Player Matchup

Jing Wei
Jing Wei
YungD_14
Jing Wei
Level 158
God Stats
2W - 2L
1,894 SR
Queue Stats
122W - 149L
1,448 Elo+
Party 1
Kukulkan
Kukulkan
dej10051
Kukulkan
Level 145
God Stats
0W - 3L
1,550 SR
Queue Stats
105W - 151L
1,420 Elo+
Party 1
Kali
Kali
iRogeX
Kali
Level 127
God Stats
8W - 2L
1,908 SR
Queue Stats
124W - 97L
1,633 Elo+
Solo
Achilles
Achilles
iii_TooHigh
Achilles
Level 70
God Stats
18W - 26L
1,401 SR
Queue Stats
188W - 250L
1,399 Elo+
Party 1
Zeus
Zeus
spoodershekoofki
Zeus
Level 121
God Stats
0W - 3L
1,166 SR
Queue Stats
153W - 213L
1,432 Elo+
Party 1
Team Averages
Level 124
1,583 SR
1,467 Elo+

VS

Team Averages
Level 130
1,534 SR
1,560 Elo+
Anubis
Anubis
 
Anubis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
JorbyBirb
Mercury
Level 157
God Stats
12W - 5L
1,756 SR
Queue Stats
101W - 100L
1,507 Elo+
Party 2
Cthulhu
Cthulhu
KUROKAMI7485
Cthulhu
Level 69
God Stats
3W - 3L
1,394 SR
Queue Stats
14W - 10L
1,684 Elo+
Solo
Hachiman
Hachiman
Mindbreak0705
Hachiman
Level 74
God Stats
5W - 0L
1,260 SR
Queue Stats
93W - 86L
1,560 Elo+
Solo
Horus
Horus
play to kill713
Horus
Level 188
God Stats
3W - 2L
1,759 SR
Queue Stats
149W - 149L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
YungD_14
Jing Wei
13
1 / 3 / 0
7,768
598
7,455
9,768
3,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
dej10051
Kukulkan
8
0 / 1 / 0
5,855
450
2,295
4,960
2,057
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Kali
iRogeX
Kali
11
0 / 3 / 2
6,523
502
5,084
13,354
4,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
iii_TooHigh
Achilles
12
1 / 2 / 0
7,097
546
5,254
13,161
9,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 7 / 1
6,389
491
8,702
9,640
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
6 / 0 / 3
8,618
663
7,349
6,815
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
JorbyBirb
Mercury
14
7 / 1 / 5
8,296
638
6,802
10,109
3,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
KUROKAMI7485
Cthulhu
14
1 / 1 / 0
8,161
628
7,995
12,125
11,446
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
Mindbreak0705
Hachiman
13
2 / 0 / 4
7,637
587
6,160
7,987
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 10
7,023
540
4,976
10,619
7,138
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
16
16
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
0
3
7.5
W
Mercury
JorbyBirb
Mercury
7
1
5
9.5
W
Cthulhu
KUROKAMI7485
Cthulhu
1
1
0
1
W
Hachiman
Mindbreak0705
Hachiman
2
0
4
4
L
Jing Wei
YungD_14
Jing Wei
1
3
0
0.33
L
Kukulkan
dej10051
Kukulkan
0
1
0
0
L
Kali
iRogeX
Kali
0
3
2
0.33
L
Achilles
iii_TooHigh
Achilles
1
2
0
0.5
W
0
1
10
5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,790
Damage
33,282
50,883
Taken
47,655
21,952
Mitigated
29,207
10,408
Healing
17,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,349
470
0
3,989
6,815
3,604
754
2,543
4,251
78,950
0
W
Mercury
JorbyBirb
Mercury
6,802
2,714
0
594
10,109
3,989
0
3,852
6,257
0
57,162
W
Cthulhu
KUROKAMI7485
Cthulhu
7,995
1,602
0
4,019
12,125
11,446
0
441
11,684
67,901
315
W
Hachiman
Mindbreak0705
Hachiman
6,160
2,876
0
3,466
7,987
3,030
910
1,165
6,822
0
60,630
L
Jing Wei
YungD_14
Jing Wei
7,455
5,988
0
3,339
9,768
3,079
0
902
8,866
0
54,522
L
Kukulkan
dej10051
Kukulkan
2,295
548
0
876
4,960
2,057
0
1,001
3,959
18,711
0
L
Kali
iRogeX
Kali
5,084
1,925
0
2,764
13,354
4,464
0
2,981
10,205
0
54,566
L
Achilles
iii_TooHigh
Achilles
5,254
1,559
0
2,107
13,161
9,899
0
7,558
5,603
0
49,977
W
4,976
1,703
2,092
3,375
10,619
7,138
100
3,000
7,559
0
18,032
L
8,702
676
0
1,322
9,640
2,453
0
2,674
6,966
43,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,632
Gold Earned
39,735
383
Minions Killed
461
0
Camps Cleared
0
1,273,907
Distance Traveled
1,357,296
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,618
663
130
10
0
261,466
0
W
Mercury
8,296
638
86
7
0
333,097
1
W
Cthulhu
8,161
628
120
9
0
244,501
2
W
Hachiman
7,637
587
98
8
0
230,134
0
L
Jing Wei
7,768
598
96
7
0
284,594
0
L
Kukulkan
5,855
450
38
3
0
177,401
2
L
Kali
6,523
502
84
6
0
302,368
1
L
Achilles
7,097
546
93
7
0
260,344
1
W
Horus
7,023
540
27
2
0
288,098
1
L
Zeus
6,389
491
72
6
0
249,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role