Player Matchup

Izanami
Izanami
FZaIkO
Izanami
Level 17
God Stats
3W - 5L
1,482 SR
Queue Stats
31W - 42L
1,167 Elo+
Party 2
Bastet
Bastet
Oiher1379
Bastet
Level 65
God Stats
1W - 2L
1,682 SR
Queue Stats
86W - 76L
1,500 Elo+
Solo
Chaac
Chaac
ZenRage
Chaac
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
114W - 115L
1,329 Elo+
Solo
Ares
Ares
Zurkian
Ares
Level 139
God Stats
0W - 2L
1,512 SR
Queue Stats
1W - 5L
1,171 Elo+
Solo
Merlin
Merlin
kevixulo7
Merlin
Level 65
God Stats
1W - 1L
1,219 SR
Queue Stats
30W - 41L
1,329 Elo+
Party 2
Team Averages
Level 78
1,479 SR
1,299 Elo+

VS

Team Averages
Level 77
1,428 SR
1,414 Elo+
Bakasura
Bakasura
Anonymus0609
Bakasura
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
123W - 108L
1,409 Elo+
Party 1
Apollo
Apollo
CrazyPressure
Apollo
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 88L
1,307 Elo+
Solo
Hercules
Hercules
DoonCarlos12
Hercules
Level 81
God Stats
2W - 0L
1,633 SR
Queue Stats
252W - 220L
1,468 Elo+
Party 1
Janus
Janus
KuzgunYG
Janus
Level 113
God Stats
5W - 10L
1,318 SR
Queue Stats
390W - 392L
1,509 Elo+
Solo
Ymir
Ymir
billybx77
Ymir
Level 125
God Stats
1W - 2L
1,190 SR
Queue Stats
71W - 84L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FZaIkO
Izanami
10
0 / 2 / 1
5,844
450
5,391
6,886
2,287
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Oiher1379
Bastet
12
1 / 2 / 0
6,564
505
5,622
10,414
3,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
ZenRage
Chaac
12
5 / 3 / 2
7,033
541
8,452
12,649
9,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
Zurkian
Ares
2
0 / 1 / 0
4,231
325
351
1,836
998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
kevixulo7
Merlin
10
3 / 1 / 1
6,254
481
4,736
3,756
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Anonymus0609
Bakasura
11
1 / 2 / 1
6,593
507
2,721
10,034
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 2
6,693
515
3,481
6,575
2,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
DoonCarlos12
Hercules
11
1 / 2 / 1
6,252
481
4,100
11,729
10,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
KuzgunYG
Janus
12
4 / 3 / 2
6,973
536
7,125
7,228
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ymir
10
2 / 2 / 4
6,854
527
2,576
11,093
9,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
9
Kills
9
9
Deaths
9
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Anonymus0609
Bakasura
1
2
1
0.75
W
1
0
2
2
W
Hercules
DoonCarlos12
Hercules
1
2
1
0.75
L
Izanami
FZaIkO
Izanami
0
2
1
0.25
W
Janus
KuzgunYG
Janus
4
3
2
1.67
L
Bastet
Oiher1379
Bastet
1
2
0
0.5
L
Chaac
ZenRage
Chaac
5
3
2
2
L
Ares
Zurkian
Ares
0
1
0
0
W
Ymir
2
2
4
2
L
Merlin
kevixulo7
Merlin
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,552
Damage
20,003
35,541
Taken
46,659
17,497
Mitigated
29,178
8,540
Healing
14,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Anonymus0609
Bakasura
2,721
1,675
0
1,918
10,034
3,998
504
434
9,600
0
39,607
W
3,481
2,030
0
2,539
6,575
2,230
607
693
5,882
0
46,924
W
Hercules
DoonCarlos12
Hercules
4,100
1,432
0
3,740
11,729
10,844
204
609
11,120
0
27,827
L
Izanami
FZaIkO
Izanami
5,391
3,935
0
1,093
6,886
2,287
0
2,445
4,274
0
44,507
W
Janus
KuzgunYG
Janus
7,125
103
0
2,140
7,228
2,429
231
902
6,326
50,969
0
L
Bastet
Oiher1379
Bastet
5,622
1,087
0
3,039
10,414
3,695
0
2,716
7,536
0
53,019
L
Chaac
ZenRage
Chaac
8,452
1,416
0
3,059
12,649
9,336
0
2,541
9,751
0
39,323
L
Ares
Zurkian
Ares
351
28
0
603
1,836
998
0
302
1,534
2,459
0
W
Ymir
2,576
339
174
3,688
11,093
9,677
24
2,449
8,644
14,211
0
L
Merlin
kevixulo7
Merlin
4,736
136
0
746
3,756
1,181
0
1,208
2,504
37,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,926
Gold Earned
33,365
279
Minions Killed
289
0
Camps Cleared
0
993,945
Distance Traveled
1,261,162
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,593
507
75
6
0
318,377
0
W
Apollo
6,693
515
72
6
0
229,877
0
W
Hercules
6,252
481
38
3
0
241,064
0
L
Izanami
5,844
450
73
6
0
224,880
0
W
Janus
6,973
536
83
6
0
246,092
0
L
Bastet
6,564
505
86
7
0
273,867
3
L
Chaac
7,033
541
58
4
0
237,190
0
L
Ares
4,231
325
5
0
0
30,645
0
W
Ymir
6,854
527
21
2
0
225,752
3
L
Merlin
6,254
481
57
4
0
227,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role