Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
MackDabbedOnYou
Vulcan
Level 89
God Stats
21W - 22L
1,616 SR
Queue Stats
40W - 53L
1,451 Elo+
Party 1
Ares
Ares
Problematic5909
Ares
Level 78
God Stats
7W - 5L
1,549 SR
Queue Stats
10W - 12L
1,227 Elo+
Party 1
Anhur
Anhur
SIayer HD3564
Anhur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,448 Elo+
Party 1
Ne Zha
Ne Zha
oMegaBallz
Ne Zha
Level 67
God Stats
3W - 1L
1,735 SR
Queue Stats
14W - 19L
1,414 Elo+
Party 1
Team Averages
Level 65
1,580 SR
1,408 Elo+

VS

Team Averages
Level 104
1,558 SR
1,492 Elo+
Ra
Ra
Im A Zombie1035
Ra
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,506 Elo+
Solo
Maui
Maui
RickPearson
Maui
Level 143
God Stats
5W - 2L
1,572 SR
Queue Stats
176W - 176L
1,516 Elo+
Solo
Sun Wukong
Sun Wukong
enterdragon1995
Sun Wukong
Level 89
God Stats
28W - 22L
1,598 SR
Queue Stats
433W - 475L
1,454 Elo+
Solo
Janus
Janus
mordecai095
Janus
Level 68
God Stats
28W - 21L
1,620 SR
Queue Stats
117W - 105L
1,534 Elo+
Solo
Hachiman
Hachiman
t4vol4ro
Hachiman
Level 154
God Stats
9W - 14L
1,500 SR
Queue Stats
186W - 177L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
7 / 0 / 4
9,530
866
7,398
6,918
3,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
5 / 0 / 4
8,767
797
9,206
4,771
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 0 / 7
8,472
770
7,522
8,573
8,736
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 2 / 10
8,477
771
10,226
10,376
4,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
oMegaBallz
Ne Zha
13
1 / 2 / 8
7,467
679
5,500
7,220
3,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
6,432
585
809
7,943
2,768
13
0 / 2 / 2
7,288
663
4,054
11,994
10,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
enterdragon1995
Sun Wukong
14
0 / 5 / 1
7,551
686
5,215
13,175
7,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 7 / 1
7,849
714
8,045
9,386
3,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
t4vol4ro
Hachiman
13
1 / 1 / 0
7,224
657
4,697
5,186
1,623
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
21
Kills
4
4
Deaths
21
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
0
4
9
L
0
6
1
0.08
W
5
0
4
7
W
6
0
7
9.5
L
0
2
2
0.5
W
2
2
10
3.5
L
Sun Wukong
enterdragon1995
Sun Wukong
0
5
1
0.1
L
3
7
1
0.5
W
Ne Zha
oMegaBallz
Ne Zha
1
2
8
2.5
L
Hachiman
t4vol4ro
Hachiman
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,852
Damage
22,820
37,858
Taken
47,684
22,056
Mitigated
26,525
6,712
Healing
4,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,398
1,720
0
560
6,918
3,318
54
647
6,229
0
41,187
L
809
127
0
680
7,943
2,768
0
1,620
6,323
3,481
0
W
9,206
3,222
0
496
4,771
2,189
260
485
4,248
29,205
0
W
7,522
320
0
1,398
8,573
8,736
976
3,428
4,951
14,293
0
L
4,054
897
0
1,503
11,994
10,897
0
4,964
7,030
13,206
0
W
10,226
5,784
0
3,760
10,376
4,161
831
3,853
6,359
0
28,244
L
Sun Wukong
enterdragon1995
Sun Wukong
5,215
2,928
0
1,328
13,175
7,626
0
6,421
6,754
0
34,630
L
8,045
536
0
0
9,386
3,611
0
2,234
7,152
22,519
0
W
Ne Zha
oMegaBallz
Ne Zha
5,500
1,421
0
498
7,220
3,652
1,307
3,929
3,163
0
12,898
L
Hachiman
t4vol4ro
Hachiman
4,697
1,365
0
840
5,186
1,623
0
1,516
3,670
0
23,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,713
Gold Earned
36,344
188
Minions Killed
171
0
Camps Cleared
0
1,180,998
Distance Traveled
968,445
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,530
866
56
5
0
238,008
1
L
Ra
6,432
585
3
0
0
163,266
0
W
Vulcan
8,767
797
59
5
0
259,502
1
W
Ares
8,472
770
16
1
0
234,508
0
L
Maui
7,288
663
16
1
0
232,304
0
W
Anhur
8,477
771
44
4
0
219,989
0
L
Sun Wukong
7,551
686
73
7
0
209,598
0
L
Janus
7,849
714
41
4
0
178,709
1
W
Ne Zha
7,467
679
13
1
0
228,991
0
L
Hachiman
7,224
657
38
3
0
184,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role