Player Matchup

Ne Zha
Ne Zha
Diamond I
 
Ne Zha
Diamond I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Yu Huang
Yu Huang
Masters
AzizZman
Yu Huang
Masters
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
300W - 259L
2,638 MMR
Party 2
Rama
Rama
Masters
GxldDigger
Rama
Masters
Level 198
God Stats
15W - 18L
1,551 SR
Queue Stats
474W - 448L
2,465 MMR
Party 1
Geb
Geb
Diamond I
PrismaKs
Geb
Diamond I
Level 166
God Stats
1W - 4L
1,314 SR
Queue Stats
116W - 116L
2,457 MMR
Solo
Nike
Nike
Masters
TkDrawlin
Nike
Masters
Level 159
God Stats
11W - 5L
1,700 SR
Queue Stats
313W - 268L
2,625 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 155
1,513 SR
2,337 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 159
1,543 SR
2,092 MMR
Chronos
Chronos
Masters
 
Chronos
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Masters
 
Ullr
Masters
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Loki
Loki
Masters
Briоche
Loki
Masters
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
441W - 405L
2,544 MMR
Party 3
Ares
Ares
Masters
Lunetto
Ares
Masters
Level 203
God Stats
5W - 4L
1,588 SR
Queue Stats
393W - 377L
2,482 MMR
Solo
Merlin
Merlin
Diamond I
Railyu
Merlin
Diamond I
Level 161
God Stats
6W - 11L
1,625 SR
Queue Stats
248W - 192L
2,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
4 / 0 / 0
4,323
865
1,407
3,381
958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yu Huang
AzizZman
Yu Huang
8
1 / 1 / 1
4,434
887
1,767
2,615
864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

6
3 / 0 / 2
3,965
793
2,765
1,795
501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 0 / 3
3,918
784
0
2,774
876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
6
0 / 2 / 0
3,708
742
1,261
4,077
1,919
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
ThorFreyaCharon

VS

Bans
He BoAo KuangRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
1
0 / 0 / 1
2,551
510
0
418
131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
 
Ullr
1
0 / 0 / 1
2,551
510
0
992
279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
3
1 / 5 / 0
2,833
567
1,192
5,298
1,169
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ares
Lunetto
Ares
6
1 / 0 / 1
3,507
701
1,338
3,705
2,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
Railyu
Merlin
2
0 / 3 / 0
2,590
518
96
2,104
440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
8
Kills
2
3
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
0
0
4
L
Chronos
 
Chronos
0
0
1
0.5
L
Ullr
 
Ullr
0
0
1
0.5
W
Yu Huang
AzizZman
Yu Huang
1
1
1
1.5
L
Loki
1
5
0
0.2
W
3
0
2
4
L
Ares
Lunetto
Ares
1
0
1
1.5
W
0
0
3
1.5
L
Merlin
Railyu
Merlin
0
3
0
0
W
Nike
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,200
Damage
2,626
14,642
Taken
12,517
5,118
Mitigated
4,261
4,728
Healing
1,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,407
438
0
629
3,381
958
0
0
3,381
0
17,963
L
Chronos
 
Chronos
0
0
0
0
418
131
0
415
0
0
0
L
Ullr
 
Ullr
0
0
0
0
992
279
0
989
0
0
0
W
Yu Huang
AzizZman
Yu Huang
1,767
321
0
651
2,615
864
45
96
2,519
25,806
0
L
Loki
1,192
486
0
405
5,298
1,169
0
212
5,086
0
3,749
W
2,765
2,185
0
518
1,795
501
1,853
0
1,795
0
22,765
L
Ares
Lunetto
Ares
1,338
200
0
1,030
3,705
2,242
0
0
3,705
14,819
0
W
0
0
549
1,272
2,774
876
902
0
2,774
9,148
0
L
Merlin
Railyu
Merlin
96
0
0
0
2,104
440
0
145
1,959
2,917
0
W
Nike
1,261
442
0
1,109
4,077
1,919
0
1,338
2,739
0
20,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,348
Gold Earned
14,032
175
Minions Killed
35
0
Camps Cleared
0
445,463
Distance Traveled
328,070
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,323
865
35
7
0
99,448
0
L
Chronos
2,551
510
0
0
0
28,081
0
L
Ullr
2,551
510
0
0
0
4,587
0
W
Yu Huang
4,434
887
55
11
0
109,823
0
L
Loki
2,833
567
5
1
0
93,292
0
W
Rama
3,965
793
39
8
0
70,894
0
L
Ares
3,507
701
22
4
0
96,920
0
W
Geb
3,918
784
12
2
0
63,083
0
L
Merlin
2,590
518
8
2
0
105,190
0
W
Nike
3,708
742
34
7
0
102,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role