Player Matchup

Xbalanque
Xbalanque
Silver I
 
Xbalanque
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold V
 
Nox
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
DukeMaster010
Kuzenbo
Silver I
Level 82
God Stats
11W - 10L
1,630 SR
Queue Stats
65W - 72L
1,197 MMR
Solo
Guan Yu
Guan Yu
Silver III
FatalxBeatdown
Guan Yu
Silver III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 187L
1,204 MMR
Solo
Nemesis
Nemesis
Silver I
Maesunn
Nemesis
Silver I
Level 157
God Stats
13W - 17L
1,644 SR
Queue Stats
283W - 286L
1,245 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,555 SR
1,329 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,527 SR
1,227 MMR
Awilix
Awilix
Gold V
Big Auzie
Awilix
Gold V
Level 123
God Stats
6W - 5L
1,529 SR
Queue Stats
186W - 192L
1,256 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
MeechOnUranus
Morgan Le Fay
Silver I
Level 125
God Stats
5W - 6L
1,411 SR
Queue Stats
80W - 80L
1,250 MMR
Party 2
Sylvanus
Sylvanus
Silver I
OrbedFuneral
Sylvanus
Silver I
Level 149
God Stats
4W - 3L
1,465 SR
Queue Stats
103W - 118L
1,188 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
estxven
Sun Wukong
Silver I
Level 116
God Stats
9W - 2L
1,730 SR
Queue Stats
40W - 40L
1,250 MMR
Party 2
Charybdis
Charybdis
Silver IV
iceshocker25
Charybdis
Silver IV
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 20L
1,190 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
0 / 2 / 0
6,312
486
3,913
7,660
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nox
 
Nox
10
0 / 1 / 0
6,003
462
1,853
8,532
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
10
0 / 3 / 0
6,086
468
4,605
11,587
10,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 1 / 0
6,425
494
3,915
10,725
11,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Maesunn
Nemesis
11
0 / 6 / 0
6,356
489
5,354
12,467
4,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
KaliMartichorasRavana

VS

Bans
PoseidonHadesAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Big Auzie
Awilix
15
6 / 0 / 2
8,400
646
10,538
9,365
4,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
MeechOnUranus
Morgan Le Fay
14
4 / 0 / 2
8,097
623
10,587
5,422
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
OrbedFuneral
Sylvanus
10
0 / 0 / 5
6,093
469
3,417
8,149
5,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sun Wukong
estxven
Sun Wukong
13
1 / 0 / 1
7,820
602
7,851
9,641
8,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Charybdis
iceshocker25
Charybdis
13
2 / 0 / 2
7,475
575
4,472
5,750
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
13
13
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
2
0
0
L
Nox
 
Nox
0
1
0
0
W
Awilix
Big Auzie
Awilix
6
0
2
7
L
Kuzenbo
0
3
0
0
L
0
1
0
0
L
Nemesis
Maesunn
Nemesis
0
6
0
0
W
Morgan Le Fay
MeechOnUranus
Morgan Le Fay
4
0
2
5
W
Sylvanus
OrbedFuneral
Sylvanus
0
0
5
2.5
W
Sun Wukong
estxven
Sun Wukong
1
0
1
1.5
W
Charybdis
iceshocker25
Charybdis
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,640
Damage
36,865
50,971
Taken
38,327
31,874
Mitigated
23,211
10,065
Healing
10,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
3,913
719
0
3,171
7,660
2,184
0
743
6,917
0
50,892
L
Nox
 
Nox
1,853
528
0
1,350
8,532
3,162
301
5,047
3,241
42,839
0
W
Awilix
Big Auzie
Awilix
10,538
3,698
0
875
9,365
4,181
0
1,622
7,743
0
79,633
L
Kuzenbo
4,605
1,881
0
1,633
11,587
10,970
162
4,865
6,461
16,043
0
L
3,915
822
54
3,156
10,725
11,069
0
139
10,586
0
38,850
L
Nemesis
Maesunn
Nemesis
5,354
2,196
0
701
12,467
4,489
0
2,447
9,740
0
52,177
W
Morgan Le Fay
MeechOnUranus
Morgan Le Fay
10,587
1,384
0
1,576
5,422
2,322
392
1,956
3,398
66,080
0
W
Sylvanus
OrbedFuneral
Sylvanus
3,417
1,293
308
2,515
8,149
5,986
320
2,384
5,765
21,068
5,778
W
Sun Wukong
estxven
Sun Wukong
7,851
2,260
0
1,344
9,641
8,392
0
0
9,641
139
62,187
W
Charybdis
iceshocker25
Charybdis
4,472
1,924
0
4,051
5,750
2,330
1,080
580
5,170
0
50,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,182
Gold Earned
37,885
360
Minions Killed
471
0
Camps Cleared
0
1,258,184
Distance Traveled
1,357,409
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,312
486
92
7
0
232,490
0
L
Nox
6,003
462
83
6
0
243,457
3
W
Awilix
8,400
646
118
9
0
332,507
2
L
Kuzenbo
6,086
468
30
2
0
255,367
3
L
Guan Yu
6,425
494
72
6
0
238,862
0
L
Nemesis
6,356
489
83
6
0
288,008
0
W
Morgan Le Fay
8,097
623
110
8
0
268,197
1
W
Sylvanus
6,093
469
52
4
0
245,194
3
W
Sun Wukong
7,820
602
103
8
0
266,588
5
W
Charybdis
7,475
575
88
7
0
244,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role