Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Crazykid1014
Ullr
Level 136
God Stats
8W - 1L
1,853 SR
Queue Stats
141W - 115L
1,534 Elo+
Party 2
Shiva
Shiva
InsaneD3str0yer
Shiva
Level 147
God Stats
2W - 2L
1,366 SR
Queue Stats
209W - 178L
1,574 Elo+
Party 2
Sol
Sol
Izzywar
Sol
Level 159
God Stats
5W - 1L
1,521 SR
Queue Stats
228W - 224L
1,557 Elo+
Solo
Cthulhu
Cthulhu
xXWizardKittyXx
Cthulhu
Level 145
God Stats
4W - 1L
1,620 SR
Queue Stats
185W - 179L
1,521 Elo+
Solo
Team Averages
Level 151
1,572 SR
1,537 Elo+

VS

Team Averages
Level 146
1,339 SR
1,539 Elo+
Guan Yu
Guan Yu
Alienthe1st
Guan Yu
Level 158
God Stats
0W - 2L
1,201 SR
Queue Stats
107W - 115L
1,538 Elo+
Solo
Hades
Hades
HEY CATCH
Hades
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
367W - 358L
1,508 Elo+
Party 1
Heimdallr
Heimdallr
Satans Bull
Heimdallr
Level 121
God Stats
1W - 4L
1,257 SR
Queue Stats
74W - 77L
1,541 Elo+
Party 1
Maui
Maui
Satans Shark
Maui
Level 140
God Stats
0W - 3L
1,304 SR
Queue Stats
272W - 264L
1,535 Elo+
Party 1
Apollo
Apollo
dennis_xeneise
Apollo
Level 182
God Stats
8W - 18L
1,434 SR
Queue Stats
992W - 1,015L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
1 / 2 / 16
8,749
875
5,546
14,105
17,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
10 / 1 / 6
9,265
927
13,947
8,740
5,279
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 2 / 13
8,690
869
13,074
13,970
17,124
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
14
3 / 1 / 11
8,318
832
14,557
7,832
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 2 / 14
7,781
778
12,845
14,341
18,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Alienthe1st
Guan Yu
13
2 / 4 / 4
7,114
711
3,790
16,100
10,913
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hades
HEY CATCH
Hades
13
1 / 5 / 3
7,190
719
11,407
11,614
9,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Satans Bull
Heimdallr
14
1 / 6 / 5
7,449
745
9,496
12,455
6,243
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 2 / 6
7,872
787
6,884
12,751
14,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 5 / 3
7,692
769
8,065
12,596
7,220
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
29
22
Kills
8
8
Deaths
22
60
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
2
16
4.5
L
Guan Yu
Alienthe1st
Guan Yu
2
4
4
1
W
10
1
6
13
L
Hades
HEY CATCH
Hades
1
5
3
0.5
W
6
2
13
6.25
W
Sol
3
1
11
8.5
L
Heimdallr
Satans Bull
Heimdallr
1
6
5
0.58
L
2
2
6
2.5
L
2
5
3
0.7
W
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,969
Damage
39,642
58,988
Taken
65,516
62,483
Mitigated
48,456
27,562
Healing
22,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,546
1,060
6,673
4,331
14,105
17,965
354
5,210
8,719
10,430
0
L
Guan Yu
Alienthe1st
Guan Yu
3,790
638
8,668
6,408
16,100
10,913
0
6,934
8,538
0
7,141
W
13,947
6,080
1,946
1,593
8,740
5,279
525
3,208
5,058
0
25,643
L
Hades
HEY CATCH
Hades
11,407
321
222
2,435
11,614
9,766
0
6,800
4,575
18,047
0
W
13,074
1,386
2,839
2,579
13,970
17,124
0
3,156
10,538
0
18,358
W
Sol
14,557
3,155
1,136
2,095
7,832
3,909
930
2,773
4,778
30,123
0
L
Heimdallr
Satans Bull
Heimdallr
9,496
2,601
361
485
12,455
6,243
204
3,456
8,384
0
21,939
L
6,884
998
416
2,144
12,751
14,314
0
7,112
4,384
9,682
0
L
8,065
4,559
314
1,298
12,596
7,220
295
6,016
6,098
0
22,009
W
12,845
287
2,423
1,947
14,341
18,206
168
3,897
10,258
18,747
658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,803
Gold Earned
37,317
112
Minions Killed
110
0
Camps Cleared
0
975,133
Distance Traveled
864,484
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,749
875
13
1
0
169,412
5
L
Guan Yu
7,114
711
20
2
0
206,491
0
W
Ullr
9,265
927
26
3
0
204,139
0
L
Hades
7,190
719
13
1
0
164,096
0
W
Shiva
8,690
869
17
2
0
200,106
0
W
Sol
8,318
832
38
4
0
184,918
0
L
Heimdallr
7,449
745
34
3
0
156,818
0
L
Maui
7,872
787
12
1
0
182,086
0
L
Apollo
7,692
769
31
3
0
154,993
0
W
Cthulhu
7,781
778
18
2
0
216,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role