Player Matchup

Mulan
Mulan
 
Mulan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ChungusTheLarge
Artemis
Level 109
God Stats
2W - 2L
1,311 SR
Queue Stats
303W - 288L
1,570 Elo+
Solo
Freya
Freya
Dimaggio_1k
Freya
Level 88
God Stats
84W - 45L
1,684 SR
Queue Stats
305W - 258L
1,546 Elo+
Solo
Khepri
Khepri
JRosie37
Khepri
Level 144
God Stats
8W - 3L
1,481 SR
Queue Stats
368W - 341L
1,580 Elo+
Solo
Merlin
Merlin
Shido20021005
Merlin
Level 101
God Stats
22W - 11L
1,616 SR
Queue Stats
484W - 452L
1,512 Elo+
Solo
Team Averages
Level 120
1,518 SR
1,542 Elo+

VS

Team Averages
Level 111
1,456 SR
1,526 Elo+
Medusa
Medusa
JaayV
Medusa
Level 155
God Stats
1W - 3L
1,223 SR
Queue Stats
237W - 211L
1,555 Elo+
Party 1
The Morrigan
The Morrigan
SensualDonut
The Morrigan
Level 107
God Stats
19W - 23L
1,496 SR
Queue Stats
245W - 219L
1,495 Elo+
Solo
Fenrir
Fenrir
TheBeardedSnake1
Fenrir
Level 107
God Stats
7W - 7L
1,466 SR
Queue Stats
320W - 307L
1,514 Elo+
Solo
Lancelot
Lancelot
ZaddyMilkers137
Lancelot
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 278L
1,613 Elo+
Party 1
Ra
Ra
xXJ_StarkXx
Ra
Level 120
God Stats
30W - 25L
1,594 SR
Queue Stats
545W - 517L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 1 / 1
6,893
530
7,922
12,144
8,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 5 / 1
6,723
517
5,268
8,519
3,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 4
6,879
529
8,291
9,307
3,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
JRosie37
Khepri
10
0 / 1 / 5
6,387
491
4,287
9,532
7,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
5 / 1 / 2
8,325
640
5,206
5,670
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JaayV
Medusa
13
5 / 1 / 2
7,820
602
11,189
12,367
5,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
SensualDonut
The Morrigan
9
0 / 1 / 0
5,922
456
1,345
3,413
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 1
7,476
575
6,754
11,559
5,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Lancelot
13
0 / 0 / 2
7,570
582
6,176
10,989
5,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 5 / 2
6,411
493
4,816
11,210
5,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
9
Kills
10
10
Deaths
9
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
1
1
1.5
W
1
5
1
0.3
W
2
2
4
2
W
Khepri
JRosie37
Khepri
0
1
5
2.5
L
Medusa
JaayV
Medusa
5
1
2
6
L
The Morrigan
SensualDonut
The Morrigan
0
1
0
0
W
5
1
2
6
L
3
2
1
1.75
L
Lancelot
0
0
2
1
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,974
Damage
30,280
45,172
Taken
49,538
25,266
Mitigated
23,557
9,579
Healing
18,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,922
1,006
0
3,388
12,144
8,843
0
166
11,978
0
50,154
W
5,268
1,428
0
899
8,519
3,314
0
1,199
7,320
0
47,084
W
8,291
2,350
0
2,555
9,307
3,622
0
1,063
8,244
53,208
0
W
Khepri
JRosie37
Khepri
4,287
648
0
2,487
9,532
7,192
0
2,205
7,231
18,734
0
L
Medusa
JaayV
Medusa
11,189
5,480
0
6,360
12,367
5,440
702
4,183
8,184
0
60,815
L
The Morrigan
SensualDonut
The Morrigan
1,345
193
0
750
3,413
1,176
0
1,783
1,630
32,237
0
W
5,206
60
0
250
5,670
2,295
0
1,432
4,238
55,733
0
L
6,754
1,420
0
2,242
11,559
5,513
0
4,558
7,001
0
60,130
L
Lancelot
6,176
1,956
0
4,862
10,989
5,811
0
167
10,822
0
62,614
L
4,816
859
1,402
2,639
11,210
5,617
0
7,093
4,117
36,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,207
Gold Earned
35,199
368
Minions Killed
391
0
Camps Cleared
0
1,346,378
Distance Traveled
1,206,871
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,893
530
86
7
0
279,127
0
W
Artemis
6,723
517
85
7
0
255,731
0
W
Freya
6,879
529
73
6
0
284,823
0
W
Khepri
6,387
491
15
1
0
265,613
2
L
Medusa
7,820
602
85
7
0
235,431
2
L
The Morrigan
5,922
456
61
5
0
140,142
0
W
Merlin
8,325
640
109
8
0
261,084
2
L
Fenrir
7,476
575
76
6
0
278,914
0
L
Lancelot
7,570
582
105
8
0
292,019
2
L
Ra
6,411
493
64
5
0
260,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role