Player Matchup

Neith
Neith
 
Neith
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
SoccerSupreme
Surtr
Level 29
God Stats
8W - 7L
1,561 SR
Queue Stats
30W - 29L
1,325 Elo+
Party 1
Maui
Maui
pierced_gnome
Maui
Level 65
God Stats
1W - 2L
1,468 SR
Queue Stats
26W - 29L
1,329 Elo+
Party 1
Team Averages
Level 78
1,510 SR
1,385 Elo+

VS

Team Averages
Level 66
1,473 SR
1,379 Elo+
Eset
Eset
Sebahiru
Eset
Level 18
God Stats
9W - 7L
1,535 SR
Queue Stats
51W - 48L
1,401 Elo+
Party 2
Fenrir
Fenrir
Whormoanz
Fenrir
Level 93
God Stats
3W - 5L
1,417 SR
Queue Stats
137W - 208L
1,360 Elo+
Solo
Bellona
Bellona
d5Luke
Bellona
Level 88
God Stats
0W - 2L
1,466 SR
Queue Stats
59W - 68L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
6 / 2 / 10
9,179
918
11,530
7,406
2,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
9 / 0 / 9
9,758
976
11,751
9,521
5,781
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 3 / 13
8,408
841
4,058
9,217
7,355
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
0 / 7 / 1
7,361
736
5,703
9,412
2,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Whormoanz
Fenrir
9
2 / 8 / 2
8,089
809
5,324
11,932
6,157
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bellona
d5Luke
Bellona
10
2 / 3 / 1
7,659
766
6,660
11,158
11,893
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
18
Kills
4
5
Deaths
18
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
2
10
5.5
L
Eset
0
7
1
0.07
W
9
0
9
13.5
L
Fenrir
Whormoanz
Fenrir
2
8
2
0.38
L
Bellona
d5Luke
Bellona
2
3
1
0.83
W
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,339
Damage
17,687
26,144
Taken
32,502
16,031
Mitigated
20,726
5,008
Healing
2,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,530
3,478
0
1,264
7,406
2,895
793
1,165
6,241
0
37,112
L
Eset
5,703
369
254
696
9,412
2,676
0
918
8,494
37,780
0
W
11,751
5,677
0
3,456
9,521
5,781
577
2,453
7,068
465
28,205
L
Fenrir
Whormoanz
Fenrir
5,324
801
88
570
11,932
6,157
0
1,777
10,155
0
11,877
L
Bellona
d5Luke
Bellona
6,660
2,412
0
925
11,158
11,893
0
1,864
9,294
0
20,217
W
4,058
983
0
288
9,217
7,355
0
2,619
6,598
14,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,345
Gold Earned
23,109
104
Minions Killed
98
0
Camps Cleared
0
544,387
Distance Traveled
502,231
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,179
918
53
5
0
184,058
0
L
Eset
7,361
736
68
7
0
165,933
0
W
Surtr
9,758
976
35
4
0
193,388
0
L
Fenrir
8,089
809
6
1
0
150,267
0
L
Bellona
7,659
766
24
2
0
186,031
3
W
Maui
8,408
841
16
2
0
166,941
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role