Player Matchup

Scylla
Scylla
 
Scylla
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
BazyLiusZ
Bakasura
Level 128
God Stats
2W - 0L
1,556 SR
Queue Stats
60W - 41L
1,630 Elo+
Solo
Horus
Horus
SerLorisLaxpuss
Horus
Level 187
God Stats
8W - 7L
1,636 SR
Queue Stats
37W - 42L
1,516 Elo+
Party 1
Team Averages
Level 154
1,538 SR
1,529 Elo+

VS

Team Averages
Level 127
1,616 SR
1,539 Elo+
Da Ji
Da Ji
 
Da Ji
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Chara
Jing Wei
Level 107
God Stats
1W - 2L
1,760 SR
Queue Stats
77W - 63L
1,582 Elo+
Solo
Nox
Nox
HighV1984
Nox
Level 89
God Stats
79W - 70L
1,622 SR
Queue Stats
496W - 508L
1,557 Elo+
Solo
Athena
Athena
TheGodJosete1015
Athena
Level 142
God Stats
4W - 5L
1,569 SR
Queue Stats
338W - 368L
1,525 Elo+
Solo
Chaac
Chaac
silex94
Chaac
Level 148
God Stats
4W - 6L
1,626 SR
Queue Stats
140W - 145L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
4 / 0 / 7
7,014
1,403
6,796
2,503
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
 
Anubis
11
4 / 1 / 6
6,829
1,366
7,131
3,264
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
 
Ganesha
11
0 / 1 / 11
6,376
1,275
2,318
6,097
5,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
BazyLiusZ
Bakasura
11
3 / 0 / 8
6,521
1,304
5,566
3,696
2,357
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 1 / 7
6,043
1,209
2,493
6,549
5,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

394

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
0 / 0 / 0
3,465
693
0
0
0
Jing Wei
Chara
Jing Wei
10
1 / 3 / 1
5,886
1,177
3,590
5,987
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 3
5,674
1,135
7,168
5,675
1,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

10
1 / 4 / 1
6,281
1,256
2,824
9,365
5,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
silex94
Chaac
10
1 / 0 / 2
5,859
1,172
6,202
4,629
3,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
11
Kills
3
3
Deaths
11
39
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
0
7
7.5
W
Anubis
 
Anubis
4
1
6
7
W
Ganesha
 
Ganesha
0
1
11
5.5
L
Da Ji
 
Da Ji
0
0
0
0
W
Bakasura
BazyLiusZ
Bakasura
3
0
8
7
L
Jing Wei
Chara
Jing Wei
1
3
1
0.5
L
0
4
3
0.38
W
0
1
7
3.5
L
1
4
1
0.38
L
Chaac
silex94
Chaac
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,304
Damage
19,784
22,109
Taken
25,656
16,912
Mitigated
13,035
7,284
Healing
2,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,796
1,536
0
0
2,503
1,098
0
457
1,896
24,192
0
W
Anubis
 
Anubis
7,131
308
0
377
3,264
1,918
0
1,699
1,565
18,158
0
W
Ganesha
 
Ganesha
2,318
472
181
638
6,097
5,672
0
3,056
3,041
4,884
0
L
Da Ji
 
Da Ji
0
0
0
0
0
0
0
0
0
0
0
W
Bakasura
BazyLiusZ
Bakasura
5,566
2,906
0
529
3,696
2,357
0
1,219
2,327
0
6,595
L
Jing Wei
Chara
Jing Wei
3,590
3,220
0
483
5,987
1,468
0
4,868
1,079
0
13,499
L
7,168
699
0
0
5,675
1,758
0
3,445
1,730
19,169
0
W
2,493
1,255
3,309
2,250
6,549
5,867
0
3,411
3,138
0
5,133
L
2,824
885
0
484
9,365
5,829
0
5,228
2,858
7,086
0
L
Chaac
silex94
Chaac
6,202
877
0
1,107
4,629
3,980
0
2,704
1,405
0
17,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,783
Gold Earned
27,165
108
Minions Killed
100
6
Camps Cleared
4
523,977
Distance Traveled
387,019
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,014
1,403
45
9
2
88,927
0
W
Anubis
6,829
1,366
36
7
0
104,354
0
W
Ganesha
6,376
1,275
0
0
0
99,085
0
L
Da Ji
3,465
693
0
0
0
0
0
W
Bakasura
6,521
1,304
24
5
4
124,567
0
L
Jing Wei
5,886
1,177
28
6
2
101,981
0
L
Nox
5,674
1,135
41
8
1
84,463
0
W
Horus
6,043
1,209
3
1
0
107,044
0
L
Athena
6,281
1,256
6
1
1
85,712
0
L
Chaac
5,859
1,172
25
5
0
114,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role