Player Matchup

Raijin
Raijin
Gold V
CruSheR00
Raijin
Gold V
Level 156
God Stats
5W - 3L
1,848 SR
Queue Stats
141W - 130L
1,491 MMR
Solo
Guan Yu
Guan Yu
Gold III
Luisaofer
Guan Yu
Gold III
Level 147
God Stats
4W - 4L
1,435 SR
Queue Stats
81W - 70L
1,583 MMR
Party 2
Bacchus
Bacchus
Gold V
WinterWalk12975
Bacchus
Gold V
Level 105
God Stats
4W - 1L
1,802 SR
Queue Stats
21W - 26L
1,415 MMR
Party 2
Apollo
Apollo
Gold V
xDiego24
Apollo
Gold V
Level 129
God Stats
1W - 0L
1,896 SR
Queue Stats
184W - 195L
1,294 MMR
Party 1
He Bo
He Bo
Gold I
xIscariotex
He Bo
Gold I
Level 177
God Stats
25W - 17L
1,708 SR
Queue Stats
410W - 390L
1,671 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,738 SR
1,491 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,628 SR
1,491 MMR
Fenrir
Fenrir
Silver III
D3M0N1C PNut
Fenrir
Silver III
Level 108
God Stats
1W - 2L
1,789 SR
Queue Stats
3W - 5L
1,480 MMR
Solo
Jormungandr
Jormungandr
Gold III
MAWYSP
Jormungandr
Gold III
Level 87
God Stats
5W - 8L
1,499 SR
Queue Stats
154W - 157L
1,468 MMR
Party 3
Jing Wei
Jing Wei
Gold III
Petesports
Jing Wei
Gold III
Level 142
God Stats
1W - 1L
1,843 SR
Queue Stats
318W - 325L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold I
carlosra26
Kukulkan
Gold I
Level 107
God Stats
2W - 1L
1,527 SR
Queue Stats
431W - 435L
1,521 MMR
Party 3
Kuzenbo
Kuzenbo
Gold IV
lavanchh4
Kuzenbo
Gold IV
Level 106
God Stats
3W - 1L
1,484 SR
Queue Stats
112W - 113L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CruSheR00
Raijin
11
3 / 0 / 1
6,739
674
4,816
5,107
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Luisaofer
Guan Yu
11
1 / 0 / 0
6,535
654
5,865
7,443
5,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
3 / 0 / 1
6,087
609
3,546
3,875
3,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
xDiego24
Apollo
11
1 / 0 / 4
5,881
588
4,351
4,366
1,438
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 0 / 5
6,120
612
3,645
4,188
1,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ThorMartichorasBastetPoseidon

VS

Bans
NemesisBaba YagaKaliThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
0 / 5 / 0
4,301
430
1,187
7,687
2,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
MAWYSP
Jormungandr
10
0 / 1 / 0
5,341
534
3,105
9,085
5,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Petesports
Jing Wei
9
0 / 2 / 0
5,147
515
1,644
6,504
2,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
carlosra26
Kukulkan
10
0 / 1 / 0
5,552
555
2,561
3,668
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
lavanchh4
Kuzenbo
6
0 / 2 / 0
4,584
458
2,655
8,372
7,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
10
Kills
0
0
Deaths
11
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Raijin
CruSheR00
Raijin
3
0
1
3.5
L
Fenrir
0
5
0
0
W
Guan Yu
Luisaofer
Guan Yu
1
0
0
1
L
Jormungandr
MAWYSP
Jormungandr
0
1
0
0
L
Jing Wei
Petesports
Jing Wei
0
2
0
0
W
3
0
1
3.5
L
Kukulkan
carlosra26
Kukulkan
0
1
0
0
L
Kuzenbo
lavanchh4
Kuzenbo
0
2
0
0
W
Apollo
xDiego24
Apollo
1
0
4
3
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,223
Damage
11,152
24,979
Taken
35,316
12,854
Mitigated
19,667
11,325
Healing
9,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
CruSheR00
Raijin
4,816
346
0
730
5,107
2,009
0
3,474
1,633
48,259
0
L
Fenrir
1,187
328
0
1,934
7,687
2,597
0
3,146
4,433
0
20,933
W
Guan Yu
Luisaofer
Guan Yu
5,865
926
0
2,412
7,443
5,014
0
3,063
4,380
0
52,906
L
Jormungandr
MAWYSP
Jormungandr
3,105
896
0
2,741
9,085
5,581
0
0
9,085
37,530
0
L
Jing Wei
Petesports
Jing Wei
1,644
970
0
1,555
6,504
2,236
0
1,706
4,798
0
37,415
W
3,546
206
0
1,937
3,875
3,180
0
740
3,135
21,015
0
L
Kukulkan
carlosra26
Kukulkan
2,561
822
0
625
3,668
1,392
0
2,182
1,422
46,194
0
L
Kuzenbo
lavanchh4
Kuzenbo
2,655
1,172
0
2,544
8,372
7,861
0
4,758
3,524
11,034
0
W
Apollo
xDiego24
Apollo
4,351
2,604
0
2,967
4,366
1,438
1,010
761
3,605
0
40,498
W
3,645
377
0
3,279
4,188
1,213
0
374
3,814
48,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,362
Gold Earned
24,925
397
Minions Killed
282
0
Camps Cleared
0
965,593
Distance Traveled
991,424
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,739
674
115
12
0
151,938
1
L
Fenrir
4,301
430
32
3
0
223,399
3
W
Guan Yu
6,535
654
89
9
0
205,832
0
L
Jormungandr
5,341
534
68
7
0
173,711
1
L
Jing Wei
5,147
515
69
7
0
192,481
1
W
Bacchus
6,087
609
27
3
0
201,741
0
L
Kukulkan
5,552
555
97
10
0
188,976
0
L
Kuzenbo
4,584
458
16
2
0
212,857
2
W
Apollo
5,881
588
87
9
0
187,994
3
W
He Bo
6,120
612
79
8
0
218,088
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role