Player Matchup

Vamana
Vamana
Cosmic_Fenrir23
Vamana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 50L
1,202 Elo+
Party 1
Skadi
Skadi
LoricDarak
Skadi
Level 45
God Stats
18W - 17L
1,500 SR
Queue Stats
82W - 91L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
RGxHardLight
Baron Samedi
Level 60
God Stats
4W - 8L
1,462 SR
Queue Stats
75W - 68L
1,443 Elo+
Solo
Kuzenbo
Kuzenbo
jstpxl
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 150L
1,251 Elo+
Party 1
Mercury
Mercury
yungwaterbott113
Mercury
Level 36
God Stats
4W - 11L
1,307 SR
Queue Stats
114W - 148L
1,223 Elo+
Party 1
Team Averages
Level 40
1,454 SR
1,324 Elo+

VS

Team Averages
Level 101
1,592 SR
1,464 Elo+
Nox
Nox
Chodelord
Nox
Level 129
God Stats
29W - 22L
1,540 SR
Queue Stats
288W - 251L
1,531 Elo+
Party 2
Martichoras
Martichoras
linternaverde11
Martichoras
Level 106
God Stats
19W - 9L
1,562 SR
Queue Stats
1,103W - 1,138L
1,420 Elo+
Solo
Bellona
Bellona
pyromoss
Bellona
Level 122
God Stats
12W - 10L
1,434 SR
Queue Stats
120W - 106L
1,503 Elo+
Party 3
Discordia
Discordia
rainicornglitter
Discordia
Level 100
God Stats
3W - 6L
1,675 SR
Queue Stats
199W - 153L
1,489 Elo+
Party 2
Artemis
Artemis
ripper242
Artemis
Level 48
God Stats
2W - 0L
1,750 SR
Queue Stats
19W - 19L
1,375 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
4,297
391
2,016
6,991
3,989
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Skadi
8
0 / 2 / 0
4,313
392
2,002
3,599
933
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
RGxHardLight
Baron Samedi
11
3 / 5 / 0
6,415
583
4,414
9,810
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
jstpxl
Kuzenbo
5
0 / 2 / 0
4,290
390
1,610
5,893
5,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 5 / 0
4,364
397
1,146
5,838
1,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 3
7,565
688
2,999
7,292
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Martichoras
linternaverde11
Martichoras
10
2 / 0 / 2
6,175
561
3,994
5,050
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
pyromoss
Bellona
11
5 / 1 / 0
7,435
676
6,098
9,649
8,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
13
4 / 2 / 2
7,739
704
4,942
6,673
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
ripper242
Artemis
10
3 / 0 / 3
6,016
547
2,345
5,960
1,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
17
18
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
0
4
1
0.13
L
Skadi
0
2
0
0
L
Baron Samedi
RGxHardLight
Baron Samedi
3
5
0
0.6
L
Kuzenbo
jstpxl
Kuzenbo
0
2
0
0
W
Martichoras
linternaverde11
Martichoras
2
0
2
3
W
Bellona
pyromoss
Bellona
5
1
0
5
W
Discordia
4
2
2
2.5
W
Artemis
ripper242
Artemis
3
0
3
4.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,188
Damage
20,378
32,131
Taken
34,624
15,256
Mitigated
17,691
2,997
Healing
12,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,999
293
0
3,776
7,292
3,025
244
369
6,923
57,528
0
L
2,016
1,213
0
893
6,991
3,989
0
372
6,619
0
10,188
L
Skadi
2,002
480
138
579
3,599
933
0
14
3,585
0
13,972
L
Baron Samedi
RGxHardLight
Baron Samedi
4,414
1,180
0
282
9,810
3,669
0
6,277
3,533
34,422
0
L
Kuzenbo
jstpxl
Kuzenbo
1,610
831
0
990
5,893
5,127
9
1,299
4,594
5,636
0
W
Martichoras
linternaverde11
Martichoras
3,994
1,160
131
3,459
5,050
1,749
1,521
810
4,240
0
40,809
W
Bellona
pyromoss
Bellona
6,098
2,783
0
3,483
9,649
8,577
0
2,092
7,557
0
48,257
W
Discordia
4,942
325
0
250
6,673
2,492
651
2,743
3,930
58,395
0
W
Artemis
ripper242
Artemis
2,345
1,040
223
1,513
5,960
1,848
798
1,188
4,772
0
23,097
L
1,146
689
0
115
5,838
1,538
0
0
5,838
0
14,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,679
Gold Earned
34,930
124
Minions Killed
375
0
Camps Cleared
0
787,337
Distance Traveled
1,040,427
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,565
688
100
9
0
246,892
0
L
Vamana
4,297
391
10
1
0
149,660
0
L
Skadi
4,313
392
21
2
0
175,605
0
L
Baron Samedi
6,415
583
55
5
0
178,255
0
L
Kuzenbo
4,290
390
4
0
0
153,154
0
W
Martichoras
6,175
561
54
5
0
175,128
0
W
Bellona
7,435
676
81
7
0
213,867
2
W
Discordia
7,739
704
96
9
0
205,674
0
W
Artemis
6,016
547
44
4
0
198,866
0
L
Mercury
4,364
397
34
3
0
130,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role