Player Matchup

Anhur
Anhur
 
Anhur
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Darth_Cryo
Agni
Level 88
God Stats
6W - 5L
1,401 SR
Queue Stats
154W - 159L
1,418 Elo+
Party 1
Cabrakan
Cabrakan
Suga_Ray80
Cabrakan
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 115L
1,464 Elo+
Party 1
Nike
Nike
X_dark_riders_X
Nike
Level 82
God Stats
2W - 0L
1,371 SR
Queue Stats
115W - 133L
1,406 Elo+
Party 1
Guan Yu
Guan Yu
Young_Nut_44
Guan Yu
Level 104
God Stats
3W - 0L
1,687 SR
Queue Stats
318W - 308L
1,406 Elo+
Party 1
Team Averages
Level 82
1,492 SR
1,439 Elo+

VS

Team Averages
Level 73
1,500 SR
1,441 Elo+
Terra
Terra
 
Terra
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
OlbaP667
Merlin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,459 Elo+
Party 2
Fafnir
Fafnir
Search Reckless
Fafnir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 181L
1,368 Elo+
Solo
Loki
Loki
Skater1105
Loki
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,327 Elo+
Party 3
Bakasura
Bakasura
sykoj88
Bakasura
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
11 / 1 / 20
10,778
1,078
14,409
6,521
3,367
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 0 / 20
9,855
986
16,624
7,207
3,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
Suga_Ray80
Cabrakan
14
1 / 4 / 23
8,846
885
8,419
12,675
14,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
9 / 4 / 20
9,935
994
11,655
13,592
9,407
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
Young_Nut_44
Guan Yu
17
10 / 3 / 19
10,357
1,036
10,432
21,508
12,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
1 / 7 / 6
7,677
768
9,087
18,902
15,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
OlbaP667
Merlin
14
3 / 8 / 5
7,795
780
10,198
11,641
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 3 / 6
7,783
778
7,461
9,579
10,861
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
2 / 9 / 5
7,602
760
5,126
13,335
4,017
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
sykoj88
Bakasura
12
0 / 8 / 4
6,967
697
6,023
13,533
6,364
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
36
35
Kills
10
12
Deaths
35
102
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
11
1
20
21
L
Terra
 
Terra
1
7
6
0.57
W
4
0
20
14
L
Merlin
OlbaP667
Merlin
3
8
5
0.69
L
4
3
6
2.33
L
2
9
5
0.5
W
Cabrakan
Suga_Ray80
Cabrakan
1
4
23
3.13
W
9
4
20
4.75
W
Guan Yu
Young_Nut_44
Guan Yu
10
3
19
6.5
L
Bakasura
sykoj88
Bakasura
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,539
Damage
37,895
61,503
Taken
66,990
43,965
Mitigated
40,650
28,356
Healing
8,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
14,409
8,126
1,738
1,662
6,521
3,367
3,509
4,011
2,326
0
31,064
L
Terra
 
Terra
9,087
1,247
2,265
2,112
18,902
15,460
0
7,042
11,236
15,689
0
W
16,624
1,395
1,903
2,948
7,207
3,481
1,448
3,078
4,002
33,194
0
L
Merlin
OlbaP667
Merlin
10,198
1,167
346
230
11,641
3,948
0
3,882
7,631
22,658
0
L
7,461
1,249
188
1,063
9,579
10,861
0
2,946
5,871
14,450
0
L
5,126
1,217
32
479
13,335
4,017
0
4,599
8,547
0
8,863
W
Cabrakan
Suga_Ray80
Cabrakan
8,419
221
1,586
2,082
12,675
14,932
41
5,673
6,614
13,761
0
W
11,655
1,058
420
2,813
13,592
9,407
988
4,318
9,181
0
20,386
W
Guan Yu
Young_Nut_44
Guan Yu
10,432
2,342
4,497
8,707
21,508
12,778
1,380
9,426
11,267
0
20,435
L
Bakasura
sykoj88
Bakasura
6,023
4,246
327
1,285
13,533
6,364
0
5,040
8,353
257
10,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,771
Gold Earned
37,824
132
Minions Killed
80
0
Camps Cleared
0
992,417
Distance Traveled
857,075
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,778
1,078
41
4
0
189,743
0
L
Terra
7,677
768
16
2
0
185,329
0
W
Agni
9,855
986
43
4
0
220,130
0
L
Merlin
7,795
780
25
3
0
155,326
0
L
Fafnir
7,783
778
16
2
0
173,803
0
L
Loki
7,602
760
5
1
0
175,338
0
W
Cabrakan
8,846
885
14
1
0
173,153
0
W
Nike
9,935
994
14
1
0
190,621
0
W
Guan Yu
10,357
1,036
20
2
0
218,770
0
L
Bakasura
6,967
697
18
2
0
167,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role