Player Matchup

Sol
Sol
 
Sol
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
BLACKMAJIC617
Pele
Level 116
God Stats
1W - 1L
1,298 SR
Queue Stats
212W - 244L
1,368 Elo+
Solo
Bacchus
Bacchus
DTO_22_
Bacchus
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 23L
1,371 Elo+
Solo
Zhong Kui
Zhong Kui
Moonbrand
Zhong Kui
Level 76
God Stats
12W - 4L
1,570 SR
Queue Stats
347W - 171L
1,571 Elo+
Party 2
Thor
Thor
burrozebra_gamo
Thor
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
272W - 293L
1,531 Elo+
Solo
Team Averages
Level 101
1,474 SR
1,468 Elo+

VS

Team Averages
Level 96
1,519 SR
1,403 Elo+
Vamana
Vamana
BIG DAWG156
Vamana
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 111L
1,476 Elo+
Solo
Apollo
Apollo
Harvey 7 FaceD
Apollo
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,286 Elo+
Party 1
Danzaburou
Danzaburou
I Jupi I
Danzaburou
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 97L
1,492 Elo+
Party 1
Thoth
Thoth
OleSorrel
Thoth
Level 67
God Stats
4W - 1L
1,597 SR
Queue Stats
155W - 132L
1,409 Elo+
Party 1
King Arthur
King Arthur
one beer 1 kill
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
7 / 2 / 12
9,519
952
20,716
10,858
5,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 4 / 7
8,427
843
8,203
10,664
5,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
DTO_22_
Bacchus
15
2 / 2 / 14
8,420
842
4,811
12,321
18,618
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Zhong Kui
Moonbrand
Zhong Kui
17
7 / 2 / 10
9,627
963
17,750
12,522
11,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 7
8,024
802
8,567
10,958
5,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
1 / 5 / 7
7,812
781
8,214
19,370
14,214
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
1 / 4 / 5
6,463
646
5,440
8,410
3,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Danzaburou
I Jupi I
Danzaburou
16
6 / 6 / 4
9,128
913
14,307
15,522
8,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
OleSorrel
Thoth
17
4 / 2 / 6
8,878
888
12,041
7,653
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
one beer 1 kill
King Arthur
14
2 / 4 / 8
7,951
795
3,790
13,752
14,210
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
44
21
Kills
14
15
Deaths
21
50
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
12
6.5
L
Vamana
1
5
7
0.9
W
3
4
7
1.63
W
Bacchus
DTO_22_
Bacchus
2
2
14
4.5
L
1
4
5
0.88
L
Danzaburou
I Jupi I
Danzaburou
6
6
4
1.33
W
Zhong Kui
Moonbrand
Zhong Kui
7
2
10
6
L
Thoth
OleSorrel
Thoth
4
2
6
3.5
W
2
5
7
1.1
L
King Arthur
one beer 1 kill
King Arthur
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,047
Damage
43,792
57,323
Taken
64,707
47,280
Mitigated
43,857
15,971
Healing
18,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
20,716
6,800
946
2,936
10,858
5,243
2,209
2,215
8,375
29,847
0
L
Vamana
8,214
2,831
1,140
4,478
19,370
14,214
0
12,560
6,642
0
17,619
W
8,203
1,368
210
868
10,664
5,958
211
1,178
9,350
0
17,551
W
Bacchus
DTO_22_
Bacchus
4,811
371
1,597
2,968
12,321
18,618
260
3,139
8,959
8,883
0
L
5,440
2,403
1,083
1,439
8,410
3,729
0
6,208
2,170
0
7,500
L
Danzaburou
I Jupi I
Danzaburou
14,307
4,490
548
2,923
15,522
8,078
313
10,396
5,126
0
27,519
W
Zhong Kui
Moonbrand
Zhong Kui
17,750
1,064
1,202
4,119
12,522
11,994
1,338
2,687
9,612
33,926
0
L
Thoth
OleSorrel
Thoth
12,041
130
826
1,545
7,653
3,626
0
5,022
2,387
26,608
0
W
8,567
1,029
385
740
10,958
5,467
637
2,940
7,942
0
14,854
L
King Arthur
one beer 1 kill
King Arthur
3,790
168
650
3,463
13,752
14,210
0
8,664
4,943
0
6,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,017
Gold Earned
40,232
115
Minions Killed
107
0
Camps Cleared
0
958,119
Distance Traveled
880,646
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,519
952
20
2
0
198,036
0
L
Vamana
7,812
781
24
2
0
175,978
0
W
Pele
8,427
843
25
3
0
184,137
1
W
Bacchus
8,420
842
10
1
0
212,801
0
L
Apollo
6,463
646
8
1
0
145,640
0
L
Danzaburou
9,128
913
37
4
0
168,020
0
W
Zhong Kui
9,627
963
36
4
0
193,303
0
L
Thoth
8,878
888
32
3
0
214,194
0
W
Thor
8,024
802
24
2
0
169,842
0
L
King Arthur
7,951
795
6
1
0
176,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role