Player Matchup

Charon
Charon
AndySavyD
Charon
Level 23
God Stats
1W - 1L
1,755 SR
Queue Stats
23W - 30L
1,237 Elo+
Party 1
Neith
Neith
DarknessFallzz27
Neith
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 67L
1,449 Elo+
Solo
Hachiman
Hachiman
Pato301202
Hachiman
Level 37
God Stats
2W - 2L
1,572 SR
Queue Stats
180W - 176L
1,533 Elo+
Solo
Raijin
Raijin
ThaDukeFan
Raijin
Level 147
God Stats
11W - 12L
1,427 SR
Queue Stats
533W - 560L
1,456 Elo+
Party 1
Hel
Hel
jenn99999
Hel
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 201L
1,545 Elo+
Party 1
Team Averages
Level 93
1,551 SR
1,444 Elo+

VS

Team Averages
Level 96
1,497 SR
1,490 Elo+
Athena
Athena
 
Athena
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
SicFok
Medusa
Level 136
God Stats
6W - 5L
1,519 SR
Queue Stats
254W - 299L
1,446 Elo+
Solo
Yemoja
Yemoja
System7808
Yemoja
Level 22
God Stats
2W - 3L
1,500 SR
Queue Stats
221W - 221L
1,461 Elo+
Solo
Anhur
Anhur
Zappzy
Anhur
Level 108
God Stats
0W - 2L
1,249 SR
Queue Stats
33W - 34L
1,510 Elo+
Solo
Anubis
Anubis
moisterheadband
Anubis
Level 106
God Stats
3W - 2L
1,717 SR
Queue Stats
261W - 262L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
AndySavyD
Charon
16
1 / 1 / 17
9,380
853
7,625
9,264
7,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 0 / 16
8,743
795
9,708
10,450
5,290
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
Pato301202
Hachiman
16
11 / 3 / 9
9,794
890
17,084
14,390
6,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
ThaDukeFan
Raijin
15
7 / 3 / 13
9,092
827
14,461
11,875
5,462
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 16
8,515
774
7,390
11,332
4,554
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
2 / 4 / 5
7,528
684
6,094
13,999
15,916
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
SicFok
Medusa
14
1 / 4 / 4
7,483
680
10,960
11,708
6,075
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
System7808
Yemoja
15
1 / 4 / 4
7,459
678
12,831
13,245
8,077
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Zappzy
Anhur
15
3 / 4 / 2
8,015
729
8,829
9,720
4,121
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 9 / 3
6,950
632
5,607
11,827
6,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
26
25
Kills
8
8
Deaths
25
71
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
2
4
5
1.13
W
Charon
AndySavyD
Charon
1
1
17
9.5
W
3
0
16
11
W
Hachiman
Pato301202
Hachiman
11
3
9
5.17
L
Medusa
SicFok
Medusa
1
4
4
0.75
L
Yemoja
System7808
Yemoja
1
4
4
0.75
W
Raijin
ThaDukeFan
Raijin
7
3
13
4.5
L
Anhur
Zappzy
Anhur
3
4
2
1
W
3
1
16
11
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,268
Damage
44,321
57,311
Taken
60,499
29,400
Mitigated
40,363
36,827
Healing
12,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
6,094
1,313
991
995
13,999
15,916
0
5,586
7,864
9,871
0
W
Charon
AndySavyD
Charon
7,625
1,056
0
1,127
9,264
7,637
79
2,633
6,631
22,233
0
W
9,708
2,963
554
2,973
10,450
5,290
126
5,373
5,032
0
23,675
W
Hachiman
Pato301202
Hachiman
17,084
9,031
1,511
4,192
14,390
6,457
1,180
6,517
7,803
0
27,590
L
Medusa
SicFok
Medusa
10,960
2,481
957
1,333
11,708
6,075
0
6,504
5,106
0
25,146
L
Yemoja
System7808
Yemoja
12,831
1,256
2,870
3,056
13,245
8,077
0
7,348
5,897
23,868
0
W
Raijin
ThaDukeFan
Raijin
14,461
1,741
1,016
1,922
11,875
5,462
244
5,479
6,179
25,454
0
L
Anhur
Zappzy
Anhur
8,829
4,965
944
1,203
9,720
4,121
0
6,373
3,347
0
18,800
W
7,390
564
15,150
8,382
11,332
4,554
0
4,397
6,767
10,524
0
L
5,607
59
0
20
11,827
6,174
0
3,760
7,985
7,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,524
Gold Earned
37,435
127
Minions Killed
85
0
Camps Cleared
0
956,905
Distance Traveled
856,853
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,528
684
8
1
0
190,726
0
W
Charon
9,380
853
20
2
0
201,444
0
W
Neith
8,743
795
36
3
0
205,047
0
W
Hachiman
9,794
890
29
3
0
197,798
0
L
Medusa
7,483
680
33
3
0
204,441
0
L
Yemoja
7,459
678
14
1
0
164,477
0
W
Raijin
9,092
827
36
3
0
151,284
0
L
Anhur
8,015
729
24
2
0
180,549
0
W
Hel
8,515
774
6
1
0
201,332
0
L
Anubis
6,950
632
6
1
0
116,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role