Player Matchup

Tsukuyomi
Tsukuyomi
Gold IV
 
Tsukuyomi
Gold IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver III
VarettaEU
Nike
Silver III
Level 124
God Stats
3W - 1L
1,765 SR
Queue Stats
24W - 26L
1,407 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
covy
Morgan Le Fay
Gold IV
Level 135
God Stats
5W - 6L
1,500 SR
Queue Stats
498W - 501L
1,402 MMR
Solo
Hachiman
Hachiman
Gold III
inFEAR
Hachiman
Gold III
Level 109
God Stats
9W - 6L
1,585 SR
Queue Stats
160W - 156L
1,433 MMR
Solo
Khepri
Khepri
Gold IV
salchichoni
Khepri
Gold IV
Level 97
God Stats
56W - 56L
1,551 SR
Queue Stats
225W - 227L
1,428 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,580 SR
1,434 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,492 SR
1,432 MMR
Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold IV
MeeerliieeIM
Chaac
Gold IV
Level 101
God Stats
1W - 2L
1,458 SR
Queue Stats
80W - 85L
1,398 MMR
Solo
Geb
Geb
Bronze III
SIippli
Geb
Bronze III
Level 69
God Stats
0W - 2L
1,503 SR
Queue Stats
4W - 16L
1,400 MMR
Solo
Martichoras
Martichoras
Gold II
breyner2126
Martichoras
Gold II
Level 101
God Stats
2W - 6L
1,498 SR
Queue Stats
89W - 85L
1,444 MMR
Party 1
Serqet
Serqet
Gold III
jimmer21
Serqet
Gold III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 77L
1,417 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
15
5 / 0 / 4
8,546
610
6,642
10,149
4,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nike
15
3 / 0 / 1
9,219
659
12,888
11,983
10,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morgan Le Fay
covy
Morgan Le Fay
14
3 / 1 / 0
7,682
549
3,790
8,046
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
inFEAR
Hachiman
12
2 / 2 / 3
7,248
518
9,368
7,472
2,974
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
12
0 / 0 / 4
6,916
494
2,441
9,033
7,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ThanatosThorRavana

VS

Bans
Sun WukongKaliBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 2 / 0
7,391
528
9,537
5,164
1,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 0
7,514
537
6,923
17,417
17,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Geb
10
0 / 0 / 2
6,357
454
1,978
7,525
5,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Martichoras
breyner2126
Martichoras
11
1 / 5 / 1
6,578
470
6,080
10,844
4,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Serqet
jimmer21
Serqet
14
0 / 3 / 0
7,541
539
2,965
10,906
4,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
13
Kills
3
3
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
5
0
4
7
L
Nu Wa
 
Nu Wa
2
2
0
1
L
0
3
0
0
L
Geb
0
0
2
1
W
Nike
3
0
1
3.5
L
Martichoras
breyner2126
Martichoras
1
5
1
0.3
W
Morgan Le Fay
covy
Morgan Le Fay
3
1
0
3
W
Hachiman
inFEAR
Hachiman
2
2
3
1.75
L
Serqet
jimmer21
Serqet
0
3
0
0
W
Khepri
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,129
Damage
27,483
46,683
Taken
51,856
28,036
Mitigated
33,406
14,450
Healing
11,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
6,642
2,147
0
4,608
10,149
4,026
0
2,344
7,664
0
75,998
L
Nu Wa
 
Nu Wa
9,537
3,416
0
1,000
5,164
1,678
0
2,296
2,688
60,670
0
L
6,923
526
0
5,500
17,417
17,267
0
0
17,417
896
63,041
L
Geb
1,978
297
0
2,509
7,525
5,238
0
1,238
6,287
24,263
0
W
Nike
12,888
2,148
0
1,545
11,983
10,417
0
1,124
10,859
0
84,023
L
Martichoras
breyner2126
Martichoras
6,080
2,637
0
1,982
10,844
4,812
0
1,220
9,572
0
51,063
W
Morgan Le Fay
covy
Morgan Le Fay
3,790
305
0
1,544
8,046
2,804
0
4,534
3,260
65,848
0
W
Hachiman
inFEAR
Hachiman
9,368
6,084
0
3,485
7,472
2,974
0
1,923
5,549
0
57,069
L
Serqet
jimmer21
Serqet
2,965
867
0
500
10,906
4,411
0
1,173
9,661
0
73,431
W
Khepri
2,441
736
0
3,268
9,033
7,815
0
2,166
6,867
24,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,611
Gold Earned
35,381
519
Minions Killed
476
0
Camps Cleared
0
1,502,085
Distance Traveled
1,420,016
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,546
610
126
9
0
343,936
0
L
Nu Wa
7,391
528
106
8
0
274,118
2
L
Chaac
7,514
537
132
9
0
312,312
3
L
Geb
6,357
454
24
2
0
261,532
0
W
Nike
9,219
659
138
10
0
307,290
3
L
Martichoras
6,578
470
95
7
0
249,772
1
W
Morgan Le Fay
7,682
549
130
9
0
290,622
0
W
Hachiman
7,248
518
94
7
0
256,848
2
L
Serqet
7,541
539
119
9
0
322,282
0
W
Khepri
6,916
494
31
2
0
303,389
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role