Player Matchup

Neith
Neith
Rorschach_Xlll
Neith
Level 151
God Stats
7W - 5L
1,630 SR
Queue Stats
66W - 68L
1,538 Elo+
Solo
Bacchus
Bacchus
Tejati
Bacchus
Level 134
God Stats
2W - 0L
1,279 SR
Queue Stats
102W - 103L
1,511 Elo+
Solo
Vulcan
Vulcan
humble_pride19
Vulcan
Level 128
God Stats
146W - 124L
1,608 SR
Queue Stats
477W - 479L
1,573 Elo+
Solo
Team Averages
Level 138
1,506 SR
1,541 Elo+

VS

Team Averages
Level 132
1,583 SR
1,499 Elo+
Horus
Horus
SpeakWithTheDead
Horus
Level 142
God Stats
7W - 4L
1,662 SR
Queue Stats
173W - 163L
1,515 Elo+
Party 1
Scylla
Scylla
T_E_T_
Scylla
Level 126
God Stats
1W - 2L
1,527 SR
Queue Stats
75W - 79L
1,518 Elo+
Party 1
Agni
Agni
nsburkhart
Agni
Level 127
God Stats
2W - 3L
1,559 SR
Queue Stats
38W - 37L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
9,405
672
5,312
3,983
1,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Tejati
Bacchus
12
2 / 2 / 6
9,670
691
8,231
13,566
16,526
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 1 / 2
10,917
780
20,008
6,945
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
9,210
658
4,538
16,278
11,566
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
T_E_T_
Scylla
12
1 / 2 / 2
9,250
661
5,145
11,232
3,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 3 / 2
9,736
695
8,588
11,709
3,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
8
Kills
3
4
Deaths
8
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
1
3
2
0.67
L
Scylla
T_E_T_
Scylla
1
2
2
1
W
Bacchus
Tejati
Bacchus
2
2
6
2.5
W
5
1
2
6
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,551
Damage
18,271
24,494
Taken
39,219
21,483
Mitigated
19,074
2,503
Healing
7,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,312
1,175
0
838
3,983
1,716
476
3,203
780
0
24,435
L
4,538
1,311
964
2,091
16,278
11,566
0
10,968
5,310
0
9,388
L
Scylla
T_E_T_
Scylla
5,145
901
0
1,870
11,232
3,549
0
8,859
2,373
45,713
0
W
Bacchus
Tejati
Bacchus
8,231
969
0
1,304
13,566
16,526
81
6,961
6,605
18,091
0
W
20,008
12,340
0
361
6,945
3,241
141
3,681
3,264
61,291
0
L
8,588
463
84
2,120
11,709
3,959
0
8,698
3,011
58,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,992
Gold Earned
28,196
125
Minions Killed
173
0
Camps Cleared
0
689,133
Distance Traveled
759,070
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,405
672
42
3
0
161,217
0
L
Horus
9,210
658
17
1
0
271,426
0
L
Scylla
9,250
661
72
5
0
241,379
0
W
Bacchus
9,670
691
12
1
0
243,275
3
W
Vulcan
10,917
780
71
5
0
284,641
0
L
Agni
9,736
695
84
6
0
246,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role