Player Matchup

Rama
Rama
Gold V
 
Rama
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kukulkan
Kukulkan
Platinum IV
Luilly
Kukulkan
Platinum IV
Level 155
God Stats
34W - 32L
1,618 SR
Queue Stats
228W - 253L
1,566 MMR
Party 2
Odin
Odin
Gold V
TavoFinoVip
Odin
Gold V
Level 169
God Stats
59W - 52L
1,588 SR
Queue Stats
1,392W - 1,532L
1,406 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 156
1,569 SR
1,491 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,651 SR
1,473 MMR
Xbalanque
Xbalanque
Gold IV
CrimeFighter34
Xbalanque
Gold IV
Level 157
God Stats
8W - 5L
1,698 SR
Queue Stats
144W - 151L
1,418 MMR
Solo
Chang'e
Chang'e
Gold IV
FoxyNoTaiI
Chang'e
Gold IV
Level 106
God Stats
6W - 3L
1,682 SR
Queue Stats
28W - 24L
1,519 MMR
Party 1
Vamana
Vamana
Gold III
xx Temerity xx
Vamana
Gold III
Level 156
God Stats
2W - 2L
1,573 SR
Queue Stats
45W - 41L
1,483 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
7 / 7 / 4
11,701
780
9,181
13,286
5,388
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Luilly
Kukulkan
16
4 / 4 / 6
12,492
833
17,468
13,247
6,693
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 7 / 10
10,273
685
5,611
15,188
14,736
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
AphroditeHorusNe ZhaShiva

VS

Bans
AchillesHachimanDanzaburouMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CrimeFighter34
Xbalanque
16
10 / 2 / 7
14,089
939
15,560
13,171
5,617
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Chang'e
FoxyNoTaiI
Chang'e
12
3 / 6 / 10
11,722
781
8,221
16,102
5,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 3 / 8
12,308
821
13,485
18,938
20,992
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
43
11
Kills
18
18
Deaths
11
20
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
7
7
4
1.29
W
Xbalanque
CrimeFighter34
Xbalanque
10
2
7
6.75
W
Chang'e
FoxyNoTaiI
Chang'e
3
6
10
1.33
L
Kukulkan
Luilly
Kukulkan
4
4
6
1.75
L
0
7
10
0.71
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,260
Damage
37,266
41,721
Taken
48,211
26,817
Mitigated
32,077
3,594
Healing
11,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
9,181
6,919
0
500
13,286
5,388
16
3,795
9,491
0
23,785
W
Xbalanque
CrimeFighter34
Xbalanque
15,560
10,573
0
4,241
13,171
5,617
2,952
4,467
8,496
0
76,029
W
Chang'e
FoxyNoTaiI
Chang'e
8,221
81
1,256
3,173
16,102
5,468
360
6,835
9,256
32,839
0
L
Kukulkan
Luilly
Kukulkan
17,468
3,051
0
3,094
13,247
6,693
0
3,589
9,566
73,382
0
L
5,611
1,105
0
0
15,188
14,736
0
1,800
13,388
769
21,326
W
13,485
7,693
0
2,884
18,938
20,992
474
7,391
11,439
368
46,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,466
Gold Earned
38,119
146
Minions Killed
169
0
Camps Cleared
0
732,387
Distance Traveled
777,439
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,701
780
18
1
0
221,116
4
W
Xbalanque
14,089
939
83
6
0
240,909
0
W
Chang'e
11,722
781
42
3
0
270,171
0
L
Kukulkan
12,492
833
96
6
0
260,814
2
L
Odin
10,273
685
32
2
0
250,457
2
W
Vamana
12,308
821
44
3
0
266,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role