Player Matchup

Bacchus
Bacchus
Humberto MR3580
Bacchus
Level 109
God Stats
4W - 0L
1,688 SR
Queue Stats
78W - 75L
1,489 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ID10TangoTFW
Morgan Le Fay
Level 119
God Stats
8W - 4L
1,644 SR
Queue Stats
120W - 149L
1,334 Elo+
Party 1
Vamana
Vamana
Zutriq
Vamana
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 32L
1,182 Elo+
Party 1
Team Averages
Level 81
1,611 SR
1,335 Elo+

VS

Team Averages
Level 98
1,378 SR
1,434 Elo+
Erlang Shen
Erlang Shen
DuneSenpai
Erlang Shen
Level 102
God Stats
3W - 4L
1,402 SR
Queue Stats
115W - 109L
1,434 Elo+
Party 2
Ix Chel
Ix Chel
Gramps on PH
Ix Chel
Level 105
God Stats
0W - 2L
1,233 SR
Queue Stats
196W - 224L
1,402 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ProvokedWolf01
Morgan Le Fay
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 93L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 13
10,407
801
9,009
14,902
20,108
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
ID10TangoTFW
Morgan Le Fay
15
13 / 1 / 5
12,546
965
17,847
8,634
4,073
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
Zutriq
Vamana
12
2 / 3 / 12
9,839
757
5,610
12,820
11,856
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DuneSenpai
Erlang Shen
11
1 / 6 / 2
8,846
680
6,350
15,610
6,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ix Chel
Gramps on PH
Ix Chel
11
2 / 5 / 1
8,860
682
6,935
12,612
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
ProvokedWolf01
Morgan Le Fay
12
0 / 7 / 3
8,940
688
9,841
11,835
3,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
18
Kills
3
4
Deaths
18
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
DuneSenpai
Erlang Shen
1
6
2
0.33
L
Ix Chel
Gramps on PH
Ix Chel
2
5
1
0.5
W
3
0
13
9.5
W
Morgan Le Fay
ID10TangoTFW
Morgan Le Fay
13
1
5
15.5
L
Morgan Le Fay
ProvokedWolf01
Morgan Le Fay
0
7
3
0.21
W
Vamana
Zutriq
Vamana
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,466
Damage
23,126
36,356
Taken
40,057
36,037
Mitigated
14,191
6,361
Healing
5,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
DuneSenpai
Erlang Shen
6,350
3,713
0
3,020
15,610
6,440
0
8,595
7,015
0
30,952
L
Ix Chel
Gramps on PH
Ix Chel
6,935
953
400
1,542
12,612
3,951
0
9,483
3,129
26,779
0
W
9,009
1,254
0
1,983
14,902
20,108
0
6,887
7,715
30,310
0
W
Morgan Le Fay
ID10TangoTFW
Morgan Le Fay
17,847
3,394
403
655
8,634
4,073
1,295
3,975
4,477
59,493
0
L
Morgan Le Fay
ProvokedWolf01
Morgan Le Fay
9,841
1,007
0
353
11,835
3,800
0
9,652
2,183
30,787
0
W
Vamana
Zutriq
Vamana
5,610
2,254
271
3,049
12,820
11,856
693
5,646
6,863
642
17,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,792
Gold Earned
26,646
125
Minions Killed
133
0
Camps Cleared
0
647,333
Distance Traveled
665,116
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,846
680
50
4
0
231,187
2
L
Ix Chel
8,860
682
39
3
0
222,771
2
W
Bacchus
10,407
801
24
2
0
263,029
0
W
Morgan Le Fay
12,546
965
86
7
0
205,453
0
L
Morgan Le Fay
8,940
688
44
3
0
211,158
4
W
Vamana
9,839
757
15
1
0
178,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role