Player Matchup

Fenrir
Fenrir
BEDO-IX
Fenrir
Level 154
God Stats
13W - 15L
1,535 SR
Queue Stats
650W - 714L
1,447 Elo+
Party 1
Hercules
Hercules
MAD-MD7
Hercules
Level 106
God Stats
7W - 9L
1,444 SR
Queue Stats
84W - 109L
1,378 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Shreon
Ah Muzen Cab
Level 46
God Stats
5W - 0L
1,956 SR
Queue Stats
58W - 81L
1,462 Elo+
Solo
Charon
Charon
W7SH-W7
Charon
Level 141
God Stats
2W - 4L
1,469 SR
Queue Stats
575W - 652L
1,369 Elo+
Party 1
Hades
Hades
lll9mohanadlll75
Hades
Level 88
God Stats
23W - 27L
1,494 SR
Queue Stats
157W - 199L
1,424 Elo+
Party 1
Team Averages
Level 107
1,580 SR
1,416 Elo+

VS

Team Averages
Level 85
1,445 SR
1,423 Elo+
Janus
Janus
DanteFroste
Janus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,238 Elo+
Party 2
Cthulhu
Cthulhu
MasterC12
Cthulhu
Level 126
God Stats
3W - 5L
1,556 SR
Queue Stats
283W - 277L
1,437 Elo+
Solo
Sol
Sol
The_Roiste
Sol
Level 142
God Stats
26W - 24L
1,504 SR
Queue Stats
502W - 452L
1,512 Elo+
Solo
Thor
Thor
kevinucho8
Thor
Level 14
God Stats
0W - 2L
1,196 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nemesis
Nemesis
thenwaccnt
Nemesis
Level 107
God Stats
51W - 70L
1,470 SR
Queue Stats
469W - 451L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BEDO-IX
Fenrir
11
3 / 1 / 5
6,596
660
4,694
7,201
2,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
MAD-MD7
Hercules
7
0 / 0 / 0
4,994
499
786
5,204
2,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Shreon
Ah Muzen Cab
11
2 / 0 / 1
6,231
623
3,655
4,700
1,760
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
W7SH-W7
Charon
10
3 / 0 / 8
6,369
637
4,589
4,903
2,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
8 / 0 / 2
7,663
766
7,664
5,531
2,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,058
506
2,918
6,655
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
MasterC12
Cthulhu
8
0 / 1 / 0
5,062
506
3,453
4,469
3,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 0
5,790
579
3,868
5,157
1,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Earring

Mystical Earring

+15
Mp 5

9
0 / 5 / 0
5,052
505
1,901
8,752
3,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
thenwaccnt
Nemesis
8
1 / 3 / 0
5,258
526
1,733
7,554
2,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
16
Kills
1
1
Deaths
16
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BEDO-IX
Fenrir
3
1
5
5.5
L
0
6
0
0
W
Hercules
MAD-MD7
Hercules
0
0
0
0
L
Cthulhu
MasterC12
Cthulhu
0
1
0
0
W
Ah Muzen Cab
Shreon
Ah Muzen Cab
2
0
1
2.5
L
0
1
0
0
W
Charon
W7SH-W7
Charon
3
0
8
7
L
0
5
0
0
W
8
0
2
9
L
Nemesis
thenwaccnt
Nemesis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,388
Damage
13,873
27,539
Taken
32,587
12,189
Mitigated
12,770
10,963
Healing
5,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BEDO-IX
Fenrir
4,694
1,913
0
1,099
7,201
2,922
104
756
6,359
0
51,341
L
2,918
359
0
260
6,655
2,499
94
5,375
1,280
31,747
0
W
Hercules
MAD-MD7
Hercules
786
372
0
1,942
5,204
2,108
0
2,497
2,293
0
25,453
L
Cthulhu
MasterC12
Cthulhu
3,453
108
0
1,505
4,469
3,015
0
807
3,662
22,672
0
W
Ah Muzen Cab
Shreon
Ah Muzen Cab
3,655
1,942
0
1,723
4,700
1,760
61
2,470
2,230
0
44,611
L
3,868
1,568
0
2,273
5,157
1,744
0
948
4,209
47,204
0
W
Charon
W7SH-W7
Charon
4,589
560
0
2,030
4,903
2,966
248
1,393
3,484
15,848
0
L
1,901
449
0
0
8,752
3,130
0
2,630
6,122
0
32,262
W
7,664
764
160
4,009
5,531
2,433
532
2,493
2,780
49,933
0
L
Nemesis
thenwaccnt
Nemesis
1,733
487
0
1,676
7,554
2,382
0
2,509
5,045
0
23,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,853
Gold Earned
26,220
326
Minions Killed
304
0
Camps Cleared
0
937,873
Distance Traveled
944,623
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,596
660
83
8
0
218,323
0
L
Janus
5,058
506
67
7
0
195,631
0
W
Hercules
4,994
499
48
5
0
137,474
2
L
Cthulhu
5,062
506
49
5
0
141,803
0
W
Ah Muzen Cab
6,231
623
79
8
0
170,133
0
L
Sol
5,790
579
97
10
0
176,811
2
W
Charon
6,369
637
13
1
0
218,787
0
L
Thor
5,052
505
53
5
0
220,837
0
W
Hades
7,663
766
103
10
0
193,156
0
L
Nemesis
5,258
526
38
4
0
209,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role