Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
CodyTheFiend
Kuzenbo
Level 163
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 59L
1,527 Elo+
Party 2
Chiron
Chiron
I Hit Tooters
Chiron
Level 156
God Stats
9W - 11L
1,465 SR
Queue Stats
695W - 695L
1,552 Elo+
Party 2
Baron Samedi
Baron Samedi
TheYamakaSlayer
Baron Samedi
Level 158
God Stats
6W - 2L
1,675 SR
Queue Stats
451W - 454L
1,552 Elo+
Party 2
Sol
Sol
skdropout
Sol
Level 150
God Stats
3W - 2L
1,678 SR
Queue Stats
211W - 205L
1,523 Elo+
Party 2
Team Averages
Level 156
1,564 SR
1,531 Elo+

VS

Team Averages
Level 110
1,657 SR
1,553 Elo+
Xbalanque
Xbalanque
CLAAF
Xbalanque
Level 156
God Stats
15W - 10L
1,671 SR
Queue Stats
737W - 748L
1,527 Elo+
Party 1
Kuzenbo
Kuzenbo
ChizzyChamp
Kuzenbo
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,559 Elo+
Party 3
Discordia
Discordia
NitroNasty
Discordia
Level 167
God Stats
3W - 1L
1,877 SR
Queue Stats
251W - 233L
1,530 Elo+
Party 3
Ix Chel
Ix Chel
banjo321
Ix Chel
Level 48
God Stats
2W - 1L
1,729 SR
Queue Stats
103W - 108L
1,543 Elo+
Party 3
Thoth
Thoth
toadtoadtoad
Thoth
Level 55
God Stats
3W - 2L
1,504 SR
Queue Stats
147W - 118L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 5 / 6
7,622
762
5,130
10,391
4,340
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
CodyTheFiend
Kuzenbo
16
3 / 3 / 7
8,461
846
8,419
16,519
20,323
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 3 / 3
5,918
592
1,856
3,824
1,493
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
TheYamakaSlayer
Baron Samedi
13
3 / 6 / 3
7,172
717
3,577
11,485
6,331
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 4 / 3
7,643
764
6,407
8,995
4,168
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CLAAF
Xbalanque
14
5 / 3 / 6
8,606
861
11,296
7,610
3,551
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
ChizzyChamp
Kuzenbo
14
0 / 3 / 11
8,366
837
3,016
9,599
10,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
NitroNasty
Discordia
17
8 / 2 / 10
9,688
969
16,776
9,304
3,957
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
banjo321
Ix Chel
15
3 / 1 / 8
8,995
900
8,280
8,738
3,661
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
5 / 3 / 9
9,453
945
9,390
8,427
3,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
65
10
Kills
21
21
Deaths
12
22
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
5
6
1
W
Xbalanque
CLAAF
Xbalanque
5
3
6
2.67
W
Kuzenbo
ChizzyChamp
Kuzenbo
0
3
11
1.83
L
Kuzenbo
CodyTheFiend
Kuzenbo
3
3
7
2.17
L
0
3
3
0.5
W
Discordia
NitroNasty
Discordia
8
2
10
6.5
L
Baron Samedi
TheYamakaSlayer
Baron Samedi
3
6
3
0.75
W
Ix Chel
banjo321
Ix Chel
3
1
8
7
L
2
4
3
0.88
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,389
Damage
48,758
51,214
Taken
43,678
36,655
Mitigated
25,445
11,947
Healing
16,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,130
790
522
1,314
10,391
4,340
0
8,479
1,912
0
14,355
W
Xbalanque
CLAAF
Xbalanque
11,296
4,001
268
1,018
7,610
3,551
707
2,517
5,093
0
22,053
W
Kuzenbo
ChizzyChamp
Kuzenbo
3,016
1,194
644
1,436
9,599
10,662
418
4,067
5,452
9,399
0
L
Kuzenbo
CodyTheFiend
Kuzenbo
8,419
2,310
321
4,964
16,519
20,323
0
9,588
6,546
13,772
0
L
1,856
522
134
277
3,824
1,493
0
3,022
758
0
2,348
W
Discordia
NitroNasty
Discordia
16,776
650
805
2,116
9,304
3,957
1,811
2,274
6,981
27,720
0
L
Baron Samedi
TheYamakaSlayer
Baron Samedi
3,577
112
561
1,264
11,485
6,331
0
9,351
2,134
15,589
0
W
Ix Chel
banjo321
Ix Chel
8,280
654
5,245
4,211
8,738
3,661
669
4,608
3,868
17,863
0
L
6,407
2,187
547
2,043
8,995
4,168
0
6,654
2,341
16,865
0
W
9,390
333
475
675
8,427
3,614
1,099
4,605
3,734
26,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,816
Gold Earned
45,108
90
Minions Killed
140
0
Camps Cleared
0
668,477
Distance Traveled
965,929
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,622
762
18
2
0
145,745
0
W
Xbalanque
8,606
861
21
2
0
196,332
0
W
Kuzenbo
8,366
837
8
1
0
160,551
0
L
Kuzenbo
8,461
846
10
1
0
170,156
0
L
Chiron
5,918
592
3
0
0
46,232
0
W
Discordia
9,688
969
30
3
0
210,528
0
L
Baron Samedi
7,172
717
22
2
0
144,022
0
W
Ix Chel
8,995
900
29
3
0
208,545
0
L
Sol
7,643
764
37
4
0
162,322
0
W
Thoth
9,453
945
52
5
0
189,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role