Player Matchup

Merlin
Merlin
BakcSpaceII
Merlin
Level 172
God Stats
0W - 1L
1,272 SR
Queue Stats
45W - 25L
1,613 Elo+
Party 2
Skadi
Skadi
PequenoSolitario
Skadi
Level 85
God Stats
0W - 4L
1,196 SR
Queue Stats
31W - 39L
1,419 Elo+
Party 2
Bacchus
Bacchus
hineto
Bacchus
Level 121
God Stats
0W - 1L
1,426 SR
Queue Stats
54W - 44L
1,543 Elo+
Party 2
Team Averages
Level 126
1,298 SR
1,525 Elo+

VS

Team Averages
Level 140
1,420 SR
1,571 Elo+
Sylvanus
Sylvanus
DUKEOFCAIXINHAS
Sylvanus
Level 149
God Stats
1W - 1L
1,261 SR
Queue Stats
532W - 538L
1,589 Elo+
Party 1
He Bo
He Bo
Matii13
He Bo
Level 118
God Stats
2W - 3L
1,500 SR
Queue Stats
70W - 60L
1,601 Elo+
Solo
Awilix
Awilix
xBlitzneedle
Awilix
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
349W - 340L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
4 / 6 / 2
11,222
802
13,835
9,513
3,290
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 10 / 3
10,412
744
7,739
14,034
4,299
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
hineto
Bacchus
12
0 / 7 / 4
9,428
673
4,850
14,437
15,756
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
7 / 2 / 13
12,477
891
6,573
14,128
9,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
Matii13
He Bo
17
12 / 1 / 11
13,942
996
15,690
10,894
4,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Awilix
15
4 / 3 / 14
12,168
869
13,855
13,329
5,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
6
Kills
23
23
Deaths
6
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Merlin
4
6
2
0.83
W
Sylvanus
7
2
13
6.75
W
He Bo
Matii13
He Bo
12
1
11
17.5
L
2
10
3
0.35
L
Bacchus
hineto
Bacchus
0
7
4
0.29
W
Awilix
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,424
Damage
36,118
37,984
Taken
38,351
23,345
Mitigated
19,353
1,770
Healing
11,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
13,835
782
0
250
9,513
3,290
0
3,762
5,751
60,609
0
W
Sylvanus
6,573
1,941
1,456
3,836
14,128
9,687
1,304
7,111
7,017
37,897
4,773
W
He Bo
Matii13
He Bo
15,690
728
0
2,644
10,894
4,202
608
5,525
5,369
67,860
0
L
7,739
2,778
0
320
14,034
4,299
0
10,059
3,975
0
23,062
L
Bacchus
hineto
Bacchus
4,850
306
0
1,200
14,437
15,756
0
8,169
6,268
10,916
0
W
Awilix
13,855
4,683
0
3,705
13,329
5,464
555
6,569
6,760
0
57,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,062
Gold Earned
38,587
133
Minions Killed
204
0
Camps Cleared
0
748,486
Distance Traveled
815,842
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,222
802
74
5
0
243,402
3
W
Sylvanus
12,477
891
54
4
0
241,152
2
W
He Bo
13,942
996
101
7
0
272,669
0
L
Skadi
10,412
744
44
3
0
236,065
0
L
Bacchus
9,428
673
15
1
0
269,019
5
W
Awilix
12,168
869
49
4
0
302,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role