Player Matchup

Loki
Loki
Boofyn
Loki
Level 69
God Stats
8W - 5L
1,612 SR
Queue Stats
30W - 22L
1,544 Elo+
Party 2
Anhur
Anhur
BreadPit007
Anhur
Level 69
God Stats
11W - 6L
1,582 SR
Queue Stats
230W - 218L
1,580 Elo+
Solo
Chang'e
Chang'e
GoosyGator
Chang'e
Level 66
God Stats
50W - 31L
1,476 SR
Queue Stats
446W - 384L
1,522 Elo+
Solo
Ares
Ares
SloppyMexican11
Ares
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 54L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
cptrexsex
Gilgamesh
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,542 Elo+
Party 2
Team Averages
Level 62
1,534 SR
1,538 Elo+

VS

Team Averages
Level 55
1,508 SR
1,547 Elo+
Sol
Sol
OnlyPlayConquest
Sol
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,710 Elo+
Solo
Surtr
Surtr
TannerK894
Surtr
Level 57
God Stats
58W - 29L
1,603 SR
Queue Stats
290W - 252L
1,537 Elo+
Party 1
Freya
Freya
The_Budderness
Freya
Level 43
God Stats
47W - 38L
1,536 SR
Queue Stats
295W - 261L
1,432 Elo+
Party 1
Nike
Nike
TwoLegLarry
Nike
Level 58
God Stats
7W - 7L
1,403 SR
Queue Stats
127W - 135L
1,521 Elo+
Solo
Kali
Kali
freako_nikko69
Kali
Level 47
God Stats
11W - 3L
1,500 SR
Queue Stats
121W - 93L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Boofyn
Loki
9
0 / 1 / 1
5,643
434
1,269
6,046
1,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 3 / 2
7,034
541
6,633
11,106
3,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
GoosyGator
Chang'e
11
1 / 3 / 1
6,605
508
6,527
11,128
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 3
6,952
535
4,339
13,494
11,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gilgamesh
cptrexsex
Gilgamesh
10
0 / 3 / 0
5,828
448
2,258
11,401
7,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 2
8,322
640
5,707
9,028
3,201
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
12
5 / 2 / 5
7,604
585
9,279
11,085
5,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 3 / 4
7,597
584
8,310
8,493
3,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 1 / 1
8,785
676
9,011
10,721
9,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 0 / 4
7,597
584
3,743
9,638
3,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
14
14
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Loki
Boofyn
Loki
0
1
1
0.5
L
3
3
2
1.33
L
Chang'e
GoosyGator
Chang'e
1
3
1
0.5
W
3
0
2
4
L
2
4
3
0.88
W
Surtr
5
2
5
3.75
W
2
3
4
1.33
W
2
1
1
2.5
L
Gilgamesh
cptrexsex
Gilgamesh
0
3
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,026
Damage
36,050
53,175
Taken
48,965
29,282
Mitigated
25,382
12,393
Healing
16,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Boofyn
Loki
1,269
313
0
640
6,046
1,983
0
931
5,097
0
39,758
L
6,633
2,716
0
3,594
11,106
3,988
462
4,430
6,278
0
42,913
L
Chang'e
GoosyGator
Chang'e
6,527
324
337
3,743
11,128
4,077
0
4,639
6,449
47,953
0
W
5,707
2,901
0
6,398
9,028
3,201
3,152
3,739
5,289
61,027
0
L
4,339
251
0
1,993
13,494
11,671
0
3,903
9,327
22,354
0
W
Surtr
9,279
3,595
0
3,204
11,085
5,388
911
2,996
8,089
1,540
45,667
W
8,310
2,520
0
2,068
8,493
3,049
1,536
2,042
6,451
45,116
0
W
9,011
1,232
0
1,793
10,721
9,850
226
986
9,735
394
73,887
L
Gilgamesh
cptrexsex
Gilgamesh
2,258
436
0
2,086
11,401
7,563
0
154
11,247
0
31,695
W
3,743
1,556
0
2,645
9,638
3,894
257
1,327
8,311
0
48,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,062
Gold Earned
39,905
300
Minions Killed
438
0
Camps Cleared
0
1,188,524
Distance Traveled
1,327,097
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,643
434
55
4
0
225,749
0
L
Anhur
7,034
541
80
6
0
231,768
2
L
Chang'e
6,605
508
84
6
0
264,316
0
W
Sol
8,322
640
105
8
0
235,472
0
L
Ares
6,952
535
22
2
0
270,972
3
W
Surtr
7,604
585
57
4
0
277,910
0
W
Freya
7,597
584
80
6
0
251,965
0
W
Nike
8,785
676
125
10
0
247,374
2
L
Gilgamesh
5,828
448
59
5
0
195,719
0
W
Kali
7,597
584
71
5
0
314,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role