Player Matchup

Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold III
Cgom07
Xing Tian
Gold III
Level 145
God Stats
5W - 1L
1,318 SR
Queue Stats
75W - 75L
1,556 MMR
Solo
Apollo
Apollo
Gold IV
Lord Adrios
Apollo
Gold IV
Level 170
God Stats
23W - 29L
1,573 SR
Queue Stats
513W - 532L
1,564 MMR
Solo
Scylla
Scylla
Gold III
MackTheKnifė
Scylla
Gold III
Level 101
God Stats
9W - 6L
1,699 SR
Queue Stats
27W - 23L
1,603 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,518 SR
1,544 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,658 SR
1,566 MMR
Cupid
Cupid
Bronze III
 
Cupid
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Gold I
Keylockking
Baba Yaga
Gold I
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 59L
1,591 MMR
Solo
Horus
Horus
Gold II
MacDaGod420
Horus
Gold II
Level 67
God Stats
16W - 9L
1,766 SR
Queue Stats
163W - 163L
1,561 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
MaskedLegend1
Tsukuyomi
Gold IV
Level 157
God Stats
32W - 17L
1,693 SR
Queue Stats
191W - 191L
1,592 MMR
Solo
Danzaburou
Danzaburou
Gold II
viodis
Danzaburou
Gold II
Level 108
God Stats
6W - 8L
1,830 SR
Queue Stats
66W - 71L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
2 / 0 / 0
3,858
772
714
2,226
1,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ne Zha
 
Ne Zha
6
1 / 0 / 0
3,644
729
1,536
3,867
1,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
Cgom07
Xing Tian
5
0 / 0 / 0
3,286
657
1,947
4,915
3,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Apollo
5
0 / 0 / 0
3,062
612
1,119
2,041
481
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 1
3,708
742
858
1,127
277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
ThanatosMartichorasSusanoKaliBakasura

VS

Bans
AthenaRavanaThorAo KuangSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
5
0 / 0 / 0
2,982
596
2,441
2,296
667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baba Yaga
Keylockking
Baba Yaga
7
0 / 0 / 0
3,650
730
599
2,242
643
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
0 / 0 / 0
3,369
674
1,760
2,776
1,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
MaskedLegend1
Tsukuyomi
5
0 / 1 / 0
3,165
633
1,405
4,422
1,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
viodis
Danzaburou
2
0 / 2 / 0
2,597
519
591
2,063
760
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
3
Kills
0
0
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
0
2
W
Ne Zha
 
Ne Zha
1
0
0
1
L
Cupid
 
Cupid
0
0
0
0
W
Xing Tian
Cgom07
Xing Tian
0
0
0
0
L
Baba Yaga
Keylockking
Baba Yaga
0
0
0
0
W
Apollo
0
0
0
0
L
0
0
0
0
W
0
0
1
0.5
L
Tsukuyomi
MaskedLegend1
Tsukuyomi
0
1
0
0
L
Danzaburou
viodis
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,174
Damage
6,796
14,176
Taken
13,799
6,406
Mitigated
4,837
5,728
Healing
8,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
714
345
0
1,371
2,226
1,206
0
0
2,226
0
16,489
W
Ne Zha
 
Ne Zha
1,536
343
0
888
3,867
1,060
0
336
3,531
0
19,848
L
Cupid
 
Cupid
2,441
1,506
87
1,582
2,296
667
0
916
1,380
0
16,837
W
Xing Tian
Cgom07
Xing Tian
1,947
194
0
1,674
4,915
3,382
0
0
4,915
7,554
0
L
Baba Yaga
Keylockking
Baba Yaga
599
90
0
1,526
2,242
643
0
410
1,760
21,118
0
W
Apollo
1,119
947
0
1,066
2,041
481
0
0
2,041
0
17,089
L
1,760
992
400
2,001
2,776
1,565
0
849
1,927
0
7,956
W
858
260
0
729
1,127
277
0
305
822
16,181
0
L
Tsukuyomi
MaskedLegend1
Tsukuyomi
1,405
594
0
2,503
4,422
1,202
0
623
3,759
0
14,485
L
Danzaburou
viodis
Danzaburou
591
250
0
256
2,063
760
0
0
1,982
0
3,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,558
Gold Earned
15,763
139
Minions Killed
122
0
Camps Cleared
0
476,022
Distance Traveled
416,058
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
3,858
772
21
4
0
84,669
0
W
Ne Zha
3,644
729
32
6
0
104,663
0
L
Cupid
2,982
596
32
6
0
81,216
0
W
Xing Tian
3,286
657
7
1
0
99,952
0
L
Baba Yaga
3,650
730
51
10
0
104,308
0
W
Apollo
3,062
612
33
7
0
85,310
0
L
Horus
3,369
674
6
1
0
95,393
1
W
Scylla
3,708
742
46
9
0
101,428
3
L
Tsukuyomi
3,165
633
28
6
0
105,195
0
L
Danzaburou
2,597
519
5
1
0
29,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role