Player Matchup

Sun Wukong
Sun Wukong
HoundOfForossa
Sun Wukong
Level 123
God Stats
0W - 4L
1,118 SR
Queue Stats
58W - 77L
1,426 Elo+
Party 1
Ix Chel
Ix Chel
TraeBear20
Ix Chel
Level 98
God Stats
2W - 3L
1,524 SR
Queue Stats
116W - 168L
1,302 Elo+
Solo
Anhur
Anhur
Van Cruise
Anhur
Level 119
God Stats
4W - 4L
1,509 SR
Queue Stats
45W - 67L
1,401 Elo+
Party 1
Team Averages
Level 113
1,384 SR
1,376 Elo+

VS

Team Averages
Level 111
1,717 SR
1,417 Elo+
Arachne
Arachne
Juancena1960
Arachne
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,451 Elo+
Party 2
Discordia
Discordia
SirLeeky20
Discordia
Level 118
God Stats
4W - 1L
1,813 SR
Queue Stats
88W - 103L
1,373 Elo+
Solo
Nike
Nike
XxthatguyXx123
Nike
Level 106
God Stats
7W - 0L
1,839 SR
Queue Stats
22W - 27L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HoundOfForossa
Sun Wukong
11
2 / 8 / 3
9,357
720
7,446
16,147
9,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
TraeBear20
Ix Chel
12
3 / 4 / 3
10,159
781
8,643
11,141
5,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
11
2 / 6 / 3
9,956
766
5,221
12,278
4,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Juancena1960
Arachne
14
9 / 2 / 4
11,665
897
13,761
12,020
6,481
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
SirLeeky20
Discordia
13
2 / 1 / 12
10,740
826
13,644
5,962
2,268
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
7 / 4 / 9
11,308
870
7,853
11,720
9,848
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
7
Kills
18
18
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
HoundOfForossa
Sun Wukong
2
8
3
0.44
W
Arachne
Juancena1960
Arachne
9
2
4
5.5
W
Discordia
SirLeeky20
Discordia
2
1
12
8
L
Ix Chel
TraeBear20
Ix Chel
3
4
3
1.13
L
Anhur
2
6
3
0.58
W
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,310
Damage
35,258
39,566
Taken
29,702
18,632
Mitigated
18,597
2,466
Healing
6,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
HoundOfForossa
Sun Wukong
7,446
1,660
0
581
16,147
9,156
0
3,021
13,126
0
29,857
W
Arachne
Juancena1960
Arachne
13,761
11,808
0
3,546
12,020
6,481
1,453
3,496
8,230
0
36,641
W
Discordia
SirLeeky20
Discordia
13,644
947
140
1,919
5,962
2,268
820
1,345
4,501
47,659
0
L
Ix Chel
TraeBear20
Ix Chel
8,643
623
702
1,183
11,141
5,054
0
4,035
7,106
22,868
0
L
Anhur
5,221
2,738
0
0
12,278
4,422
160
6,746
5,532
0
27,015
W
7,853
939
267
684
11,720
9,848
601
3,831
7,479
0
24,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,472
Gold Earned
33,713
140
Minions Killed
106
0
Camps Cleared
0
623,021
Distance Traveled
724,086
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,357
720
47
4
0
213,596
0
W
Arachne
11,665
897
47
4
0
267,159
0
W
Discordia
10,740
826
41
3
0
217,426
0
L
Ix Chel
10,159
781
43
3
0
204,478
0
L
Anhur
9,956
766
50
4
0
204,947
5
W
Nike
11,308
870
18
1
0
239,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role