Player Matchup

Kumbhakarna
Kumbhakarna
Asarti1
Kumbhakarna
Level 98
God Stats
2W - 1L
1,867 SR
Queue Stats
32W - 35L
1,502 Elo+
Party 1
Susano
Susano
Cheesenips23
Susano
Level 126
God Stats
6W - 2L
1,500 SR
Queue Stats
122W - 112L
1,532 Elo+
Party 3
King Arthur
King Arthur
GrouchyGators
King Arthur
Level 118
God Stats
6W - 8L
1,648 SR
Queue Stats
114W - 98L
1,549 Elo+
Party 1
Hachiman
Hachiman
ShesKrazy
Hachiman
Level 123
God Stats
14W - 7L
1,699 SR
Queue Stats
142W - 110L
1,590 Elo+
Party 1
Janus
Janus
andrew3641
Janus
Level 157
God Stats
4W - 8L
1,564 SR
Queue Stats
276W - 262L
1,552 Elo+
Party 3
Team Averages
Level 124
1,656 SR
1,545 Elo+

VS

Team Averages
Level 141
1,552 SR
1,529 Elo+
Ares
Ares
CottonTastey89
Ares
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,375 Elo+
Solo
Medusa
Medusa
Melouse
Medusa
Level 129
God Stats
2W - 1L
1,760 SR
Queue Stats
308W - 288L
1,545 Elo+
Party 2
Jormungandr
Jormungandr
QuAd Rambo
Jormungandr
Level 143
God Stats
6W - 3L
1,734 SR
Queue Stats
313W - 265L
1,576 Elo+
Party 4
King Arthur
King Arthur
Rioo TR
King Arthur
Level 147
God Stats
46W - 29L
1,613 SR
Queue Stats
254W - 218L
1,634 Elo+
Party 4
Loki
Loki
ShadowDrack512
Loki
Level 142
God Stats
1W - 4L
1,154 SR
Queue Stats
452W - 420L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Asarti1
Kumbhakarna
10
1 / 3 / 4
5,975
460
2,818
9,400
6,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Susano
11
3 / 3 / 3
6,631
510
6,924
11,376
4,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
GrouchyGators
King Arthur
13
1 / 2 / 1
6,855
527
8,445
13,216
11,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
ShesKrazy
Hachiman
11
0 / 3 / 3
6,222
479
5,893
8,409
2,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
14
3 / 2 / 0
7,553
581
4,431
6,844
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 6
7,268
559
3,217
10,950
8,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Melouse
Medusa
13
3 / 1 / 4
7,159
551
8,272
7,328
3,184
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
QuAd Rambo
Jormungandr
14
1 / 2 / 5
8,049
619
7,264
11,329
7,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

King Arthur
Rioo TR
King Arthur
14
3 / 1 / 1
8,048
619
9,450
11,668
7,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 1 / 5
7,539
580
4,461
8,530
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
8
Kills
13
13
Deaths
8
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Asarti1
Kumbhakarna
1
3
4
1
L
Susano
3
3
3
1.5
W
3
3
6
2
L
King Arthur
GrouchyGators
King Arthur
1
2
1
0.75
W
Medusa
Melouse
Medusa
3
1
4
5
W
Jormungandr
QuAd Rambo
Jormungandr
1
2
5
1.75
W
King Arthur
Rioo TR
King Arthur
3
1
1
3.5
W
3
1
5
5.5
L
Hachiman
ShesKrazy
Hachiman
0
3
3
0.5
L
Janus
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,511
Damage
32,664
49,245
Taken
49,805
28,994
Mitigated
30,146
8,108
Healing
16,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Asarti1
Kumbhakarna
2,818
302
0
1,217
9,400
6,761
0
3,055
6,345
15,070
0
L
Susano
6,924
1,328
0
1,135
11,376
4,609
0
2,037
9,164
0
41,832
W
3,217
30
0
3,746
10,950
8,682
0
2,410
8,412
17,855
0
L
King Arthur
GrouchyGators
King Arthur
8,445
958
0
1,950
13,216
11,949
0
288
12,928
0
55,001
W
Medusa
Melouse
Medusa
8,272
4,376
0
3,469
7,328
3,184
395
546
6,617
0
55,996
W
Jormungandr
QuAd Rambo
Jormungandr
7,264
1,945
0
2,710
11,329
7,211
0
3,392
7,702
74,854
0
W
King Arthur
Rioo TR
King Arthur
9,450
1,723
0
1,870
11,668
7,979
0
508
11,160
0
71,548
W
4,461
489
0
5,143
8,530
3,090
0
288
8,161
0
59,139
L
Hachiman
ShesKrazy
Hachiman
5,893
3,534
0
2,931
8,409
2,818
0
2,001
6,408
0
47,848
L
Janus
4,431
689
0
875
6,844
2,857
0
3,280
3,564
59,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,236
Gold Earned
38,063
372
Minions Killed
443
0
Camps Cleared
0
1,269,796
Distance Traveled
1,319,738
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,975
460
17
1
0
233,242
1
L
Susano
6,631
510
64
5
0
275,801
0
W
Ares
7,268
559
34
3
0
261,530
0
L
King Arthur
6,855
527
86
7
0
252,848
1
W
Medusa
7,159
551
87
7
0
246,420
2
W
Jormungandr
8,049
619
122
9
0
266,859
0
W
King Arthur
8,048
619
114
9
0
249,707
0
W
Loki
7,539
580
86
7
0
295,222
0
L
Hachiman
6,222
479
73
6
0
235,280
0
L
Janus
7,553
581
132
10
0
272,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role