Player Matchup

Atlas
Atlas
Oban2002
Atlas
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 24L
1,469 Elo+
Party 1
Kukulkan
Kukulkan
alejandrocovi
Kukulkan
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,487 Elo+
Party 1
Lancelot
Lancelot
tfk2
Lancelot
Level 77
God Stats
2W - 2L
1,501 SR
Queue Stats
5W - 5L
1,487 Elo+
Party 1
Team Averages
Level 80
1,500 SR
1,481 Elo+

VS

Team Averages
Level 102
1,655 SR
1,451 Elo+
Sun Wukong
Sun Wukong
JonleeB1234
Sun Wukong
Level 117
God Stats
2W - 1L
1,724 SR
Queue Stats
88W - 82L
1,444 Elo+
Solo
He Bo
He Bo
chorizard26
He Bo
Level 105
God Stats
0W - 1L
1,742 SR
Queue Stats
10W - 14L
1,410 Elo+
Solo
Nemesis
Nemesis
portam
Nemesis
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 30L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Oban2002
Atlas
11
1 / 1 / 5
7,514
751
5,634
6,572
5,882
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
alejandrocovi
Kukulkan
11
3 / 3 / 2
7,979
798
6,621
7,474
2,940
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
tfk2
Lancelot
9
3 / 3 / 3
7,610
761
7,086
7,395
2,841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JonleeB1234
Sun Wukong
10
0 / 2 / 5
7,066
707
4,294
8,817
5,050
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 3 / 5
7,741
774
8,066
6,517
2,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
portam
Nemesis
10
5 / 2 / 2
8,111
811
5,913
8,714
3,603
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
7
Kills
7
7
Deaths
7
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
JonleeB1234
Sun Wukong
0
2
5
1.25
W
Atlas
Oban2002
Atlas
1
1
5
3.5
W
Kukulkan
alejandrocovi
Kukulkan
3
3
2
1.33
L
2
3
5
1.5
L
Nemesis
portam
Nemesis
5
2
2
3
W
Lancelot
tfk2
Lancelot
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,341
Damage
18,273
21,441
Taken
24,048
11,663
Mitigated
10,735
4,489
Healing
3,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
JonleeB1234
Sun Wukong
4,294
875
0
1,579
8,817
5,050
0
5,354
3,443
0
13,871
W
Atlas
Oban2002
Atlas
5,634
2,124
0
850
6,572
5,882
31
2,014
4,558
18,981
0
W
Kukulkan
alejandrocovi
Kukulkan
6,621
1,031
0
2,380
7,474
2,940
245
3,764
3,710
35,107
0
L
8,066
609
0
375
6,517
2,082
0
3,374
3,143
33,993
0
L
Nemesis
portam
Nemesis
5,913
1,424
0
1,487
8,714
3,603
0
3,862
4,852
0
19,112
W
Lancelot
tfk2
Lancelot
7,086
1,178
0
1,259
7,395
2,841
102
2,491
4,904
0
13,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,103
Gold Earned
22,918
91
Minions Killed
85
0
Camps Cleared
0
577,266
Distance Traveled
573,195
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,066
707
21
2
0
199,882
2
W
Atlas
7,514
751
9
1
0
188,131
0
W
Kukulkan
7,979
798
66
7
0
187,066
0
L
He Bo
7,741
774
40
4
0
168,118
1
L
Nemesis
8,111
811
24
2
0
205,195
0
W
Lancelot
7,610
761
16
2
0
202,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role