Player Matchup

Yemoja
Yemoja
DizzyStigma
Yemoja
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Hel
Hel
MalenKixren
Hel
Level 27
God Stats
5W - 7L
1,693 SR
Queue Stats
87W - 94L
1,436 Elo+
Party 2
Thoth
Thoth
Sorondil
Thoth
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 152L
1,475 Elo+
Party 2
Thor
Thor
Woodwind800
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Apollo
Apollo
thenietzsche
Apollo
Level 69
God Stats
0W - 2L
1,296 SR
Queue Stats
106W - 107L
1,502 Elo+
Party 2
Team Averages
Level 40
1,498 SR
1,483 Elo+

VS

Team Averages
Level 77
1,396 SR
1,331 Elo+
Danzaburou
Danzaburou
Diddouw
Danzaburou
Level 6
God Stats
1W - 4L
1,222 SR
Queue Stats
3W - 8L
1,254 Elo+
Party 4
Maui
Maui
ElHeaven_
Maui
Level 105
God Stats
13W - 21L
1,389 SR
Queue Stats
343W - 332L
1,414 Elo+
Party 4
Ix Chel
Ix Chel
TheLittleOne2711
Ix Chel
Level 142
God Stats
12W - 22L
1,356 SR
Queue Stats
449W - 434L
1,449 Elo+
Party 1
Thanatos
Thanatos
ToxicSnowflake
Thanatos
Level 5
God Stats
6W - 5L
1,500 SR
Queue Stats
171W - 173L
1,151 Elo+
Party 1
Anubis
Anubis
belazik1214
Anubis
Level 125
God Stats
129W - 116L
1,515 SR
Queue Stats
145W - 150L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 2 / 4
5,565
557
2,978
4,370
2,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 5 / 1
5,397
540
3,198
7,270
2,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thoth
Sorondil
Thoth
11
1 / 5 / 0
6,082
608
804
7,644
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 4 / 0
5,195
520
2,628
9,344
3,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
9
2 / 4 / 2
5,675
568
5,836
10,619
3,548
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Diddouw
Danzaburou
9
1 / 3 / 4
5,168
517
3,889
4,932
1,734
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
9
1 / 1 / 6
6,061
606
3,077
8,447
6,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 0 / 4
7,331
733
3,678
3,683
1,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
11
11 / 0 / 3
7,685
769
7,963
6,480
2,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
11
4 / 2 / 0
6,980
698
3,655
4,318
1,906
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
20
20
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Diddouw
Danzaburou
1
3
4
1
L
Yemoja
0
2
4
1
W
Maui
1
1
6
4
L
0
5
1
0.1
L
Thoth
Sorondil
Thoth
1
5
0
0.2
W
3
0
4
5
W
Thanatos
11
0
3
12.5
L
2
4
0
0.5
W
Anubis
4
2
0
2
L
Apollo
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,444
Damage
22,262
39,247
Taken
27,860
12,982
Mitigated
13,658
9,103
Healing
12,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Diddouw
Danzaburou
3,889
1,408
0
772
4,932
1,734
0
847
4,085
0
22,216
L
Yemoja
2,978
507
2,342
387
4,370
2,462
25
867
3,503
11,128
0
W
Maui
3,077
593
111
3,044
8,447
6,253
0
1,867
6,580
20,504
0
L
3,198
362
34
1,272
7,270
2,095
0
2,349
4,845
29,901
0
L
Thoth
Sorondil
Thoth
804
0
0
2,160
7,644
1,806
0
3,233
4,411
35,076
0
W
3,678
622
1
625
3,683
1,329
378
2,023
1,660
51,569
0
W
Thanatos
7,963
1,333
0
6,392
6,480
2,436
0
641
5,839
0
47,095
L
2,628
780
0
250
9,344
3,071
0
1,622
7,722
0
31,137
W
Anubis
3,655
218
0
1,954
4,318
1,906
929
1,725
2,593
47,334
0
L
Apollo
5,836
4,508
0
2,658
10,619
3,548
124
2,283
8,336
0
41,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,914
Gold Earned
33,225
274
Minions Killed
319
0
Camps Cleared
0
967,588
Distance Traveled
1,047,721
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,168
517
40
4
0
204,405
0
L
Yemoja
5,565
557
12
1
0
197,298
1
W
Maui
6,061
606
29
3
0
206,519
4
L
Hel
5,397
540
54
5
0
211,003
0
L
Thoth
6,082
608
74
7
0
148,458
0
W
Ix Chel
7,331
733
97
10
0
210,139
0
W
Thanatos
7,685
769
65
7
0
266,123
0
L
Thor
5,195
520
51
5
0
227,691
0
W
Anubis
6,980
698
88
9
0
160,535
3
L
Apollo
5,675
568
83
8
0
183,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role