Player Matchup

Loki
Loki
Silver I
BiGbOdyCArp2
Loki
Silver I
Level 89
God Stats
4W - 3L
1,724 SR
Queue Stats
30W - 36L
1,546 MMR
Solo
Artemis
Artemis
Gold I
CamiloDeath
Artemis
Gold I
Level 148
God Stats
9W - 9L
1,706 SR
Queue Stats
89W - 76L
1,509 MMR
Solo
Odin
Odin
Gold II
MangoCaiman
Odin
Gold II
Level 109
God Stats
10W - 4L
1,758 SR
Queue Stats
114W - 103L
1,547 MMR
Party 1
Scylla
Scylla
Gold IV
UnitedUnicorn65
Scylla
Gold IV
Level 149
God Stats
8W - 8L
1,630 SR
Queue Stats
667W - 674L
1,423 MMR
Party 1
Sobek
Sobek
Gold IV
ibylink
Sobek
Gold IV
Level 156
God Stats
7W - 9L
1,214 SR
Queue Stats
410W - 428L
1,532 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,606 SR
1,511 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,637 SR
1,500 MMR
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
Bakachanjordie
Bacchus
Silver I
Level 106
God Stats
1W - 1L
1,894 SR
Queue Stats
7W - 7L
1,531 MMR
Party 3
Thanatos
Thanatos
Silver I
Triz ducky
Thanatos
Silver I
Level 121
God Stats
4W - 2L
1,389 SR
Queue Stats
176W - 169L
1,488 MMR
Party 2
Chiron
Chiron
Bronze III
TrizGotRizz69
Chiron
Bronze III
Level 55
God Stats
1W - 2L
1,615 SR
Queue Stats
99W - 96L
1,554 MMR
Party 2
Bakasura
Bakasura
Gold V
sogys
Bakasura
Gold V
Level 88
God Stats
5W - 2L
1,788 SR
Queue Stats
73W - 78L
1,429 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,662
732
444
3,483
936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
CamiloDeath
Artemis
6
1 / 2 / 0
3,319
664
2,939
2,978
829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
1 / 0 / 0
3,856
771
3,730
4,077
2,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 0 / 0
3,748
750
337
1,314
246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
ibylink
Sobek
6
0 / 0 / 1
3,675
735
2,526
4,708
3,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
KaliAgniJormungandr

VS

Bans
CharybdisMartichorasKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
1
0 / 0 / 0
2,562
512
0
0
0
5
0 / 1 / 2
3,732
746
2,080
5,219
3,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Triz ducky
Thanatos
7
1 / 0 / 0
3,911
782
1,319
1,993
637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 0 / 1
3,905
781
2,917
3,782
1,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
sogys
Bakasura
6
0 / 1 / 0
3,571
714
2,085
5,436
1,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
2
Kills
2
2
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
0
0
L
0
1
2
1
W
0
0
0
0
W
Artemis
CamiloDeath
Artemis
1
2
0
0.5
W
1
0
0
1
L
Thanatos
Triz ducky
Thanatos
1
0
0
1
L
1
0
1
1.5
W
0
0
0
0
W
Sobek
ibylink
Sobek
0
0
1
0.5
L
Bakasura
sogys
Bakasura
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,976
Damage
8,401
16,560
Taken
16,430
8,020
Mitigated
6,838
7,579
Healing
8,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
2,080
701
0
1,587
5,219
3,237
0
1,444
3,631
8,940
0
W
444
111
0
2,097
3,483
936
0
0
3,483
0
22,877
W
Artemis
CamiloDeath
Artemis
2,939
1,501
0
541
2,978
829
0
961
2,017
0
15,535
W
3,730
833
0
1,660
4,077
2,600
0
0
3,912
0
21,668
L
Thanatos
Triz ducky
Thanatos
1,319
103
0
2,476
1,993
637
0
427
1,566
0
16,627
L
2,917
1,533
238
2,445
3,782
1,065
0
917
2,845
0
22,719
W
337
0
0
750
1,314
246
0
0
1,314
19,701
0
W
Sobek
ibylink
Sobek
2,526
443
0
2,531
4,708
3,409
0
1,125
3,476
11,067
0
L
Bakasura
sogys
Bakasura
2,085
1,831
0
1,609
5,436
1,899
0
0
5,101
0
11,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,260
Gold Earned
17,681
155
Minions Killed
116
0
Camps Cleared
0
594,310
Distance Traveled
461,424
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
2,562
512
0
0
0
0
0
L
Bacchus
3,732
746
16
3
0
108,809
0
W
Loki
3,662
732
48
10
0
141,797
0
W
Artemis
3,319
664
25
5
0
109,082
2
W
Odin
3,856
771
17
3
0
111,162
0
L
Thanatos
3,911
782
33
7
0
128,645
0
L
Chiron
3,905
781
34
7
0
95,592
0
W
Scylla
3,748
750
45
9
0
120,672
0
W
Sobek
3,675
735
20
4
0
111,597
0
L
Bakasura
3,571
714
33
7
0
128,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role