Player Matchup

Ra
Ra
Aijak
Ra
Level 128
God Stats
2W - 1L
1,626 SR
Queue Stats
18W - 25L
1,459 Elo+
Party 1
Achilles
Achilles
SuperDuperCool
Achilles
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 32L
1,459 Elo+
Party 1
Tyr
Tyr
ZeFilmmaster
Tyr
Level 89
God Stats
1W - 1L
1,223 SR
Queue Stats
20W - 22L
1,502 Elo+
Party 1
Team Averages
Level 95
1,450 SR
1,473 Elo+

VS

Team Averages
Level 87
1,402 SR
1,430 Elo+
Surtr
Surtr
 
Surtr
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
II Synkz II
Fenrir
Level 23
God Stats
3W - 10L
1,389 SR
Queue Stats
10W - 20L
1,389 Elo+
Party 2
Raijin
Raijin
temp-8854573
Raijin
Level 97
God Stats
2W - 3L
1,315 SR
Queue Stats
148W - 139L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
3 / 1 / 4
8,741
795
12,111
9,364
4,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
12
4 / 1 / 3
8,863
806
7,048
9,638
8,503
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 7
7,907
719
5,916
11,533
11,161
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
0 / 4 / 1
7,512
683
6,390
13,178
10,768
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
10
1 / 2 / 1
7,460
678
4,216
9,878
8,613
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
12
2 / 1 / 1
8,487
772
11,054
8,952
3,798
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
7
Kills
3
3
Deaths
7
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
4
1
0.13
W
Ra
3
1
4
5
L
Fenrir
1
2
1
0.75
W
Achilles
4
1
3
5.5
W
0
1
7
3.5
L
Raijin
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,075
Damage
21,660
30,535
Taken
32,008
23,890
Mitigated
23,179
9,018
Healing
3,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
6,390
1,983
0
2,267
13,178
10,768
0
5,697
7,357
659
29,225
W
Ra
12,111
1,662
4,078
4,092
9,364
4,226
54
4,540
4,824
60,318
0
L
Fenrir
4,216
334
0
479
9,878
8,613
0
3,603
6,094
154
11,169
W
Achilles
7,048
1,232
224
322
9,638
8,503
0
3,300
6,194
0
16,582
W
5,916
661
0
302
11,533
11,161
35
3,889
7,644
0
15,565
L
Raijin
11,054
1,064
0
824
8,952
3,798
0
3,252
5,502
50,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,511
Gold Earned
23,459
134
Minions Killed
122
0
Camps Cleared
0
655,211
Distance Traveled
563,206
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,512
683
38
3
0
187,377
0
W
Ra
8,741
795
81
7
0
210,600
0
L
Fenrir
7,460
678
10
1
0
200,340
0
W
Achilles
8,863
806
27
2
0
232,613
0
W
Tyr
7,907
719
26
2
0
211,998
2
L
Raijin
8,487
772
74
7
0
175,489
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role