Player Matchup

Hachiman
Hachiman
Gold IV
 
Hachiman
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Silver III
AntwanThGOAT
Surtr
Silver III
Level 87
God Stats
0W - 2L
1,256 SR
Queue Stats
11W - 19L
1,264 MMR
Party 2
Sobek
Sobek
Gold V
DrLayzie
Sobek
Gold V
Level 113
God Stats
6W - 7L
1,560 SR
Queue Stats
31W - 33L
1,425 MMR
Solo
Serqet
Serqet
Gold IV
Toilet TERMIN8R
Serqet
Gold IV
Level 155
God Stats
4W - 3L
1,858 SR
Queue Stats
162W - 174L
1,430 MMR
Solo
Merlin
Merlin
Gold II
UniversalProxy
Merlin
Gold II
Level 129
God Stats
2W - 2L
1,829 SR
Queue Stats
47W - 47L
1,573 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,600 SR
1,439 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 82
1,513 SR
1,479 MMR
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Silver III
Delayyy
Sol
Silver III
Level 107
God Stats
1W - 3L
1,626 SR
Queue Stats
4W - 6L
1,419 MMR
Solo
Cupid
Cupid
Bronze III
JakkBiRD
Cupid
Bronze III
Level 61
God Stats
3W - 4L
1,415 SR
Queue Stats
5W - 17L
1,415 MMR
Solo
Jormungandr
Jormungandr
Gold V
REHAB_26
Jormungandr
Gold V
Level 107
God Stats
3W - 3L
1,526 SR
Queue Stats
98W - 97L
1,417 MMR
Solo
Nemesis
Nemesis
Gold V
Supaу
Nemesis
Gold V
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 74L
1,646 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
1 / 2 / 1
4,733
526
3,966
5,950
1,896
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 0
4,238
471
2,657
7,111
2,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
DrLayzie
Sobek
8
1 / 0 / 1
4,785
532
1,765
7,477
4,916
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 1 / 1
4,482
498
1,992
6,147
1,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 2 / 0
5,637
626
3,647
4,017
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
IzanamiJanusAo KuangMaui

VS

Bans
RavanaThanatosThorKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
3 / 0 / 1
6,431
715
3,744
5,352
3,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
9
2 / 1 / 0
5,568
619
3,771
4,907
1,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
JakkBiRD
Cupid
8
0 / 1 / 2
4,737
526
3,457
4,151
1,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
REHAB_26
Jormungandr
7
0 / 1 / 2
4,983
554
2,734
5,979
4,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
Supaу
Nemesis
11
4 / 1 / 1
6,146
683
3,024
6,946
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
4
Kills
9
9
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
2
1
0.75
W
Sun Wukong
 
Sun Wukong
3
0
1
3.5
L
0
4
0
0
W
Sol
2
1
0
2
L
Sobek
DrLayzie
Sobek
1
0
1
1.5
W
Cupid
JakkBiRD
Cupid
0
1
2
1
W
Jormungandr
REHAB_26
Jormungandr
0
1
2
1
W
Nemesis
Supaу
Nemesis
4
1
1
4.5
L
0
1
1
0.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,027
Damage
16,730
30,702
Taken
27,335
13,041
Mitigated
12,359
11,736
Healing
10,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,966
2,848
0
1,928
5,950
1,896
0
871
5,079
0
32,430
W
Sun Wukong
 
Sun Wukong
3,744
768
0
1,630
5,352
3,196
530
59
5,293
0
44,069
L
2,657
974
0
1,317
7,111
2,938
0
0
7,111
109
21,076
W
Sol
3,771
1,698
0
1,999
4,907
1,485
0
2,542
2,365
39,262
0
L
Sobek
DrLayzie
Sobek
1,765
117
728
3,326
7,477
4,916
0
2,719
4,758
13,632
0
W
Cupid
JakkBiRD
Cupid
3,457
2,027
58
1,576
4,151
1,208
0
152
3,999
0
22,362
W
Jormungandr
REHAB_26
Jormungandr
2,734
543
0
1,892
5,979
4,094
0
1,629
4,350
22,427
0
W
Nemesis
Supaу
Nemesis
3,024
1,440
0
3,662
6,946
2,376
0
1,089
5,857
0
36,285
L
1,992
363
0
3,516
6,147
1,966
0
746
5,401
0
24,131
L
3,647
351
0
921
4,017
1,325
0
2,169
1,848
42,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,875
Gold Earned
27,865
228
Minions Killed
287
0
Camps Cleared
0
826,895
Distance Traveled
928,850
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,733
526
47
5
0
165,302
2
W
Sun Wukong
6,431
715
87
10
0
170,048
2
L
Surtr
4,238
471
30
3
0
127,462
0
W
Sol
5,568
619
70
8
0
177,977
1
L
Sobek
4,785
532
26
3
0
181,534
2
W
Cupid
4,737
526
39
4
0
167,395
0
W
Jormungandr
4,983
554
27
3
0
185,512
0
W
Nemesis
6,146
683
64
7
0
227,918
0
L
Serqet
4,482
498
46
5
0
177,654
0
L
Merlin
5,637
626
79
9
0
174,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role