Player Matchup

Yu Huang
Yu Huang
Mimikyu125
Yu Huang
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
349W - 328L
1,500 Elo+
Party 2
Bacchus
Bacchus
SPEEDSTERs34
Bacchus
Level 94
God Stats
3W - 3L
1,379 SR
Queue Stats
25W - 30L
1,401 Elo+
Solo
Artemis
Artemis
Wir_sind_CARNAGE
Artemis
Level 121
God Stats
1W - 2L
1,530 SR
Queue Stats
232W - 252L
1,457 Elo+
Party 2
Mercury
Mercury
looser_boy
Mercury
Level 77
God Stats
7W - 10L
1,528 SR
Queue Stats
102W - 100L
1,447 Elo+
Solo
Ne Zha
Ne Zha
the_real_storm7
Ne Zha
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 186L
1,464 Elo+
Party 2
Team Averages
Level 98
1,487 SR
1,454 Elo+

VS

Team Averages
Level 86
1,536 SR
1,469 Elo+
Shiva
Shiva
ADepressedFrog
Shiva
Level 55
God Stats
4W - 0L
1,546 SR
Queue Stats
97W - 94L
1,429 Elo+
Party 1
Fenrir
Fenrir
HughWeiner
Fenrir
Level 34
God Stats
4W - 4L
1,477 SR
Queue Stats
24W - 31L
1,439 Elo+
Party 1
Olorun
Olorun
Integimus
Olorun
Level 105
God Stats
12W - 10L
1,668 SR
Queue Stats
174W - 166L
1,506 Elo+
Solo
Jormungandr
Jormungandr
No1234567891011
Jormungandr
Level 121
God Stats
2W - 1L
1,602 SR
Queue Stats
160W - 154L
1,454 Elo+
Party 1
Scylla
Scylla
hurtaches
Scylla
Level 116
God Stats
4W - 2L
1,390 SR
Queue Stats
76W - 60L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Mimikyu125
Yu Huang
11
0 / 3 / 1
6,451
496
2,956
6,910
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
SPEEDSTERs34
Bacchus
10
0 / 4 / 1
5,284
406
4,566
9,994
6,524
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 0
5,623
433
7,311
8,682
3,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
looser_boy
Mercury
12
0 / 2 / 0
6,340
488
797
8,278
3,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 4 / 0
6,525
502
4,036
11,692
4,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
7,477
575
5,531
11,244
8,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
HughWeiner
Fenrir
11
3 / 0 / 2
6,800
523
1,621
6,892
2,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
Integimus
Olorun
12
4 / 0 / 2
7,351
565
8,159
6,790
2,897
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jormungandr
No1234567891011
Jormungandr
14
1 / 0 / 1
8,256
635
3,805
5,481
4,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
hurtaches
Scylla
13
5 / 1 / 1
8,044
619
6,766
7,371
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
16
16
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
Fenrir
HughWeiner
Fenrir
3
0
2
4
W
Olorun
Integimus
Olorun
4
0
2
5
L
Yu Huang
Mimikyu125
Yu Huang
0
3
1
0.17
W
Jormungandr
No1234567891011
Jormungandr
1
0
1
1.5
L
Bacchus
SPEEDSTERs34
Bacchus
0
4
1
0.13
L
1
3
0
0.33
W
Scylla
hurtaches
Scylla
5
1
1
5.5
L
Mercury
looser_boy
Mercury
0
2
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,666
Damage
25,882
45,556
Taken
37,778
19,760
Mitigated
21,240
8,542
Healing
13,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,531
748
490
2,822
11,244
8,873
25
2,660
8,584
220
29,374
W
Fenrir
HughWeiner
Fenrir
1,621
155
0
2,509
6,892
2,484
0
677
6,215
0
32,996
W
Olorun
Integimus
Olorun
8,159
2,911
1,524
4,006
6,790
2,897
0
1,865
4,925
58,263
0
L
Yu Huang
Mimikyu125
Yu Huang
2,956
96
0
1,125
6,910
2,303
0
4,611
2,299
44,437
0
W
Jormungandr
No1234567891011
Jormungandr
3,805
1,393
0
1,612
5,481
4,594
0
0
5,481
63,277
114
L
Bacchus
SPEEDSTERs34
Bacchus
4,566
547
0
1,128
9,994
6,524
0
4,217
5,777
18,352
0
L
7,311
2,479
0
2,060
8,682
3,161
0
3,709
4,973
0
40,145
W
Scylla
hurtaches
Scylla
6,766
786
0
750
7,371
2,392
0
2,320
5,051
50,799
0
L
Mercury
looser_boy
Mercury
797
128
0
2,790
8,278
3,242
0
3,691
4,587
0
41,641
L
4,036
1,179
0
1,439
11,692
4,530
0
2,608
9,084
0
56,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,223
Gold Earned
37,928
330
Minions Killed
412
0
Camps Cleared
0
1,259,893
Distance Traveled
1,251,808
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,477
575
28
2
0
250,146
0
W
Fenrir
6,800
523
51
4
0
312,984
0
W
Olorun
7,351
565
116
9
0
236,727
3
L
Yu Huang
6,451
496
90
7
0
243,128
4
W
Jormungandr
8,256
635
126
10
0
232,260
2
L
Bacchus
5,284
406
34
3
0
257,840
0
L
Artemis
5,623
433
49
4
0
211,562
4
W
Scylla
8,044
619
91
7
0
219,691
0
L
Mercury
6,340
488
71
5
0
272,484
2
L
Ne Zha
6,525
502
86
7
0
274,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role