Player Matchup

He Bo
He Bo
 
He Bo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
MickeySmalls8790
Bakasura
Level 108
God Stats
4W - 2L
1,595 SR
Queue Stats
450W - 483L
1,419 Elo+
Party 1
King Arthur
King Arthur
Sleepy_Reloaded
King Arthur
Level 127
God Stats
0W - 4L
1,316 SR
Queue Stats
136W - 139L
1,442 Elo+
Party 1
Kukulkan
Kukulkan
wildcollieflower
Kukulkan
Level 83
God Stats
14W - 7L
1,539 SR
Queue Stats
310W - 351L
1,382 Elo+
Party 1
Team Averages
Level 120
1,490 SR
1,449 Elo+

VS

Team Averages
Level 85
1,447 SR
1,424 Elo+
Heimdallr
Heimdallr
AnimeGoddess1616
Heimdallr
Level 67
God Stats
2W - 1L
1,480 SR
Queue Stats
70W - 81L
1,436 Elo+
Solo
Nox
Nox
Ceee_x23
Nox
Level 88
God Stats
4W - 4L
1,348 SR
Queue Stats
228W - 227L
1,444 Elo+
Party 2
Terra
Terra
CephalonBlue762
Terra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 65L
1,438 Elo+
Solo
Discordia
Discordia
DavorWavor11
Discordia
Level 128
God Stats
8W - 4L
1,608 SR
Queue Stats
412W - 415L
1,402 Elo+
Party 2
Kukulkan
Kukulkan
Umbra95
Kukulkan
Level 34
God Stats
1W - 0L
1,296 SR
Queue Stats
35W - 44L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
3 / 2 / 4
8,905
810
13,970
7,532
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ra
 
Ra
16
3 / 2 / 2
8,283
753
9,102
5,510
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 6 / 6
7,140
649
2,099
12,014
15,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Sleepy_Reloaded
King Arthur
14
3 / 6 / 5
7,989
726
9,494
16,259
16,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 1 / 3
7,767
706
10,464
6,535
3,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
13
1 / 4 / 12
7,583
689
8,263
10,698
5,084
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 1 / 8
8,698
791
6,991
8,813
3,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 12
8,582
780
2,714
13,515
11,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Discordia
DavorWavor11
Discordia
15
4 / 2 / 10
8,411
765
9,933
8,334
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Umbra95
Kukulkan
16
5 / 2 / 7
9,027
821
12,940
7,719
3,949
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
65
10
Kills
16
17
Deaths
10
20
Assists
49
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
2
4
2.5
L
Ra
 
Ra
3
2
2
2
W
Heimdallr
1
4
12
1.75
W
5
1
8
9
W
1
1
12
7
W
Discordia
DavorWavor11
Discordia
4
2
10
4.5
L
0
6
6
0.5
L
King Arthur
Sleepy_Reloaded
King Arthur
3
6
5
0.92
W
Kukulkan
Umbra95
Kukulkan
5
2
7
4.25
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,129
Damage
40,841
47,850
Taken
49,079
40,351
Mitigated
27,927
14,880
Healing
22,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
13,970
810
947
1,403
7,532
3,416
0
5,604
1,928
27,249
0
L
Ra
 
Ra
9,102
95
5,547
2,187
5,510
2,558
526
3,245
2,129
23,851
0
W
Heimdallr
8,263
3,134
1,124
1,462
10,698
5,084
532
6,670
3,538
0
18,809
W
6,991
849
1,726
2,207
8,813
3,810
0
7,144
1,291
13,582
0
W
2,714
742
5,053
5,957
13,515
11,330
32
8,898
3,946
7,063
0
W
Discordia
DavorWavor11
Discordia
9,933
1,030
796
901
8,334
3,754
426
5,415
2,594
22,014
0
L
2,099
1,050
1,206
1,305
12,014
15,203
0
7,305
4,626
0
1,985
L
King Arthur
Sleepy_Reloaded
King Arthur
9,494
609
530
626
16,259
16,040
0
12,405
3,822
0
14,824
W
Kukulkan
Umbra95
Kukulkan
12,940
1,411
2,395
1,147
7,719
3,949
195
4,345
2,881
34,579
0
L
10,464
361
529
600
6,535
3,134
71
3,720
2,743
21,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,084
Gold Earned
42,301
117
Minions Killed
130
0
Camps Cleared
0
1,119,265
Distance Traveled
1,093,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,905
810
35
3
0
227,063
0
L
Ra
8,283
753
36
3
0
235,896
0
W
Heimdallr
7,583
689
21
2
0
183,151
0
W
Nox
8,698
791
20
2
0
225,224
0
W
Terra
8,582
780
4
0
0
236,481
0
W
Discordia
8,411
765
30
3
0
211,024
0
L
Bakasura
7,140
649
5
0
0
261,612
0
L
King Arthur
7,989
726
5
0
0
192,860
0
W
Kukulkan
9,027
821
55
5
0
237,189
0
L
Kukulkan
7,767
706
36
3
0
201,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role