Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Bri_theFry_guy
Achilles
Level 146
God Stats
1W - 4L
1,286 SR
Queue Stats
213W - 191L
1,511 Elo+
Solo
Xing Tian
Xing Tian
Elvaronplata
Xing Tian
Level 86
God Stats
83W - 82L
1,497 SR
Queue Stats
454W - 452L
1,471 Elo+
Solo
Martichoras
Martichoras
TheGoldenKev
Martichoras
Level 103
God Stats
1W - 5L
1,355 SR
Queue Stats
361W - 340L
1,499 Elo+
Party 1
Ao Kuang
Ao Kuang
TotesSussBruh
Ao Kuang
Level 61
God Stats
29W - 34L
1,616 SR
Queue Stats
244W - 261L
1,474 Elo+
Party 1
Team Averages
Level 112
1,451 SR
1,491 Elo+

VS

Team Averages
Level 98
1,542 SR
1,489 Elo+
Sol
Sol
 
Sol
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Jvrdnn
Atlas
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 216L
1,415 Elo+
Party 2
Anubis
Anubis
SevenIess
Anubis
Level 65
God Stats
4W - 4L
1,482 SR
Queue Stats
89W - 82L
1,464 Elo+
Party 2
Apollo
Apollo
Tikpa
Apollo
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 258L
1,552 Elo+
Party 2
Ravana
Ravana
Veldanva
Ravana
Level 83
God Stats
2W - 3L
1,729 SR
Queue Stats
92W - 84L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 4 / 0
7,223
516
6,791
8,571
4,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
13
2 / 1 / 3
7,339
524
4,891
14,124
9,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xing Tian
Elvaronplata
Xing Tian
9
1 / 1 / 3
6,353
454
5,156
10,169
9,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Martichoras
TheGoldenKev
Martichoras
9
0 / 0 / 1
5,733
410
3,134
3,061
1,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
TotesSussBruh
Ao Kuang
14
5 / 3 / 2
8,044
575
6,394
10,355
4,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 0 / 1
9,012
644
5,551
10,835
4,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
Jvrdnn
Atlas
10
0 / 2 / 1
6,620
473
3,008
12,307
8,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
SevenIess
Anubis
14
1 / 4 / 2
8,430
602
10,033
8,194
3,966
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
Tikpa
Apollo
12
0 / 2 / 3
6,970
498
3,075
9,024
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
Veldanva
Ravana
13
3 / 1 / 3
7,914
565
5,602
5,202
3,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
9
Kills
8
9
Deaths
9
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
4
0
0.25
W
Sol
 
Sol
4
0
1
4.5
L
Achilles
2
1
3
3.5
L
Xing Tian
Elvaronplata
Xing Tian
1
1
3
2.5
W
Atlas
Jvrdnn
Atlas
0
2
1
0.25
W
Anubis
SevenIess
Anubis
1
4
2
0.5
L
Martichoras
TheGoldenKev
Martichoras
0
0
1
0.5
W
Apollo
Tikpa
Apollo
0
2
3
0.75
L
Ao Kuang
TotesSussBruh
Ao Kuang
5
3
2
2
W
Ravana
Veldanva
Ravana
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,366
Damage
27,269
46,280
Taken
45,562
28,449
Mitigated
23,366
9,821
Healing
14,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,791
261
525
1,570
8,571
4,129
44
2,991
5,536
61,195
0
W
Sol
 
Sol
5,551
1,117
0
4,992
10,835
4,243
1,637
6,725
3,938
79,334
0
L
Achilles
4,891
235
0
2,104
14,124
9,427
265
8,913
5,211
1,240
42,687
L
Xing Tian
Elvaronplata
Xing Tian
5,156
83
0
1,047
10,169
9,778
0
3,681
6,488
16,811
0
W
Atlas
Jvrdnn
Atlas
3,008
1,536
0
3,216
12,307
8,499
0
3,764
8,501
30,805
0
W
Anubis
SevenIess
Anubis
10,033
1,155
0
2,127
8,194
3,966
729
1,572
6,550
69,790
0
L
Martichoras
TheGoldenKev
Martichoras
3,134
633
0
982
3,061
1,019
0
464
2,597
0
32,273
W
Apollo
Tikpa
Apollo
3,075
1,510
0
3,498
9,024
3,407
1,324
3,752
5,202
0
48,087
L
Ao Kuang
TotesSussBruh
Ao Kuang
6,394
559
0
3,593
10,355
4,096
0
2,488
7,763
62,050
0
W
Ravana
Veldanva
Ravana
5,602
1,864
0
807
5,202
3,251
0
2,719
2,427
0
52,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,692
Gold Earned
38,946
326
Minions Killed
448
0
Camps Cleared
0
1,263,002
Distance Traveled
1,349,284
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,223
516
95
7
0
233,156
0
W
Sol
9,012
644
144
10
0
272,497
0
L
Achilles
7,339
524
57
4
0
239,078
0
L
Xing Tian
6,353
454
13
1
0
305,204
0
W
Atlas
6,620
473
40
3
0
282,738
3
W
Anubis
8,430
602
103
7
0
223,757
0
L
Martichoras
5,733
410
56
4
0
183,173
0
W
Apollo
6,970
498
91
7
0
254,608
0
L
Ao Kuang
8,044
575
105
8
0
302,391
0
W
Ravana
7,914
565
70
5
0
315,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role