Player Matchup

Izanami
Izanami
Silver III
HowHenny
Izanami
Silver III
Level 103
God Stats
35W - 45L
1,426 SR
Queue Stats
658W - 766L
917 MMR
Solo
Janus
Janus
Silver IV
LevisSmurf
Janus
Silver IV
Level 101
God Stats
7W - 9L
1,583 SR
Queue Stats
98W - 114L
908 MMR
Solo
Nike
Nike
Silver II
PERFECTKILLER76
Nike
Silver II
Level 142
God Stats
12W - 20L
1,440 SR
Queue Stats
240W - 289L
1,227 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,483 SR
1,017 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,637 SR
1,006 MMR
Cernunnos
Cernunnos
Gold V
josses2
Cernunnos
Gold V
Level 148
God Stats
3W - 6L
1,708 SR
Queue Stats
245W - 279L
1,181 MMR
Solo
Bacchus
Bacchus
Bronze I
oXo GiBBY oXo
Bacchus
Bronze I
Level 74
God Stats
2W - 2L
1,701 SR
Queue Stats
32W - 55L
981 MMR
Solo
Nu Wa
Nu Wa
Silver I
xPlayeRxEma
Nu Wa
Silver I
Level 69
God Stats
25W - 25L
1,501 SR
Queue Stats
170W - 188L
855 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HowHenny
Izanami
13
0 / 3 / 6
10,518
701
6,712
11,594
3,832
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
15
4 / 3 / 2
11,560
771
11,759
10,810
4,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 5 / 3
10,907
727
7,149
16,421
10,922
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
HorusMerlinAnubisHeraMartichoras

VS

Bans
HadesNoxVulcanBaron SamediPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
josses2
Cernunnos
15
3 / 4 / 6
11,865
791
12,274
12,048
4,980
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bacchus
14
1 / 3 / 9
11,189
746
8,455
11,371
14,059
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
7 / 0 / 4
12,829
855
10,722
10,382
3,697
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
7
Kills
11
11
Deaths
7
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
HowHenny
Izanami
0
3
6
1
L
Janus
4
3
2
1.67
L
3
5
3
0.9
W
Cernunnos
josses2
Cernunnos
3
4
6
1.5
W
Bacchus
1
3
9
1.83
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,620
Damage
31,451
38,825
Taken
33,801
19,148
Mitigated
22,736
5,508
Healing
6,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
HowHenny
Izanami
6,712
4,313
0
3,526
11,594
3,832
413
7,084
4,458
0
49,513
L
Janus
11,759
129
0
1,001
10,810
4,394
192
5,687
5,123
67,850
0
L
7,149
233
0
981
16,421
10,922
144
7,338
9,083
0
27,030
W
Cernunnos
josses2
Cernunnos
12,274
3,844
0
1,171
12,048
4,980
1,744
4,663
7,320
0
60,273
W
Bacchus
8,455
988
0
590
11,371
14,059
145
4,160
7,211
22,174
0
W
10,722
3,797
0
4,346
10,382
3,697
1,196
3,753
6,557
46,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,985
Gold Earned
35,883
199
Minions Killed
164
0
Camps Cleared
0
821,586
Distance Traveled
843,956
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,518
701
74
5
0
259,122
8
L
Janus
11,560
771
97
6
0
280,830
0
L
Nike
10,907
727
28
2
0
281,634
0
W
Cernunnos
11,865
791
102
7
0
273,335
0
W
Bacchus
11,189
746
14
1
0
294,101
1
W
Nu Wa
12,829
855
48
3
0
276,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role