Player Matchup

Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
KitzuneeDn
Serqet
Level 125
God Stats
7W - 6L
1,598 SR
Queue Stats
72W - 43L
1,656 Elo+
Solo
Maui
Maui
jbooogie1
Maui
Level 148
God Stats
9W - 12L
1,502 SR
Queue Stats
280W - 289L
1,433 Elo+
Party 1
Cupid
Cupid
moneydrugstgod
Cupid
Level 147
God Stats
9W - 4L
1,539 SR
Queue Stats
189W - 202L
1,398 Elo+
Party 1
Cu Chulainn
Cu Chulainn
polo1218
Cu Chulainn
Level 134
God Stats
0W - 3L
1,169 SR
Queue Stats
15W - 22L
1,362 Elo+
Solo
Team Averages
Level 142
1,462 SR
1,470 Elo+

VS

Team Averages
Level 95
1,421 SR
1,327 Elo+
Thanatos
Thanatos
I Jupi I
Thanatos
Level 135
God Stats
1W - 0L
1,398 SR
Queue Stats
4W - 9L
1,177 Elo+
Party 2
Nu Wa
Nu Wa
LurithLd
Nu Wa
Level 86
God Stats
69W - 60L
1,555 SR
Queue Stats
292W - 346L
1,438 Elo+
Solo
Janus
Janus
OleSorrel
Janus
Level 68
God Stats
2W - 5L
1,404 SR
Queue Stats
37W - 55L
1,375 Elo+
Party 2
Danzaburou
Danzaburou
WutangWukong
Danzaburou
Level 158
God Stats
1W - 0L
1,300 SR
Queue Stats
30W - 36L
1,425 Elo+
Solo
Bacchus
Bacchus
one beer 1 kill
Bacchus
Level 28
God Stats
1W - 0L
1,447 SR
Queue Stats
3W - 7L
1,220 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 2 / 2
4,805
686
2,946
2,641
794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
KitzuneeDn
Serqet
12
4 / 1 / 1
6,153
879
4,266
5,772
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
11
1 / 2 / 4
5,738
820
3,386
9,026
7,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 2
5,267
752
1,472
6,756
2,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
polo1218
Cu Chulainn
12
1 / 1 / 3
5,722
817
5,646
9,975
6,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
I Jupi I
Thanatos
11
2 / 1 / 4
5,881
840
5,859
5,790
2,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
LurithLd
Nu Wa
13
2 / 3 / 2
6,182
883
5,557
5,425
1,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
OleSorrel
Janus
12
1 / 0 / 2
5,935
848
6,923
2,716
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
WutangWukong
Danzaburou
11
0 / 1 / 4
5,585
798
4,135
5,467
1,994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 2 / 3
5,800
829
5,487
5,532
4,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
7
Kills
8
8
Deaths
7
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
2
0.5
W
Thanatos
I Jupi I
Thanatos
2
1
4
4
L
Serqet
KitzuneeDn
Serqet
4
1
1
4.5
W
Nu Wa
LurithLd
Nu Wa
2
3
2
1
W
Janus
OleSorrel
Janus
1
0
2
2
W
Danzaburou
WutangWukong
Danzaburou
0
1
4
2
L
Maui
1
2
4
1.5
L
1
2
2
1
W
3
2
3
2.25
L
Cu Chulainn
polo1218
Cu Chulainn
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,716
Damage
27,961
34,170
Taken
24,930
19,571
Mitigated
11,142
4,683
Healing
7,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,946
0
0
290
2,641
794
0
1,360
1,255
6,222
0
W
Thanatos
I Jupi I
Thanatos
5,859
886
0
4,045
5,790
2,128
0
924
4,788
0
16,141
L
Serqet
KitzuneeDn
Serqet
4,266
799
0
64
5,772
3,103
0
3,233
2,429
0
12,763
W
Nu Wa
LurithLd
Nu Wa
5,557
2,397
11
921
5,425
1,806
477
1,461
3,769
21,479
0
W
Janus
OleSorrel
Janus
6,923
83
0
250
2,716
1,048
0
757
1,959
23,572
0
W
Danzaburou
WutangWukong
Danzaburou
4,135
1,679
0
683
5,467
1,994
334
1,688
3,463
0
11,261
L
Maui
3,386
412
201
1,375
9,026
7,193
0
4,269
4,625
7,894
25
L
1,472
957
415
1,458
6,756
2,223
0
3,740
2,846
0
6,939
W
5,487
593
195
1,756
5,532
4,166
0
1,123
4,236
10,759
0
L
Cu Chulainn
polo1218
Cu Chulainn
5,646
775
0
880
9,975
6,258
0
4,727
5,048
0
21,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,685
Gold Earned
29,383
98
Minions Killed
136
0
Camps Cleared
0
704,379
Distance Traveled
750,218
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,805
686
11
2
0
56,495
0
W
Thanatos
5,881
840
18
3
0
150,469
0
L
Serqet
6,153
879
28
4
0
180,459
0
W
Nu Wa
6,182
883
32
5
0
137,610
0
W
Janus
5,935
848
58
8
0
175,817
0
W
Danzaburou
5,585
798
19
3
0
133,077
3
L
Maui
5,738
820
10
1
0
153,078
0
L
Cupid
5,267
752
14
2
0
149,712
0
W
Bacchus
5,800
829
9
1
0
153,245
0
L
Cu Chulainn
5,722
817
35
5
0
164,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role