Player Matchup

Geb
Geb
 
Geb
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
KJ_UNRATED
Pele
Level 128
God Stats
84W - 82L
1,504 SR
Queue Stats
399W - 404L
1,462 Elo+
Party 2
Surtr
Surtr
SantoriSama
Surtr
Level 83
God Stats
51W - 40L
1,563 SR
Queue Stats
463W - 474L
1,487 Elo+
Solo
Scylla
Scylla
Surfinlikeapro
Scylla
Level 147
God Stats
77W - 80L
1,522 SR
Queue Stats
522W - 549L
1,443 Elo+
Party 2
Ao Kuang
Ao Kuang
zoombi08
Ao Kuang
Level 41
God Stats
0W - 2L
1,393 SR
Queue Stats
4W - 13L
1,204 Elo+
Solo
Team Averages
Level 111
1,497 SR
1,419 Elo+

VS

Team Averages
Level 69
1,506 SR
1,446 Elo+
Artemis
Artemis
BrokeHighMan
Artemis
Level 48
God Stats
2W - 6L
1,719 SR
Queue Stats
50W - 69L
1,336 Elo+
Party 3
Janus
Janus
Jop023
Janus
Level 159
God Stats
80W - 97L
1,475 SR
Queue Stats
754W - 797L
1,477 Elo+
Solo
Chaac
Chaac
SaLø
Chaac
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,508 Elo+
Party 1
Medusa
Medusa
thatmagicbean
Medusa
Level 18
God Stats
1W - 0L
1,495 SR
Queue Stats
13W - 13L
1,512 Elo+
Party 1
Zhong Kui
Zhong Kui
thebayst
Zhong Kui
Level 64
God Stats
5W - 6L
1,340 SR
Queue Stats
57W - 62L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
0 / 0 / 3
8,055
1,007
2,711
9,076
8,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 3 / 4
8,207
1,026
5,855
10,613
4,597
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 4 / 2
7,614
952
2,955
6,900
4,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 0 / 1
8,708
1,089
6,796
7,469
2,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ao Kuang
zoombi08
Ao Kuang
13
3 / 2 / 1
8,442
1,055
6,367
11,653
6,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Team 1 Tickets

278

VS

Team 2 Tickets

317

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BrokeHighMan
Artemis
13
1 / 2 / 5
7,916
990
5,615
6,152
2,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Jop023
Janus
14
2 / 2 / 6
8,519
1,065
7,139
3,194
1,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
SaLø
Chaac
13
2 / 1 / 4
8,111
1,014
9,586
8,378
9,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 0 / 4
8,597
1,075
8,987
3,890
1,544
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
thebayst
Zhong Kui
13
1 / 2 / 6
8,248
1,031
10,601
7,459
5,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
7
Kills
9
9
Deaths
7
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
3
1.5
W
Artemis
BrokeHighMan
Artemis
1
2
5
1.75
W
Janus
Jop023
Janus
2
2
6
2.5
L
1
3
4
1
W
Chaac
SaLø
Chaac
2
1
4
4
L
1
4
2
0.5
L
2
0
1
2.5
W
3
0
4
5
W
Zhong Kui
thebayst
Zhong Kui
1
2
6
2
L
Ao Kuang
zoombi08
Ao Kuang
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,684
Damage
41,928
45,711
Taken
29,073
26,491
Mitigated
20,084
2,887
Healing
5,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,711
117
0
625
9,076
8,574
0
3,651
5,181
8,918
0
W
Artemis
BrokeHighMan
Artemis
5,615
2,566
0
801
6,152
2,354
0
3,145
3,007
0
12,484
W
Janus
Jop023
Janus
7,139
42
0
125
3,194
1,240
0
1,153
2,041
27,702
0
L
5,855
1,476
0
247
10,613
4,597
0
3,791
6,576
0
19,691
W
Chaac
SaLø
Chaac
9,586
1,729
0
1,657
8,378
9,668
0
4,522
3,720
0
16,790
L
2,955
618
16
656
6,900
4,019
0
2,841
3,980
193
9,396
L
6,796
416
0
50
7,469
2,972
0
2,827
4,356
28,923
0
W
8,987
4,361
0
347
3,890
1,544
0
2,314
1,276
0
20,685
W
Zhong Kui
thebayst
Zhong Kui
10,601
734
193
2,478
7,459
5,278
0
4,633
2,676
30,246
0
L
Ao Kuang
zoombi08
Ao Kuang
6,367
1,400
0
1,293
11,653
6,329
0
4,180
7,263
13,200
530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,026
Gold Earned
41,391
141
Minions Killed
192
6
Camps Cleared
6
611,186
Distance Traveled
757,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,055
1,007
4
1
0
114,637
0
W
Artemis
7,916
990
18
2
1
134,852
0
W
Janus
8,519
1,065
66
8
1
161,006
0
L
Pele
8,207
1,026
34
4
1
171,707
0
W
Chaac
8,111
1,014
25
3
2
172,575
0
L
Surtr
7,614
952
15
2
1
51,519
0
L
Scylla
8,708
1,089
67
8
4
143,511
0
W
Medusa
8,597
1,075
28
4
1
143,757
0
W
Zhong Kui
8,248
1,031
55
7
1
145,515
0
L
Ao Kuang
8,442
1,055
21
3
0
129,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role