Player Matchup

Khepri
Khepri
 
Khepri
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
MasterKillza
Baron Samedi
Level 152
God Stats
2W - 0L
1,612 SR
Queue Stats
28W - 25L
1,556 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
NeoxRave
Ah Muzen Cab
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 105L
1,543 Elo+
Solo
Raijin
Raijin
mesipropí
Raijin
Level 154
God Stats
3W - 4L
1,308 SR
Queue Stats
325W - 281L
1,557 Elo+
Solo
Kuzenbo
Kuzenbo
riflashzz
Kuzenbo
Level 158
God Stats
10W - 2L
1,929 SR
Queue Stats
484W - 463L
1,534 Elo+
Party 1
Team Averages
Level 139
1,570 SR
1,538 Elo+

VS

Team Averages
Level 125
1,364 SR
1,421 Elo+
King Arthur
King Arthur
 
King Arthur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
KING_Rho_
Ravana
Level 157
God Stats
0W - 4L
1,169 SR
Queue Stats
177W - 196L
1,536 Elo+
Solo
Artio
Artio
NoiLuvr78
Artio
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,271 Elo+
Party 2
Jormungandr
Jormungandr
Oakvista
Jormungandr
Level 125
God Stats
2W - 4L
1,336 SR
Queue Stats
151W - 152L
1,529 Elo+
Solo
Ymir
Ymir
VarmintVomit
Ymir
Level 112
God Stats
0W - 1L
1,314 SR
Queue Stats
1W - 6L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
1 / 1 / 5
5,709
1,142
1,094
3,110
2,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
MasterKillza
Baron Samedi
12
4 / 0 / 5
6,521
1,304
5,126
1,666
1,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
NeoxRave
Ah Muzen Cab
12
2 / 0 / 6
6,211
1,242
5,219
2,277
1,024
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Raijin
mesipropí
Raijin
9
1 / 1 / 6
5,466
1,093
5,204
2,970
1,353
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
riflashzz
Kuzenbo
9
1 / 2 / 8
5,469
1,094
2,639
4,378
4,377
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
1
0 / 0 / 0
1,212
242
0
0
0
Ravana
KING_Rho_
Ravana
11
2 / 2 / 1
5,288
1,058
2,311
6,138
3,826
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
NoiLuvr78
Artio
10
0 / 1 / 1
4,984
997
530
3,742
3,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jormungandr
Oakvista
Jormungandr
10
1 / 2 / 2
4,675
935
4,199
4,430
3,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 4 / 2
4,743
949
1,867
7,520
4,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
9
Kills
3
4
Deaths
9
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
1
5
3.5
L
King Arthur
 
King Arthur
0
0
0
0
L
Ravana
KING_Rho_
Ravana
2
2
1
1.25
W
Baron Samedi
MasterKillza
Baron Samedi
4
0
5
6.5
W
Ah Muzen Cab
NeoxRave
Ah Muzen Cab
2
0
6
5
L
Artio
NoiLuvr78
Artio
0
1
1
0.5
L
Jormungandr
Oakvista
Jormungandr
1
2
2
1
L
0
4
2
0.25
W
Raijin
mesipropí
Raijin
1
1
6
4
W
Kuzenbo
riflashzz
Kuzenbo
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,282
Damage
8,907
14,401
Taken
21,830
10,592
Mitigated
15,312
5,010
Healing
5,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,094
0
0
190
3,110
2,720
0
1,295
1,656
2,991
0
L
King Arthur
 
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
Ravana
KING_Rho_
Ravana
2,311
292
0
2,743
6,138
3,826
0
3,308
2,744
0
8,193
W
Baron Samedi
MasterKillza
Baron Samedi
5,126
128
961
1,119
1,666
1,118
893
459
1,207
10,868
0
W
Ah Muzen Cab
NeoxRave
Ah Muzen Cab
5,219
2,538
0
946
2,277
1,024
441
1,420
694
0
12,780
L
Artio
NoiLuvr78
Artio
530
22
274
1,248
3,742
3,711
0
2,185
1,465
2,001
0
L
Jormungandr
Oakvista
Jormungandr
4,199
280
36
909
4,430
3,360
0
2,888
1,435
10,496
0
L
1,867
225
60
547
7,520
4,415
0
5,305
2,099
4,997
0
W
Raijin
mesipropí
Raijin
5,204
648
666
1,000
2,970
1,353
192
1,565
1,190
11,698
0
W
Kuzenbo
riflashzz
Kuzenbo
2,639
962
0
128
4,378
4,377
0
1,033
3,054
3,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,376
Gold Earned
20,902
59
Minions Killed
37
0
Camps Cleared
0
528,337
Distance Traveled
355,008
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,709
1,142
8
2
0
108,474
0
L
King Arthur
1,212
242
0
0
0
0
0
L
Ravana
5,288
1,058
11
2
0
100,498
0
W
Baron Samedi
6,521
1,304
7
1
0
113,361
0
W
Ah Muzen Cab
6,211
1,242
26
5
0
104,662
0
L
Artio
4,984
997
6
1
0
98,577
0
L
Jormungandr
4,675
935
9
2
0
87,531
0
L
Ymir
4,743
949
11
2
0
68,402
0
W
Raijin
5,466
1,093
15
3
0
93,363
0
W
Kuzenbo
5,469
1,094
3
1
0
108,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role