Player Matchup

Yemoja
Yemoja
BLACK 1N GREEN
Yemoja
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 95L
1,486 Elo+
Party 1
Sol
Sol
Bulraku
Sol
Level 127
God Stats
10W - 5L
1,733 SR
Queue Stats
346W - 325L
1,508 Elo+
Party 3
Charybdis
Charybdis
Hazza1400
Charybdis
Level 133
God Stats
4W - 6L
1,452 SR
Queue Stats
57W - 79L
1,442 Elo+
Party 1
Ix Chel
Ix Chel
Sixpackhund
Ix Chel
Level 128
God Stats
1W - 1L
1,313 SR
Queue Stats
222W - 193L
1,520 Elo+
Party 3
Charon
Charon
aquamariine
Charon
Level 116
God Stats
14W - 13L
1,594 SR
Queue Stats
314W - 298L
1,508 Elo+
Party 3
Team Averages
Level 126
1,518 SR
1,493 Elo+

VS

Team Averages
Level 103
1,492 SR
1,459 Elo+
Thor
Thor
 
Thor
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Appelible
Artemis
Level 86
God Stats
8W - 10L
1,397 SR
Queue Stats
46W - 44L
1,429 Elo+
Solo
Ymir
Ymir
Dom1Eaton
Ymir
Level 121
God Stats
67W - 49L
1,582 SR
Queue Stats
277W - 245L
1,522 Elo+
Solo
Zeus
Zeus
SpitefulQ
Zeus
Level 127
God Stats
1W - 3L
1,478 SR
Queue Stats
187W - 184L
1,439 Elo+
Party 2
Odin
Odin
l3ft
Odin
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 67L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 6
7,632
509
6,375
7,743
5,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sol
14
4 / 2 / 3
8,440
563
9,240
11,338
3,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Hazza1400
Charybdis
14
5 / 1 / 2
8,397
560
7,139
9,835
3,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
Sixpackhund
Ix Chel
15
1 / 1 / 4
8,849
590
6,938
9,399
7,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon
14
6 / 2 / 5
8,812
587
10,326
12,945
6,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
0 / 4 / 1
7,147
476
5,169
13,990
5,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Artemis
Appelible
Artemis
12
3 / 4 / 0
7,599
507
8,881
10,203
4,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ymir
11
1 / 3 / 3
7,132
475
5,881
18,939
17,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
13
1 / 5 / 0
7,443
496
5,630
9,536
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Odin
l3ft
Odin
14
1 / 3 / 0
7,543
503
4,091
10,524
8,035
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
18
Kills
6
6
Deaths
19
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
4
1
0.13
L
Artemis
Appelible
Artemis
3
4
0
0.75
W
2
0
6
5
W
Sol
4
2
3
2.75
L
Ymir
1
3
3
0.83
W
Charybdis
Hazza1400
Charybdis
5
1
2
6
W
Ix Chel
Sixpackhund
Ix Chel
1
1
4
3
L
Zeus
1
5
0
0.2
W
Charon
6
2
5
4.25
L
Odin
l3ft
Odin
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,018
Damage
29,652
51,260
Taken
63,192
26,090
Mitigated
38,734
19,702
Healing
13,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,169
1,366
0
4,588
13,990
5,917
61
4,952
9,013
0
58,904
L
Artemis
Appelible
Artemis
8,881
4,066
0
1,050
10,203
4,064
0
6,799
3,404
0
49,201
W
6,375
755
1,363
1,756
7,743
5,006
366
4,974
2,769
38,892
0
W
Sol
9,240
2,757
0
6,256
11,338
3,803
1,010
1,696
9,642
60,572
0
L
Ymir
5,881
1,596
0
5,146
18,939
17,024
28
9,972
8,857
29,628
0
W
Charybdis
Hazza1400
Charybdis
7,139
3,722
0
3,738
9,835
3,802
538
788
9,047
0
60,142
W
Ix Chel
Sixpackhund
Ix Chel
6,938
933
532
1,773
9,399
7,281
118
1,395
8,004
62,875
711
L
Zeus
5,630
920
0
1,420
9,536
3,694
0
5,295
4,158
54,250
0
W
Charon
10,326
1,645
0
4,284
12,945
6,198
514
2,928
10,017
58,755
0
L
Odin
l3ft
Odin
4,091
916
0
880
10,524
8,035
0
4,738
5,515
796
49,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,130
Gold Earned
36,864
432
Minions Killed
412
0
Camps Cleared
0
1,409,751
Distance Traveled
1,431,924
2
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,147
476
89
6
0
310,490
2
L
Artemis
7,599
507
89
6
0
274,095
2
W
Yemoja
7,632
509
51
3
0
275,609
0
W
Sol
8,440
563
86
6
0
304,318
0
L
Ymir
7,132
475
41
3
0
298,064
7
W
Charybdis
8,397
560
90
6
0
280,012
0
W
Ix Chel
8,849
590
128
9
0
250,103
2
L
Zeus
7,443
496
99
7
0
268,211
2
W
Charon
8,812
587
77
5
0
299,709
0
L
Odin
7,543
503
94
6
0
281,064
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role