Player Matchup

Bacchus
Bacchus
Bronze III
AngelLaMaquinaPR
Bacchus
Bronze III
Level 125
God Stats
31W - 38L
1,541 SR
Queue Stats
51W - 69L
1,400 MMR
Party 1
Hera
Hera
Bronze III
DarkLord-Styx
Hera
Bronze III
Level 101
God Stats
1W - 1L
1,505 SR
Queue Stats
5W - 17L
1,500 MMR
Party 1
King Arthur
King Arthur
Bronze I
Yokaii420
King Arthur
Bronze I
Level 150
God Stats
1W - 2L
1,514 SR
Queue Stats
54W - 47L
1,265 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 125
1,520 SR
1,388 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,463 SR
1,425 MMR
Thor
Thor
Gold IV
ElCurbStompski
Thor
Gold IV
Level 37
God Stats
3W - 4L
1,396 SR
Queue Stats
23W - 13L
1,617 MMR
Party 2
Scylla
Scylla
Gold V
GotFriedChicken
Scylla
Gold V
Level 112
God Stats
27W - 26L
1,512 SR
Queue Stats
45W - 50L
1,364 MMR
Party 2
Odin
Odin
Silver I
Jack_Mc_Klau
Odin
Silver I
Level 149
God Stats
10W - 9L
1,483 SR
Queue Stats
59W - 61L
1,294 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
9,566
638
5,033
20,950
16,208
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 9 / 1
9,841
656
6,318
12,540
3,412
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Yokaii420
King Arthur
13
0 / 5 / 2
9,512
634
8,492
19,372
10,867
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GebSobekBakasuraAtlasAnubis

VS

Bans
Ne ZhaMartichorasChironSun WukongAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 8
12,341
823
22,124
11,866
4,851
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 0 / 9
12,795
853
16,505
8,244
3,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 2 / 10
11,152
743
8,363
12,666
8,171
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
2
Kills
18
18
Deaths
2
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
1
9
1
0.17
W
8
0
8
12
W
6
0
9
10.5
W
4
2
10
4.5
L
King Arthur
Yokaii420
King Arthur
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,843
Damage
46,992
52,862
Taken
32,776
30,487
Mitigated
16,214
9,687
Healing
10,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,033
334
261
5,554
20,950
16,208
0
6,594
14,356
18,059
0
L
6,318
1,439
0
125
12,540
3,412
0
2,876
9,624
38,523
0
W
22,124
6,483
0
3,227
11,866
4,851
1,754
4,371
7,495
0
69,883
W
16,505
1,266
0
2,970
8,244
3,192
386
3,954
4,290
70,250
0
W
8,363
2,405
0
3,822
12,666
8,171
0
3,312
9,354
0
27,575
L
King Arthur
Yokaii420
King Arthur
8,492
1,520
0
3,747
19,372
10,867
0
7,765
11,607
0
30,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,919
Gold Earned
36,288
120
Minions Killed
194
0
Camps Cleared
0
778,136
Distance Traveled
862,751
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,566
638
9
1
0
272,988
7
L
Hera
9,841
656
70
5
0
243,097
5
W
Thor
12,341
823
66
4
0
306,088
0
W
Scylla
12,795
853
91
6
0
282,089
1
W
Odin
11,152
743
37
2
0
274,574
11
L
King Arthur
9,512
634
41
3
0
262,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role