Player Matchup

Janus
Janus
BIGTots123
Janus
Level 16
God Stats
2W - 8L
1,228 SR
Queue Stats
6W - 26L
1,165 Elo+
Party 1
Ah Puch
Ah Puch
JPx4
Ah Puch
Level 113
God Stats
9W - 7L
1,608 SR
Queue Stats
179W - 174L
1,496 Elo+
Solo
Cthulhu
Cthulhu
MRHundan
Cthulhu
Level 27
God Stats
0W - 3L
1,090 SR
Queue Stats
10W - 41L
1,157 Elo+
Party 1
Thanatos
Thanatos
WalmartMilk
Thanatos
Level 44
God Stats
1W - 7L
1,444 SR
Queue Stats
56W - 106L
1,259 Elo+
Party 1
Izanami
Izanami
heyyouhahah
Izanami
Level 12
God Stats
4W - 14L
1,230 SR
Queue Stats
5W - 17L
1,216 Elo+
Party 1
Team Averages
Level 42
1,320 SR
1,259 Elo+

VS

Team Averages
Level 97
1,560 SR
1,484 Elo+
Fenrir
Fenrir
 
Fenrir
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
digbar
Poseidon
Level 102
God Stats
21W - 22L
1,482 SR
Queue Stats
352W - 336L
1,508 Elo+
Solo
Sobek
Sobek
highgardenn
Sobek
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
244W - 249L
1,415 Elo+
Solo
Ra
Ra
j_amiel
Ra
Level 129
God Stats
4W - 0L
1,867 SR
Queue Stats
163W - 150L
1,519 Elo+
Party 2
Martichoras
Martichoras
kingabe909
Martichoras
Level 60
God Stats
12W - 19L
1,449 SR
Queue Stats
177W - 174L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
1 / 6 / 2
6,957
464
5,025
11,522
3,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
JPx4
Ah Puch
15
1 / 2 / 1
8,630
575
9,279
10,587
7,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
MRHundan
Cthulhu
9
0 / 5 / 4
6,840
456
3,873
16,242
11,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
WalmartMilk
Thanatos
14
4 / 5 / 2
8,622
575
6,210
16,641
6,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
heyyouhahah
Izanami
12
3 / 4 / 0
7,377
492
5,439
10,488
3,797
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
0 / 2 / 4
7,100
473
4,927
13,813
10,598
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Poseidon
digbar
Poseidon
14
14 / 4 / 1
9,255
617
15,790
11,129
3,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 0 / 5
7,267
484
2,548
10,025
7,596
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 2 / 4
8,815
588
12,643
10,124
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
kingabe909
Martichoras
12
1 / 2 / 3
7,438
496
7,869
8,942
3,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
9
Kills
22
22
Deaths
10
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
2
4
1
L
Janus
1
6
2
0.33
L
Ah Puch
JPx4
Ah Puch
1
2
1
0.75
L
Cthulhu
MRHundan
Cthulhu
0
5
4
0.4
L
Thanatos
WalmartMilk
Thanatos
4
5
2
1
W
Poseidon
digbar
Poseidon
14
4
1
3.63
L
Izanami
heyyouhahah
Izanami
3
4
0
0.75
W
2
0
5
4.5
W
5
2
4
3.5
W
Martichoras
kingabe909
Martichoras
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,826
Damage
43,777
65,480
Taken
54,033
31,876
Mitigated
29,552
19,139
Healing
18,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,927
1,309
0
4,740
13,813
10,598
0
4,966
7,989
67
38,372
L
Janus
5,025
383
0
1,500
11,522
3,484
66
9,304
2,103
38,774
0
L
Ah Puch
JPx4
Ah Puch
9,279
417
0
2,567
10,587
7,330
0
3,598
6,989
62,381
478
L
Cthulhu
MRHundan
Cthulhu
3,873
583
1,217
3,500
16,242
11,055
160
7,275
8,807
22,063
27
L
Thanatos
WalmartMilk
Thanatos
6,210
1,480
0
8,846
16,641
6,210
209
6,506
10,034
0
55,782
W
Poseidon
digbar
Poseidon
15,790
3,356
0
1,125
11,129
3,859
0
3,620
7,381
69,474
0
L
Izanami
heyyouhahah
Izanami
5,439
3,015
0
1,509
10,488
3,797
675
4,088
6,348
0
49,685
W
2,548
329
326
4,465
10,025
7,596
0
2,224
7,761
30,841
0
W
12,643
913
1,303
3,199
10,124
4,005
512
3,831
6,063
78,012
0
W
Martichoras
kingabe909
Martichoras
7,869
2,203
86
3,095
8,942
3,494
0
2,035
6,817
0
54,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,426
Gold Earned
39,875
360
Minions Killed
398
0
Camps Cleared
0
1,440,181
Distance Traveled
1,476,545
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,100
473
69
5
0
308,841
0
L
Janus
6,957
464
62
4
0
272,978
3
L
Ah Puch
8,630
575
102
7
0
256,202
0
L
Cthulhu
6,840
456
33
2
0
318,970
0
L
Thanatos
8,622
575
82
5
0
319,236
0
W
Poseidon
9,255
617
86
6
0
296,123
1
L
Izanami
7,377
492
81
5
0
272,795
3
W
Sobek
7,267
484
44
3
0
292,296
0
W
Ra
8,815
588
125
8
0
307,321
0
W
Martichoras
7,438
496
74
5
0
271,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role