Player Matchup

Achilles
Achilles
AstroWrld76
Achilles
Level 46
God Stats
6W - 3L
1,500 SR
Queue Stats
184W - 174L
1,434 Elo+
Solo
Merlin
Merlin
Oh_Zick
Merlin
Level 4
God Stats
0W - 4L
1,146 SR
Queue Stats
6W - 11L
1,248 Elo+
Party 3
Ishtar
Ishtar
PaceMaker777850
Ishtar
Level 33
God Stats
10W - 12L
1,427 SR
Queue Stats
276W - 257L
1,484 Elo+
Party 2
Loki
Loki
Zh1nXXE1it3
Loki
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,453 Elo+
Party 2
Ra
Ra
reivanflash123
Ra
Level 67
God Stats
7W - 3L
1,777 SR
Queue Stats
13W - 17L
1,413 Elo+
Party 3
Team Averages
Level 44
1,470 SR
1,406 Elo+

VS

Team Averages
Level 27
1,385 SR
1,271 Elo+
Kukulkan
Kukulkan
Immort_Draconis
Kukulkan
Level 47
God Stats
141W - 129L
1,351 SR
Queue Stats
195W - 194L
1,260 Elo+
Solo
Yemoja
Yemoja
Makani01
Yemoja
Level 17
God Stats
21W - 36L
1,325 SR
Queue Stats
287W - 284L
1,310 Elo+
Party 1
Kali
Kali
PhilipFast
Kali
Level 44
God Stats
3W - 7L
1,435 SR
Queue Stats
199W - 207L
1,481 Elo+
Party 1
Izanami
Izanami
TravyDaddy420
Izanami
Level 14
God Stats
49W - 38L
1,315 SR
Queue Stats
91W - 103L
1,135 Elo+
Party 1
Bellona
Bellona
Vaelneirr
Bellona
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 82L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AstroWrld76
Achilles
14
3 / 3 / 1
8,645
540
10,313
15,040
14,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
Oh_Zick
Merlin
13
1 / 7 / 2
7,506
469
2,535
10,343
4,001
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 6 / 1
6,045
378
4,756
14,220
4,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 0 / 0
7,353
460
2,671
6,470
2,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 2 / 4
8,259
516
4,396
7,121
5,900
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
3 / 2 / 1
8,546
534
5,306
10,201
4,433
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Yemoja
Makani01
Yemoja
13
3 / 3 / 2
8,758
547
5,354
10,748
10,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
10 / 3 / 1
10,274
642
11,341
15,055
7,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
14
2 / 1 / 1
8,293
518
5,984
8,180
3,363
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Vaelneirr
Bellona
13
0 / 3 / 1
7,592
475
5,239
15,123
14,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
9
Kills
18
18
Deaths
12
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
AstroWrld76
Achilles
3
3
1
1.17
W
Kukulkan
3
2
1
1.75
W
Yemoja
Makani01
Yemoja
3
3
2
1.33
L
Merlin
Oh_Zick
Merlin
1
7
2
0.29
L
0
6
1
0.08
W
10
3
1
3.5
W
Izanami
2
1
1
2.5
W
Bellona
Vaelneirr
Bellona
0
3
1
0.17
L
3
0
0
3
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,671
Damage
33,224
53,194
Taken
59,307
31,962
Mitigated
39,502
12,204
Healing
16,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AstroWrld76
Achilles
10,313
1,921
0
3,157
15,040
14,870
0
2,231
12,809
0
64,895
W
Kukulkan
5,306
104
0
3,199
10,201
4,433
535
1,057
9,066
62,122
0
W
Yemoja
Makani01
Yemoja
5,354
847
1,974
1,420
10,748
10,452
409
1,075
9,665
32,748
0
L
Merlin
Oh_Zick
Merlin
2,535
576
0
550
10,343
4,001
0
5,140
5,203
37,226
0
L
4,756
2,171
0
2,795
14,220
4,912
0
1,821
12,399
0
30,254
W
11,341
5,740
0
2,686
15,055
7,141
32
2,733
12,304
0
88,202
W
Izanami
5,984
4,362
0
2,485
8,180
3,363
1,193
1,969
6,127
0
62,461
W
Bellona
Vaelneirr
Bellona
5,239
1,365
0
5,012
15,123
14,113
597
0
15,123
0
50,838
L
2,671
760
0
4,301
6,470
2,279
0
177
6,293
0
40,302
L
4,396
678
238
1,163
7,121
5,900
0
1,428
5,693
30,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,808
Gold Earned
43,463
306
Minions Killed
444
0
Camps Cleared
0
1,258,970
Distance Traveled
1,528,833
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,645
540
86
5
0
295,682
0
W
Kukulkan
8,546
534
95
6
0
297,654
0
W
Yemoja
8,758
547
38
2
0
301,574
4
L
Merlin
7,506
469
47
3
0
224,917
2
L
Ishtar
6,045
378
47
3
0
271,030
0
W
Kali
10,274
642
113
7
0
349,971
0
W
Izanami
8,293
518
126
8
0
293,979
1
W
Bellona
7,592
475
72
5
0
285,655
1
L
Loki
7,353
460
75
5
0
264,976
0
L
Ra
8,259
516
51
3
0
202,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role