Player Matchup

Izanami
Izanami
Rorcharch
Izanami
Level 100
God Stats
3W - 0L
1,868 SR
Queue Stats
7W - 7L
1,270 Elo+
Party 1
King Arthur
King Arthur
adrianjn11
King Arthur
Level 149
God Stats
12W - 5L
1,583 SR
Queue Stats
82W - 61L
1,668 Elo+
Party 1
Lancelot
Lancelot
diegomaster9
Lancelot
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
179W - 174L
1,594 Elo+
Solo
Ix Chel
Ix Chel
rauldan1997
Ix Chel
Level 164
God Stats
26W - 19L
1,449 SR
Queue Stats
365W - 339L
1,506 Elo+
Party 1
Nox
Nox
sarcastic_dwarf
Nox
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 9L
1,366 Elo+
Solo
Team Averages
Level 119
1,580 SR
1,481 Elo+

VS

Team Averages
Level 117
1,584 SR
1,502 Elo+
Hercules
Hercules
 
Hercules
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
AnubisUltBot
Ah Puch
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 38L
1,399 Elo+
Party 2
Arachne
Arachne
MrI1I
Arachne
Level 152
God Stats
152W - 83L
1,644 SR
Queue Stats
413W - 361L
1,572 Elo+
Solo
Merlin
Merlin
RyanXHill
Merlin
Level 129
God Stats
9W - 11L
1,391 SR
Queue Stats
245W - 232L
1,481 Elo+
Solo
Xbalanque
Xbalanque
Satlom
Xbalanque
Level 118
God Stats
2W - 1L
1,887 SR
Queue Stats
66W - 59L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Rorcharch
Izanami
1
0 / 0 / 0
1,969
197
0
0
0
King Arthur
adrianjn11
King Arthur
10
1 / 2 / 0
5,661
566
5,380
7,604
4,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
diegomaster9
Lancelot
10
2 / 1 / 1
5,680
568
4,721
7,060
2,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
rauldan1997
Ix Chel
9
1 / 3 / 1
5,358
536
4,940
6,888
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 2 / 0
4,317
432
1,462
3,496
2,009
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
2 / 0 / 4
6,092
609
3,943
6,502
4,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ah Puch
AnubisUltBot
Ah Puch
10
2 / 1 / 0
5,923
592
4,332
5,745
2,738
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
MrI1I
Arachne
9
1 / 1 / 2
5,489
549
2,713
8,764
3,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Merlin
RyanXHill
Merlin
10
2 / 2 / 2
5,996
600
2,753
4,734
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
Satlom
Xbalanque
11
1 / 0 / 0
6,139
614
1,722
5,334
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
4
Kills
8
8
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
0
4
4
L
Ah Puch
AnubisUltBot
Ah Puch
2
1
0
2
L
Arachne
MrI1I
Arachne
1
1
2
2
W
Izanami
Rorcharch
Izanami
0
0
0
0
L
Merlin
RyanXHill
Merlin
2
2
2
1.5
L
Xbalanque
Satlom
Xbalanque
1
0
0
1
W
King Arthur
adrianjn11
King Arthur
1
2
0
0.5
W
Lancelot
diegomaster9
Lancelot
2
1
1
2.5
W
Ix Chel
rauldan1997
Ix Chel
1
3
1
0.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,503
Damage
15,463
25,048
Taken
31,079
11,631
Mitigated
14,281
6,538
Healing
12,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,943
1,851
0
3,105
6,502
4,411
0
2,334
4,168
0
17,188
L
Ah Puch
AnubisUltBot
Ah Puch
4,332
355
0
2,909
5,745
2,738
0
358
5,387
34,040
0
L
Arachne
MrI1I
Arachne
2,713
1,860
0
2,907
8,764
3,188
0
869
7,895
0
38,275
W
Izanami
Rorcharch
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
RyanXHill
Merlin
2,753
218
0
480
4,734
1,692
0
2,060
2,670
37,079
0
L
Xbalanque
Satlom
Xbalanque
1,722
741
0
3,050
5,334
2,252
628
802
4,532
0
44,187
W
King Arthur
adrianjn11
King Arthur
5,380
872
0
1,803
7,604
4,580
0
2,819
4,546
0
33,853
W
Lancelot
diegomaster9
Lancelot
4,721
997
0
2,741
7,060
2,562
0
1,387
5,515
0
30,870
W
Ix Chel
rauldan1997
Ix Chel
4,940
339
50
1,352
6,888
2,480
0
2,224
4,406
36,901
0
W
1,462
34
0
592
3,496
2,009
0
0
3,496
11,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,985
Gold Earned
29,639
212
Minions Killed
310
0
Camps Cleared
0
773,491
Distance Traveled
968,249
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,092
609
33
3
0
211,688
2
L
Ah Puch
5,923
592
70
7
0
190,872
0
L
Arachne
5,489
549
57
6
0
213,944
0
W
Izanami
1,969
197
0
0
0
0
0
L
Merlin
5,996
600
79
8
0
194,159
0
L
Xbalanque
6,139
614
71
7
0
157,586
0
W
King Arthur
5,661
566
54
5
0
220,418
2
W
Lancelot
5,680
568
75
8
0
256,647
0
W
Ix Chel
5,358
536
65
7
0
195,977
1
W
Nox
4,317
432
18
2
0
100,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role