Player Matchup

Yemoja
Yemoja
ElSeveen
Yemoja
Level 80
God Stats
2W - 1L
1,721 SR
Queue Stats
547W - 509L
1,479 Elo+
Party 1
Neith
Neith
IL_CAPO_274
Neith
Level 81
God Stats
12W - 11L
1,515 SR
Queue Stats
58W - 52L
1,420 Elo+
Solo
He Bo
He Bo
JACKBOY7384
He Bo
Level 68
God Stats
3W - 0L
1,621 SR
Queue Stats
68W - 74L
1,393 Elo+
Solo
Sun Wukong
Sun Wukong
RogueOphidia
Sun Wukong
Level 65
God Stats
8W - 4L
1,580 SR
Queue Stats
116W - 118L
1,440 Elo+
Solo
Scylla
Scylla
SpacePicky23
Scylla
Level 110
God Stats
2W - 1L
1,182 SR
Queue Stats
100W - 116L
1,452 Elo+
Party 1
Team Averages
Level 81
1,524 SR
1,437 Elo+

VS

Team Averages
Level 71
1,528 SR
1,451 Elo+
Zeus
Zeus
LordArkmar
Zeus
Level 52
God Stats
12W - 15L
1,415 SR
Queue Stats
315W - 315L
1,426 Elo+
Solo
Danzaburou
Danzaburou
NaturalIntense
Danzaburou
Level 67
God Stats
26W - 12L
1,691 SR
Queue Stats
149W - 169L
1,447 Elo+
Solo
Chaac
Chaac
gallinazo378
Chaac
Level 62
God Stats
16W - 17L
1,553 SR
Queue Stats
256W - 268L
1,452 Elo+
Solo
Bakasura
Bakasura
nopi95
Bakasura
Level 64
God Stats
4W - 11L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Solo
Thanatos
Thanatos
striker3010
Thanatos
Level 108
God Stats
26W - 30L
1,481 SR
Queue Stats
1,067W - 1,050L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ElSeveen
Yemoja
11
0 / 1 / 2
8,146
453
3,192
7,794
5,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 2 / 1
8,450
469
8,051
12,585
4,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 2 / 1
9,370
521
5,006
12,589
3,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
RogueOphidia
Sun Wukong
17
4 / 0 / 0
10,852
603
10,524
13,199
11,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
15
3 / 1 / 1
9,330
518
5,832
9,649
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 0
9,097
505
7,627
7,938
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
NaturalIntense
Danzaburou
16
2 / 2 / 2
9,559
531
12,134
14,070
6,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

5
0 / 3 / 0
5,857
325
1,822
4,325
1,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
nopi95
Bakasura
17
1 / 2 / 1
9,614
534
5,173
16,733
7,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thanatos
striker3010
Thanatos
15
3 / 3 / 3
8,855
492
9,754
15,462
6,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
9
Kills
6
6
Deaths
11
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Yemoja
ElSeveen
Yemoja
0
1
2
1
W
0
2
1
0.25
W
2
2
1
1.25
L
0
1
0
0
L
Danzaburou
NaturalIntense
Danzaburou
2
2
2
1.5
W
Sun Wukong
RogueOphidia
Sun Wukong
4
0
0
4
W
Scylla
3
1
1
3.5
L
0
3
0
0
L
Bakasura
nopi95
Bakasura
1
2
1
0.75
L
Thanatos
striker3010
Thanatos
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,605
Damage
36,510
55,816
Taken
58,528
28,999
Mitigated
25,017
22,416
Healing
21,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
ElSeveen
Yemoja
3,192
852
4,893
1,500
7,794
5,688
125
651
7,143
17,617
0
W
8,051
2,090
0
3,343
12,585
4,996
575
0
12,585
0
77,763
W
5,006
73
0
5,753
12,589
3,851
81
244
12,205
84,807
0
L
7,627
1,014
0
1,819
7,938
2,836
400
2,952
4,986
69,977
0
L
Danzaburou
NaturalIntense
Danzaburou
12,134
4,478
0
5,912
14,070
6,360
67
4,349
9,721
0
86,534
W
Sun Wukong
RogueOphidia
Sun Wukong
10,524
2,047
0
5,545
13,199
11,470
1,732
3,070
9,019
0
89,719
W
Scylla
5,832
679
0
1,382
9,649
2,994
1,030
3,662
5,987
54,088
0
L
1,822
560
0
814
4,325
1,638
0
0
4,325
0
11,162
L
Bakasura
nopi95
Bakasura
5,173
2,857
0
2,986
16,733
7,367
689
2,527
14,206
0
83,993
L
Thanatos
striker3010
Thanatos
9,754
2,133
0
9,759
15,462
6,816
267
4,202
11,260
0
75,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,148
Gold Earned
42,982
466
Minions Killed
519
0
Camps Cleared
0
1,760,180
Distance Traveled
1,600,512
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,146
453
24
1
0
318,751
4
W
Neith
8,450
469
118
7
0
282,862
0
W
He Bo
9,370
521
116
6
0
421,965
1
L
Zeus
9,097
505
135
8
0
374,087
9
L
Danzaburou
9,559
531
130
7
0
327,303
4
W
Sun Wukong
10,852
603
130
7
0
362,480
0
W
Scylla
9,330
518
78
4
0
374,122
0
L
Chaac
5,857
325
16
1
0
88,008
0
L
Bakasura
9,614
534
143
8
0
417,330
0
L
Thanatos
8,855
492
95
5
0
393,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role