Player Matchup

Fenrir
Fenrir
CrusaderLord09
Fenrir
Level 105
God Stats
12W - 6L
1,657 SR
Queue Stats
140W - 131L
1,526 Elo+
Party 1
Sun Wukong
Sun Wukong
Matnor15
Sun Wukong
Level 85
God Stats
27W - 11L
1,603 SR
Queue Stats
367W - 326L
1,550 Elo+
Solo
Zhong Kui
Zhong Kui
antoenee
Zhong Kui
Level 106
God Stats
40W - 21L
1,711 SR
Queue Stats
492W - 432L
1,584 Elo+
Solo
Aphrodite
Aphrodite
kylie0825
Aphrodite
Level 119
God Stats
37W - 36L
1,556 SR
Queue Stats
226W - 201L
1,522 Elo+
Party 1
Neith
Neith
tmccrossan03
Neith
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
240W - 215L
1,521 Elo+
Party 1
Team Averages
Level 109
1,606 SR
1,541 Elo+

VS

Team Averages
Level 128
1,450 SR
1,555 Elo+
Sun Wukong
Sun Wukong
Coopmi
Sun Wukong
Level 125
God Stats
0W - 1L
1,315 SR
Queue Stats
9W - 10L
1,478 Elo+
Solo
Sol
Sol
EncodedData
Sol
Level 129
God Stats
10W - 8L
1,540 SR
Queue Stats
138W - 130L
1,520 Elo+
Solo
Neith
Neith
MzlCrinos
Neith
Level 117
God Stats
7W - 6L
1,561 SR
Queue Stats
195W - 153L
1,623 Elo+
Solo
Ratatoskr
Ratatoskr
Turnstiile
Ratatoskr
Level 126
God Stats
3W - 5L
1,332 SR
Queue Stats
133W - 105L
1,555 Elo+
Solo
Cthulhu
Cthulhu
Vonas-_-
Cthulhu
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 2 / 3
5,880
588
5,079
7,635
2,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Matnor15
Sun Wukong
11
1 / 2 / 1
5,872
587
4,896
11,143
7,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
antoenee
Zhong Kui
11
3 / 2 / 0
6,397
640
4,915
7,648
7,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Aphrodite
kylie0825
Aphrodite
8
1 / 0 / 5
5,468
547
1,826
5,236
3,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
3 / 1 / 4
6,102
610
6,468
6,932
2,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Coopmi
Sun Wukong
11
1 / 1 / 0
6,315
632
6,161
7,763
4,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 3 / 1
5,535
554
4,000
6,343
2,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Neith
MzlCrinos
Neith
10
3 / 3 / 1
5,979
598
5,295
7,560
3,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ratatoskr
Turnstiile
Ratatoskr
11
1 / 1 / 3
6,023
602
4,216
8,192
2,703
Thistlethorn Acorn

Thistlethorn Acorn

+40
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Vonas-_-
Cthulhu
4
0 / 7 / 0
3,752
375
770
7,253
2,885
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
13
Kills
6
7
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Coopmi
Sun Wukong
1
1
0
1
W
5
2
3
3.25
L
1
3
1
0.5
W
Sun Wukong
Matnor15
Sun Wukong
1
2
1
0.75
L
Neith
MzlCrinos
Neith
3
3
1
1.17
L
Ratatoskr
Turnstiile
Ratatoskr
1
1
3
2.5
L
Cthulhu
Vonas-_-
Cthulhu
0
7
0
0
W
Zhong Kui
antoenee
Zhong Kui
3
2
0
1.5
W
Aphrodite
kylie0825
Aphrodite
1
0
5
3.5
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,184
Damage
20,442
38,594
Taken
37,111
23,291
Mitigated
15,399
12,968
Healing
6,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Coopmi
Sun Wukong
6,161
2,234
0
2,099
7,763
4,455
0
0
7,763
0
49,011
W
5,079
1,996
0
1,171
7,635
2,718
0
338
7,297
0
26,788
L
4,000
1,294
0
1,596
6,343
2,093
0
3,435
2,908
37,214
0
W
Sun Wukong
Matnor15
Sun Wukong
4,896
1,116
0
3,222
11,143
7,283
0
120
11,023
0
48,068
L
Neith
MzlCrinos
Neith
5,295
2,341
0
1,689
7,560
3,263
0
860
6,700
0
32,892
L
Ratatoskr
Turnstiile
Ratatoskr
4,216
1,667
0
335
8,192
2,703
0
756
7,436
0
44,169
L
Cthulhu
Vonas-_-
Cthulhu
770
452
0
350
7,253
2,885
0
1,468
5,785
4,244
0
W
Zhong Kui
antoenee
Zhong Kui
4,915
1,743
0
3,090
7,648
7,265
507
3,046
4,602
44,158
8,895
W
Aphrodite
kylie0825
Aphrodite
1,826
449
1,776
2,298
5,236
3,621
245
1,200
4,036
17,602
0
W
6,468
2,102
0
1,411
6,932
2,404
0
87
6,845
0
35,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,719
Gold Earned
27,604
298
Minions Killed
298
0
Camps Cleared
0
952,277
Distance Traveled
981,292
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,315
632
97
10
0
186,684
0
W
Fenrir
5,880
588
36
4
0
216,133
0
L
Sol
5,535
554
69
7
0
185,007
3
W
Sun Wukong
5,872
587
72
7
0
190,623
0
L
Neith
5,979
598
65
7
0
188,422
1
L
Ratatoskr
6,023
602
67
7
0
250,489
0
L
Cthulhu
3,752
375
0
0
0
170,690
0
W
Zhong Kui
6,397
640
101
10
0
183,490
0
W
Aphrodite
5,468
547
14
1
0
178,484
0
W
Neith
6,102
610
75
8
0
183,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role