Player Matchup

Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Agrivale
Thor
Level 110
God Stats
2W - 3L
1,344 SR
Queue Stats
4W - 7L
1,338 Elo+
Party 1
Hercules
Hercules
NOLAKKIN KJ
Hercules
Level 122
God Stats
16W - 23L
1,348 SR
Queue Stats
388W - 408L
1,447 Elo+
Party 3
Ix Chel
Ix Chel
SkinnyBoyAF
Ix Chel
Level 109
God Stats
24W - 15L
1,610 SR
Queue Stats
212W - 217L
1,453 Elo+
Party 3
Team Averages
Level 118
1,460 SR
1,448 Elo+

VS

Team Averages
Level 141
1,576 SR
1,501 Elo+
Danzaburou
Danzaburou
Jubei_Valentine
Danzaburou
Level 159
God Stats
2W - 6L
1,308 SR
Queue Stats
472W - 453L
1,481 Elo+
Party 2
Odin
Odin
LordLeQuack
Odin
Level 147
God Stats
2W - 4L
1,685 SR
Queue Stats
346W - 326L
1,449 Elo+
Party 2
Poseidon
Poseidon
SinisterGold398
Poseidon
Level 128
God Stats
5W - 6L
1,568 SR
Queue Stats
536W - 492L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
SubZero1127
Sun Wukong
Level 196
God Stats
32W - 19L
1,658 SR
Queue Stats
414W - 396L
1,533 Elo+
Solo
Mercury
Mercury
itsElio_
Mercury
Level 74
God Stats
10W - 6L
1,658 SR
Queue Stats
69W - 70L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 0 / 2
7,020
638
2,619
7,203
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
 
Jormungandr
10
1 / 4 / 4
5,640
513
3,414
7,457
4,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
10
2 / 0 / 3
6,138
558
2,635
7,471
3,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
NOLAKKIN KJ
Hercules
11
0 / 0 / 1
6,731
612
5,014
6,667
4,200
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
SkinnyBoyAF
Ix Chel
11
4 / 1 / 1
6,616
601
9,191
6,867
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jubei_Valentine
Danzaburou
9
0 / 2 / 1
5,182
471
2,862
8,075
2,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 1
5,254
478
3,138
8,721
7,051
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
11
3 / 3 / 0
6,773
616
5,769
5,435
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
SubZero1127
Sun Wukong
9
2 / 2 / 2
5,503
500
5,792
10,483
6,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
itsElio_
Mercury
9
0 / 2 / 1
5,121
466
2,193
8,146
2,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
9
Kills
5
5
Deaths
9
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
2
3
W
Jormungandr
 
Jormungandr
1
4
4
0.75
W
Thor
2
0
3
3.5
L
Danzaburou
Jubei_Valentine
Danzaburou
0
2
1
0.25
L
0
0
1
0.5
W
Hercules
NOLAKKIN KJ
Hercules
0
0
1
0.5
L
Poseidon
3
3
0
1
W
Ix Chel
SkinnyBoyAF
Ix Chel
4
1
1
4.5
L
Sun Wukong
SubZero1127
Sun Wukong
2
2
2
1.5
L
Mercury
itsElio_
Mercury
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,873
Damage
19,754
35,665
Taken
40,860
17,296
Mitigated
19,891
10,296
Healing
6,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,619
1,312
0
4,242
7,203
2,552
1,033
3,073
3,644
0
52,760
W
Jormungandr
 
Jormungandr
3,414
2,076
0
500
7,457
4,472
0
1,599
5,574
26,735
0
W
Thor
2,635
617
0
1,130
7,471
3,370
0
678
6,725
0
35,906
L
Danzaburou
Jubei_Valentine
Danzaburou
2,862
431
0
1,464
8,075
2,707
0
3,955
3,880
0
36,440
L
3,138
927
0
2,700
8,721
7,051
0
785
7,896
0
27,161
W
Hercules
NOLAKKIN KJ
Hercules
5,014
1,777
0
2,127
6,667
4,200
254
0
6,667
0
46,726
L
Poseidon
5,769
990
0
630
5,435
1,490
136
372
5,063
51,631
0
W
Ix Chel
SkinnyBoyAF
Ix Chel
9,191
1,387
571
1,726
6,867
2,702
0
49
6,785
42,512
0
L
Sun Wukong
SubZero1127
Sun Wukong
5,792
803
151
1,481
10,483
6,066
0
4,217
5,972
0
27,101
L
Mercury
itsElio_
Mercury
2,193
1,096
0
447
8,146
2,577
0
2,693
5,381
0
30,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,145
Gold Earned
27,833
352
Minions Killed
299
0
Camps Cleared
0
1,093,517
Distance Traveled
1,101,469
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,020
638
106
10
0
204,516
1
W
Jormungandr
5,640
513
40
4
0
211,539
1
W
Thor
6,138
558
54
5
0
238,107
0
L
Danzaburou
5,182
471
49
4
0
194,858
3
L
Odin
5,254
478
54
5
0
217,997
1
W
Hercules
6,731
612
80
7
0
224,641
0
L
Poseidon
6,773
616
105
10
0
224,088
0
W
Ix Chel
6,616
601
72
7
0
214,714
0
L
Sun Wukong
5,503
500
25
2
0
212,525
3
L
Mercury
5,121
466
66
6
0
252,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role