069
422
34
3
0
287,426
0
L
Ra
6,273
523
63
5
0
192,724
0
W
Xbalanque
5,239
437
31
3
0
231,701
0
W
Terra
6,269
522
30
3
0
228,220
0
L
Hachiman
5,896
491
47
4
0
226,654
1
W
Lancelot
5,868
489
39
3
0
256,989
5
W
Fenrir
7,747
646
81
7
0
264,116
0
L
Charon
5,760
480
34
3
0
219,342
0
W
Ra
7,019
585
67
6
0
265,498
0
L
Achilles
6,091
508
61
5
0
227,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role