Player Matchup

Hun Batz
Hun Batz
Beandoe
Hun Batz
Level 140
God Stats
9W - 3L
1,804 SR
Queue Stats
303W - 294L
1,583 Elo+
Party 1
Ishtar
Ishtar
OgMufffin
Ishtar
Level 87
God Stats
31W - 31L
1,547 SR
Queue Stats
146W - 151L
1,544 Elo+
Party 1
King Arthur
King Arthur
SketchxYz
King Arthur
Level 128
God Stats
13W - 17L
1,477 SR
Queue Stats
186W - 184L
1,593 Elo+
Party 1
Agni
Agni
VeryRare333
Agni
Level 89
God Stats
0W - 1L
1,291 SR
Queue Stats
21W - 22L
1,608 Elo+
Solo
Atlas
Atlas
vigesimalnut373
Atlas
Level 121
God Stats
16W - 13L
1,630 SR
Queue Stats
170W - 173L
1,592 Elo+
Party 1
Team Averages
Level 113
1,550 SR
1,584 Elo+

VS

Team Averages
Level 124
1,676 SR
1,549 Elo+
Bacchus
Bacchus
AsIeep
Bacchus
Level 123
God Stats
14W - 10L
1,623 SR
Queue Stats
165W - 148L
1,516 Elo+
Party 3
Poseidon
Poseidon
BouclierDeViande
Poseidon
Level 191
God Stats
11W - 4L
1,648 SR
Queue Stats
101W - 82L
1,608 Elo+
Party 3
Ra
Ra
Bunjimon
Ra
Level 128
God Stats
7W - 2L
1,893 SR
Queue Stats
60W - 56L
1,580 Elo+
Party 2
Hachiman
Hachiman
RLKJSR
Hachiman
Level 48
God Stats
23W - 22L
1,545 SR
Queue Stats
152W - 153L
1,513 Elo+
Party 3
Ne Zha
Ne Zha
thomasrock8
Ne Zha
Level 128
God Stats
14W - 13L
1,674 SR
Queue Stats
176W - 169L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Beandoe
Hun Batz
15
4 / 4 / 1
8,745
547
8,010
15,422
6,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
OgMufffin
Ishtar
16
3 / 1 / 1
9,587
599
13,158
11,710
6,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
SketchxYz
King Arthur
14
2 / 2 / 2
8,615
538
8,448
17,233
14,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 5 / 0
7,734
483
6,883
10,160
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 1 / 6
7,376
461
3,152
11,417
8,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AsIeep
Bacchus
13
1 / 1 / 3
8,013
501
3,121
10,480
10,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 4 / 2
8,826
552
10,239
12,854
3,701
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 1 / 2
9,551
597
7,298
7,919
3,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
RLKJSR
Hachiman
14
1 / 1 / 0
8,070
504
8,933
11,578
3,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
15
5 / 3 / 5
9,254
578
13,031
14,761
6,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
10
Kills
13
13
Deaths
10
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AsIeep
Bacchus
1
1
3
2.5
L
Hun Batz
Beandoe
Hun Batz
4
4
1
1.13
W
2
4
2
0.75
W
4
1
2
5
L
Ishtar
OgMufffin
Ishtar
3
1
1
3.5
W
Hachiman
RLKJSR
Hachiman
1
1
0
1
L
King Arthur
SketchxYz
King Arthur
2
2
2
1.5
L
1
5
0
0.2
W
Ne Zha
5
3
5
2.5
L
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,651
Damage
42,622
65,942
Taken
57,592
38,854
Mitigated
27,510
12,703
Healing
19,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AsIeep
Bacchus
3,121
409
0
2,970
10,480
10,069
0
2,594
7,801
12,933
0
L
Hun Batz
Beandoe
Hun Batz
8,010
2,299
0
742
15,422
6,263
0
3,662
11,393
0
89,337
W
10,239
2,895
0
5,972
12,854
3,701
0
471
12,383
74,803
0
W
7,298
642
1,191
3,219
7,919
3,476
593
3,200
4,557
78,856
0
L
Ishtar
OgMufffin
Ishtar
13,158
6,959
0
4,901
11,710
6,214
0
4,523
7,187
0
93,551
W
Hachiman
RLKJSR
Hachiman
8,933
6,139
0
3,775
11,578
3,936
187
630
10,932
0
57,691
L
King Arthur
SketchxYz
King Arthur
8,448
952
0
4,162
17,233
14,120
0
3,828
13,405
0
63,318
L
6,883
858
0
625
10,160
3,338
0
3,475
6,348
63,845
0
W
Ne Zha
13,031
5,959
0
2,804
14,761
6,328
0
2,876
11,802
0
76,266
L
3,152
985
0
2,273
11,417
8,919
0
4,235
6,805
17,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,057
Gold Earned
43,714
510
Minions Killed
472
0
Camps Cleared
0
1,589,313
Distance Traveled
1,664,529
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,013
501
13
1
0
340,757
4
L
Hun Batz
8,745
547
120
8
0
326,616
4
W
Poseidon
8,826
552
115
7
0
321,990
5
W
Ra
9,551
597
134
8
0
347,420
4
L
Ishtar
9,587
599
151
9
0
283,553
4
W
Hachiman
8,070
504
104
7
0
315,274
0
L
King Arthur
8,615
538
103
6
0
319,014
2
L
Agni
7,734
483
117
7
0
316,315
0
W
Ne Zha
9,254
578
106
7
0
339,088
1
L
Atlas
7,376
461
19
1
0
343,815
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role