Player Matchup

Danzaburou
Danzaburou
Darcka21
Danzaburou
Level 109
God Stats
30W - 26L
1,541 SR
Queue Stats
423W - 408L
1,435 Elo+
Party 3
Bacchus
Bacchus
Groggysoup429
Bacchus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Lancelot
Lancelot
IkZGHOSTI
Lancelot
Level 106
God Stats
6W - 1L
1,721 SR
Queue Stats
90W - 49L
1,681 Elo+
Party 1
Poseidon
Poseidon
Yayimsky
Poseidon
Level 151
God Stats
4W - 2L
1,699 SR
Queue Stats
69W - 72L
1,501 Elo+
Party 3
Medusa
Medusa
m3dussy
Medusa
Level 4
God Stats
7W - 3L
1,976 SR
Queue Stats
7W - 3L
1,721 Elo+
Party 1
Team Averages
Level 75
1,687 SR
1,568 Elo+

VS

Team Averages
Level 112
1,491 SR
1,517 Elo+
Hachiman
Hachiman
AtariS Better91
Hachiman
Level 149
God Stats
17W - 18L
1,550 SR
Queue Stats
415W - 407L
1,495 Elo+
Solo
Jormungandr
Jormungandr
Basick
Jormungandr
Level 127
God Stats
1W - 3L
1,512 SR
Queue Stats
373W - 348L
1,505 Elo+
Solo
Chang'e
Chang'e
GawrBuu
Chang'e
Level 89
God Stats
5W - 2L
1,707 SR
Queue Stats
174W - 158L
1,558 Elo+
Party 2
Maui
Maui
LoyalArtifact67
Maui
Level 99
God Stats
0W - 2L
1,186 SR
Queue Stats
201W - 181L
1,516 Elo+
Party 2
Mercury
Mercury
MistuuhToro
Mercury
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 196L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Darcka21
Danzaburou
12
1 / 0 / 1
6,708
610
5,024
8,253
4,522
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
11
0 / 1 / 8
6,292
572
4,442
5,310
5,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
IkZGHOSTI
Lancelot
13
3 / 1 / 0
6,979
634
4,229
7,581
3,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
Yayimsky
Poseidon
12
5 / 2 / 0
7,173
652
7,715
6,240
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
m3dussy
Medusa
11
4 / 1 / 2
6,517
592
7,805
7,794
2,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
9
2 / 4 / 1
5,880
535
5,021
8,438
3,188
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Basick
Jormungandr
10
0 / 3 / 0
6,114
556
5,227
9,296
6,346
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
GawrBuu
Chang'e
10
1 / 2 / 1
5,784
526
3,899
7,126
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 2
6,654
605
3,222
8,767
6,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
MistuuhToro
Mercury
10
0 / 3 / 2
5,475
498
2,937
10,143
3,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
13
Kills
5
5
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
2
4
1
0.63
L
Jormungandr
Basick
Jormungandr
0
3
0
0
W
Danzaburou
Darcka21
Danzaburou
1
0
1
1.5
L
Chang'e
GawrBuu
Chang'e
1
2
1
0.75
W
Bacchus
0
1
8
4
W
Lancelot
IkZGHOSTI
Lancelot
3
1
0
3
L
2
1
2
3
L
Mercury
MistuuhToro
Mercury
0
3
2
0.33
W
Poseidon
Yayimsky
Poseidon
5
2
0
2.5
W
Medusa
m3dussy
Medusa
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,215
Damage
20,306
35,178
Taken
43,770
17,298
Mitigated
21,225
7,451
Healing
10,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
5,021
3,231
0
2,794
8,438
3,188
0
2,204
6,234
0
38,087
L
Jormungandr
Basick
Jormungandr
5,227
946
0
2,702
9,296
6,346
6
0
9,296
45,641
0
W
Danzaburou
Darcka21
Danzaburou
5,024
1,847
0
3,234
8,253
4,522
0
5,200
3,053
0
46,368
L
Chang'e
GawrBuu
Chang'e
3,899
123
320
1,712
7,126
1,996
0
4,261
2,865
32,564
0
W
Bacchus
4,442
554
0
1,517
5,310
5,028
148
806
4,504
14,537
0
W
Lancelot
IkZGHOSTI
Lancelot
4,229
1,125
0
700
7,581
3,001
0
1,638
5,823
0
65,175
L
3,222
1,234
0
2,169
8,767
6,270
0
2,586
6,181
18,607
0
L
Mercury
MistuuhToro
Mercury
2,937
1,126
0
1,000
10,143
3,425
0
3,190
6,953
0
39,516
W
Poseidon
Yayimsky
Poseidon
7,715
606
0
500
6,240
1,987
0
2,691
3,323
56,154
0
W
Medusa
m3dussy
Medusa
7,805
3,502
0
1,500
7,794
2,760
690
1,629
6,099
0
50,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,669
Gold Earned
29,907
376
Minions Killed
324
0
Camps Cleared
0
1,161,113
Distance Traveled
1,119,682
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,880
535
68
6
0
195,914
1
L
Jormungandr
6,114
556
88
8
0
203,553
0
W
Danzaburou
6,708
610
81
7
0
204,768
3
L
Chang'e
5,784
526
79
7
0
234,180
2
W
Bacchus
6,292
572
16
1
0
235,966
0
W
Lancelot
6,979
634
97
9
0
287,867
0
L
Maui
6,654
605
23
2
0
221,245
0
L
Mercury
5,475
498
66
6
0
264,790
1
W
Poseidon
7,173
652
92
8
0
214,200
0
W
Medusa
6,517
592
90
8
0
218,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role