Player Matchup

Yu Huang
Yu Huang
Gold V
EL_Mago_305
Yu Huang
Gold V
Level 113
God Stats
26W - 34L
1,578 SR
Queue Stats
77W - 85L
1,571 MMR
Party 3
Bacchus
Bacchus
Gold III
Origins_Wolf
Bacchus
Gold III
Level 140
God Stats
6W - 1L
1,901 SR
Queue Stats
96W - 87L
1,440 MMR
Party 3
Horus
Horus
Silver I
ShonenIsLife
Horus
Silver I
Level 72
God Stats
0W - 1L
1,759 SR
Queue Stats
8W - 8L
1,526 MMR
Party 1
Hachiman
Hachiman
Silver II
TrifektaSephtis
Hachiman
Silver II
Level 46
God Stats
1W - 1L
1,550 SR
Queue Stats
11W - 12L
1,495 MMR
Party 1
Bastet
Bastet
Bronze III
YuyuMony
Bastet
Bronze III
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 20L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 81
1,658 SR
1,506 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,423 SR
1,508 MMR
Sobek
Sobek
Bronze III
Fratstar
Sobek
Bronze III
Level 144
God Stats
2W - 2L
1,433 SR
Queue Stats
11W - 9L
1,500 MMR
Solo
Arachne
Arachne
Gold II
KingHunter133
Arachne
Gold II
Level 108
God Stats
21W - 12L
1,536 SR
Queue Stats
51W - 49L
1,655 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
Mojodaddy1
Sun Wukong
Bronze III
Level 87
God Stats
4W - 1L
1,500 SR
Queue Stats
52W - 43L
1,500 MMR
Solo
Scylla
Scylla
Gold V
SouthernSteel
Scylla
Gold V
Level 104
God Stats
3W - 0L
1,198 SR
Queue Stats
155W - 158L
1,385 MMR
Party 2
Anhur
Anhur
Bronze III
offlaxer72
Anhur
Bronze III
Level 109
God Stats
1W - 1L
1,445 SR
Queue Stats
9W - 8L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
EL_Mago_305
Yu Huang
12
0 / 2 / 1
7,123
475
6,700
6,302
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Origins_Wolf
Bacchus
10
1 / 3 / 0
6,991
466
5,289
11,865
11,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 0
6,098
407
3,019
8,008
4,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
12
1 / 4 / 0
7,094
473
5,380
11,225
3,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
YuyuMony
Bastet
9
0 / 1 / 0
5,801
387
3,267
9,223
3,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
KaliAo KuangCharonJanus

VS

Bans
MartichorasRavanaSusanoAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Fratstar
Sobek
12
2 / 1 / 6
8,090
539
4,404
12,568
12,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
13
4 / 0 / 3
7,967
531
5,422
12,136
4,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Mojodaddy1
Sun Wukong
16
2 / 0 / 1
9,903
660
7,401
10,537
7,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 0 / 3
8,434
562
5,869
5,960
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
15
3 / 1 / 4
9,134
609
7,955
10,278
4,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
12
12
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
EL_Mago_305
Yu Huang
0
2
1
0.25
W
Sobek
Fratstar
Sobek
2
1
6
5
W
Arachne
4
0
3
5.5
W
Sun Wukong
Mojodaddy1
Sun Wukong
2
0
1
2.5
L
Bacchus
Origins_Wolf
Bacchus
1
3
0
0.33
L
0
2
0
0
W
1
0
3
2.5
L
Hachiman
1
4
0
0.25
L
Bastet
YuyuMony
Bastet
0
1
0
0
W
Anhur
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,655
Damage
31,051
46,623
Taken
51,479
25,180
Mitigated
31,720
12,540
Healing
20,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
EL_Mago_305
Yu Huang
6,700
359
0
285
6,302
2,459
607
1,983
4,319
68,159
0
W
Sobek
Fratstar
Sobek
4,404
482
0
3,649
12,568
12,682
0
4,378
8,190
25,746
0
W
Arachne
5,422
3,526
0
4,630
12,136
4,767
0
3,027
9,073
0
65,758
W
Sun Wukong
Mojodaddy1
Sun Wukong
7,401
1,169
0
4,831
10,537
7,593
168
663
9,467
0
86,003
L
Bacchus
Origins_Wolf
Bacchus
5,289
585
0
3,026
11,865
11,803
93
4,305
7,560
27,098
0
L
3,019
1,499
0
1,744
8,008
4,698
0
322
7,686
0
26,581
W
5,869
270
0
960
5,960
2,237
0
2,330
3,586
76,177
0
L
Hachiman
5,380
2,700
0
3,305
11,225
3,160
0
1,554
9,671
0
52,929
L
Bastet
YuyuMony
Bastet
3,267
893
0
4,180
9,223
3,060
0
2,109
7,114
0
30,633
W
Anhur
7,955
3,933
0
6,411
10,278
4,441
134
1,871
8,407
0
78,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,107
Gold Earned
43,528
403
Minions Killed
543
0
Camps Cleared
0
1,365,159
Distance Traveled
1,529,709
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
7,123
475
128
9
0
278,924
2
W
Sobek
8,090
539
31
2
0
326,850
3
W
Arachne
7,967
531
88
6
0
354,382
0
W
Sun Wukong
9,903
660
156
10
0
278,224
2
L
Bacchus
6,991
466
47
3
0
292,418
0
L
Horus
6,098
407
63
4
0
233,220
1
W
Scylla
8,434
562
133
9
0
295,217
1
L
Hachiman
7,094
473
99
7
0
270,743
0
L
Bastet
5,801
387
66
4
0
289,854
1
W
Anhur
9,134
609
135
9
0
275,036
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role