Player Matchup

Artio
Artio
EVASIVEMISTS
Artio
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 50L
1,396 Elo+
Solo
Danzaburou
Danzaburou
Freyastein
Danzaburou
Level 107
God Stats
14W - 10L
1,570 SR
Queue Stats
279W - 282L
1,488 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
KnifeTime
Ah Muzen Cab
Level 126
God Stats
2W - 1L
1,754 SR
Queue Stats
63W - 87L
1,542 Elo+
Solo
Bastet
Bastet
SATINYDUCKLORD
Bastet
Level 150
God Stats
15W - 9L
1,604 SR
Queue Stats
564W - 573L
1,495 Elo+
Solo
Ymir
Ymir
Sheemy
Ymir
Level 86
God Stats
45W - 55L
1,494 SR
Queue Stats
45W - 56L
1,450 Elo+
Party 2
Team Averages
Level 111
1,584 SR
1,474 Elo+

VS

Team Averages
Level 122
1,489 SR
1,494 Elo+
Horus
Horus
DevinSleezly
Horus
Level 111
God Stats
45W - 37L
1,543 SR
Queue Stats
333W - 422L
1,454 Elo+
Party 1
Bastet
Bastet
Dontask87
Bastet
Level 145
God Stats
3W - 3L
1,472 SR
Queue Stats
71W - 62L
1,579 Elo+
Solo
Hades
Hades
NastyNashHard-On
Hades
Level 78
God Stats
16W - 29L
1,502 SR
Queue Stats
190W - 309L
1,446 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Steven-Starphase
Morgan Le Fay
Level 149
God Stats
28W - 32L
1,494 SR
Queue Stats
408W - 341L
1,558 Elo+
Solo
Sol
Sol
cadehartong
Sol
Level 125
God Stats
26W - 27L
1,433 SR
Queue Stats
337W - 462L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 4
7,438
620
4,911
9,230
8,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Freyastein
Danzaburou
11
1 / 0 / 2
7,140
595
7,585
6,530
2,625
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
KnifeTime
Ah Muzen Cab
10
0 / 2 / 3
5,803
484
4,602
10,250
3,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
7 / 0 / 4
7,852
654
10,257
10,864
4,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
Sheemy
Ymir
10
2 / 1 / 4
6,526
544
3,268
12,237
10,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
6,327
527
4,736
9,314
8,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Dontask87
Bastet
10
1 / 6 / 1
6,105
509
7,059
13,092
4,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 0
6,099
508
4,524
9,328
3,501
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
Steven-Starphase
Morgan Le Fay
11
0 / 1 / 3
6,293
524
11,661
5,953
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 0
6,000
500
5,296
7,408
2,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
12
Kills
3
3
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
0
1
2.5
L
Bastet
Dontask87
Bastet
1
6
1
0.25
W
2
0
4
4
W
Danzaburou
Freyastein
Danzaburou
1
0
2
2
W
Ah Muzen Cab
KnifeTime
Ah Muzen Cab
0
2
3
0.75
L
0
3
0
0
W
7
0
4
9
W
Ymir
Sheemy
Ymir
2
1
4
4
L
Morgan Le Fay
Steven-Starphase
Morgan Le Fay
0
1
3
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,623
Damage
33,276
49,111
Taken
45,095
28,677
Mitigated
20,993
17,688
Healing
14,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,736
1,748
640
3,157
9,314
8,702
0
1,557
7,669
0
13,544
L
Bastet
Dontask87
Bastet
7,059
1,630
0
2,108
13,092
4,381
0
1,881
11,097
0
50,145
W
4,911
172
170
4,477
9,230
8,146
0
3,824
5,400
38,909
0
W
Danzaburou
Freyastein
Danzaburou
7,585
4,134
237
3,143
6,530
2,625
1,128
2,779
3,705
0
56,905
W
Ah Muzen Cab
KnifeTime
Ah Muzen Cab
4,602
1,796
0
1,500
10,250
3,500
0
4,518
5,451
0
42,722
L
4,524
1,001
90
4,702
9,328
3,501
0
2,966
5,579
38,235
0
W
10,257
2,695
0
3,445
10,864
4,254
0
2,661
8,017
0
61,291
W
Ymir
Sheemy
Ymir
3,268
755
192
4,524
12,237
10,152
0
7,013
4,977
15,667
0
L
Morgan Le Fay
Steven-Starphase
Morgan Le Fay
11,661
766
0
1,118
5,953
2,406
0
677
5,276
59,898
0
L
5,296
2,018
0
2,981
7,408
2,003
0
224
7,184
46,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,759
Gold Earned
30,824
365
Minions Killed
386
0
Camps Cleared
0
1,244,812
Distance Traveled
1,224,703
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,327
527
18
2
0
282,785
2
L
Bastet
6,105
509
81
7
0
255,003
0
W
Artio
7,438
620
80
7
0
249,208
2
W
Danzaburou
7,140
595
100
8
0
232,119
0
W
Ah Muzen Cab
5,803
484
90
8
0
230,270
0
L
Hades
6,099
508
78
7
0
223,270
3
W
Bastet
7,852
654
87
7
0
290,610
0
W
Ymir
6,526
544
8
1
0
242,605
1
L
Morgan Le Fay
6,293
524
111
9
0
248,353
1
L
Sol
6,000
500
98
8
0
215,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role